#103875: "2-round game with switching sides?"
Mitä tämä raportti koskee?
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Ennen ilmoituksen tekoa, tarkista onko sellainen jo olemassa samasta aiheesta
Jos kyllä, ole ystävällinen ja ÄÄNESTÄ tätä raporttia. Eniten ääniä saaneet raportit laitetaan ETUSIJALLE!
| # | Status | Votes | Game | Type | Title | Last update |
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Tarkka kuvaus
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• Kopioi/liitä virheilmoitus näytöltäsi, jos sait sellaisen.
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. -
• Selitä mitä halusit tehdä, mitä teit ja mitä tapahtui
• Mikä on selaimesi?
Google Chrome v119
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• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän. Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. • Mikä on selaimesi?
Google Chrome v119
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. • Mikä on selaimesi?
Google Chrome v119
-
• Mitä näytöllä näkyi kun olit estettynä (Tyhjä ruutu? Osa pelin käyttöliittymästä? Virheilmoitus?)
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. • Mikä on selaimesi?
Google Chrome v119
-
• Mitä osaa säännöistä BGA:n sovellus ei noudattanut
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. -
• Onko sääntörikkomus nähtävillä pelin toistossa? Jos kyllä, mikä on siirron numero?
• Mikä on selaimesi?
Google Chrome v119
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• Minkä pelin toiminnon halusit suorittaa?
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. -
• Mitä yritit tehdä tämän pelitoiminnon käynnistymiseksi?
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• Mitä tapahtui kun yritit tehdä tämän (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v119
-
• Missä vaiheessa peliä ongelma ilmeni (mikä oli silloinen pelin ohje)?
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. -
• Mitä tapahtui kun yritit tehdä tämän pelin toiminnon (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v119
-
• Kuvaile näyttöongelmaa. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän.
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. • Mikä on selaimesi?
Google Chrome v119
-
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän. Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. • Mikä on selaimesi?
Google Chrome v119
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
Currently, most combinatorial games on BGA are either not strongly solved (e.g. Chess, Checkers, invented games, and etc.), solved but results in a draw with perfect play (e.g. Reversi, Nine Men's Morris, Quarto, etc.), or solved but negates the player position advantage by employing pie rule or its variant (e.g. Gomoku, Pente, etc.).
However, this game is an asymmetric combinatorial game and is described as a solved game (wolves win with perfect play).
Above a certain level of skills, a single round game is likely to depend on the player position.
So, implementing a 2-round mode where players play each side once might be a good idea. • Mikä on selaimesi?
Google Chrome v119
Raportin historia
I think this is a good suggestion.
For now I think I only played 2 games with that kind of 2 round mode :
-Memoir'44 : the game rules state which players get a given number of points in each round, so we understand who is the winner
-Luck Numbers : (not the same kind of solvable game though) again the game rules state which player is the winner in 'tournament' mode
So we need to find a good way to find the winner in this game, do you think the lesser number of moves is enough ?
For example today I see those 2 tables with the same players :
- boardgamearena.com/table?table=439270363 megumaru wins in 17 moves
- boardgamearena.com/table?table=439275913 Askeladdd wins in 7 moves
=> Askeladdd should be declared winner of this 2 round game ?
Lisää jotain tähän raporttiin
- Toinen pöydän tunnus / siirron numero
- Ratkaisiko F5 ongelman?
- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän.
