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#119171: "the player colors are a bit confusing"
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Ehdotus: Mielestäni seuraava seikka parantaisi pelin toteutusta huomattavasti
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• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
In the real game the workers seem to have some 3d features which make them more distinguishable which doesn´t work as well in a digital from above perspective. Especially the white player color and soft cheeses are way to similar (thinking I paired up in bistro when it was just another soft cheese from another player next to it).
I think inverting the colors on placed workers could go a long way, Let the big chunk be the player color and the circle in the middle be the type of cheese.
I know the player colors are supposed to represent the french flag in some way but really think a player option to switch the white and blue player colors to (green and purple?) would be great.• Mikä on selaimesi?
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Raportin historia
29. maalis 2024 23:36 •
jda • Kehittäjät eivät ole vielä tutkineet tätä ehdotusta:
25. huhti 2024 10:42 • Maybe a border highlight to make them stand out a bit more
alexsim • Kehittäjät eivät ole vielä tutkineet tätä ehdotusta:
7. touko 2024 8:41 • Several games (I'm pretty sure Great Western Trails is one of them) have the option to replace white with an alternate color (usually purple).
I respect the fidelity to the physical game components, but white markers are very difficult to distinguish from empty spaces in a two-dimensional onscreen representation (black has similar problems). (FWIW, I don't like white tokens in physical games either, especially if they're just discs or cubes.)
I respect the fidelity to the physical game components, but white markers are very difficult to distinguish from empty spaces in a two-dimensional onscreen representation (black has similar problems). (FWIW, I don't like white tokens in physical games either, especially if they're just discs or cubes.)
KateEM • Kehittäjät eivät ole vielä tutkineet tätä ehdotusta:
23. joulu 2024 17:42 • I found tracking where my workers were was very hard, as a white number on a white cheese doesn't ring bells when sitting next to a red number in a white cheese. It's hard to work out whose cheese is whiose. The cheese shape is the dominant object, and the colour of the circular disc that 1, 2 or 3 sits in is secondary.
You could consider texturing the white cheese with yellow stripes (as in real-life Brie) to remind the players that a white cheese segment is a cheese and not a player?
But if all else fails then changing the white player colour to somethign different (purple or green would be fine) would solve the duplication of whites problem.
You could consider texturing the white cheese with yellow stripes (as in real-life Brie) to remind the players that a white cheese segment is a cheese and not a player?
But if all else fails then changing the white player colour to somethign different (purple or green would be fine) would solve the duplication of whites problem.
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Lisää tähän mitä tahansa, minkä katsot oleelliseksi tämän bugin toisintamiseksi tai ehdotuksesi ymmärtämiseksi:
- Toinen pöydän tunnus / siirron numero
- Ratkaisiko F5 ongelman?
- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.