#131778: "Designate a Demon mover or have it automated"
Mitä tämä raportti koskee?
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Ennen ilmoituksen tekoa, tarkista onko sellainen jo olemassa samasta aiheesta
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# | Status | Votes | Game | Type | Title | Last update |
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Tarkka kuvaus
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• Kopioi/liitä virheilmoitus näytöltäsi, jos sait sellaisen.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Selitä mitä halusit tehdä, mitä teit ja mitä tapahtui
• Mikä on selaimesi?
Google Chrome v127
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• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
• Mikä on selaimesi?
Google Chrome v127
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• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Mikä on selaimesi?
Google Chrome v127
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• Mitä näytöllä näkyi kun olit estettynä (Tyhjä ruutu? Osa pelin käyttöliittymästä? Virheilmoitus?)
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Mikä on selaimesi?
Google Chrome v127
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• Mitä osaa säännöistä BGA:n sovellus ei noudattanut
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Onko sääntörikkomus nähtävillä pelin toistossa? Jos kyllä, mikä on siirron numero?
• Mikä on selaimesi?
Google Chrome v127
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• Minkä pelin toiminnon halusit suorittaa?
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Mitä yritit tehdä tämän pelitoiminnon käynnistymiseksi?
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• Mitä tapahtui kun yritit tehdä tämän (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v127
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• Missä vaiheessa peliä ongelma ilmeni (mikä oli silloinen pelin ohje)?
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Mitä tapahtui kun yritit tehdä tämän pelin toiminnon (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v127
-
• Kuvaile näyttöongelmaa. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Mikä on selaimesi?
Google Chrome v127
-
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
-
• Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
• Mikä on selaimesi?
Google Chrome v127
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Mikä on selaimesi?
Google Chrome v127
Raportin historia
I know there is utility in being able to decide the movement of the demons yourself, but having to vote every time is just long and drawn out.
We were actually thinking of making it as a per player option that the player can decide they don't care and have it auto-select for them.
This option would default to on as the true strategic value of movements will be more important at the higher difficulty levels.
Do you think this approach would provide an adequate solution?
Minor Spoiler: Some of the not yet implemented content will deal extra damage to players if moved in a straight line or other such, so implementing the voting system (as per rulebook) was necessary at first.
Would it be implemented that if 2 out of 3 players opt for the automatic option that the third would be the one picking where the demons move?
But we could weight it so auto-generated is 1 vote and user input is 10 votes, effectively making it so the third would always be selecting how they move. Or if all auto-generate a random one is selected. Or if one auto-generates and two/three vote it will select tie-break between the two inputs.
What about a more micro approach? I’m thinking that voting would be required by everyone for the first move of each demon type, but then add a checkbox for “Automate Remaining Votes for This Demon Type” that is available to check at every voting opportunity. That way everyone is engaged to start with each demon type, and if you have skin in the game for that demon type, then you can keep actively voting. If not, or if you trust the others/don’t care, then automate the rest of your votes to speed up the game until the next demon type acts.
For the in between votes (player order, splitting damage, etc), maybe you have a similar approach, but make it per round with a checkbox each time that reads, “Automate Misc Votes for Remainder of Round,” and then reset each round instead of each demon type.
I like the weighting idea, and it could be used with this as well.
Also, semi related, we have something coming down the pipeline for pause triggers. A big challenge in Deliverance is that Interrupts can be played, well, as interrupts. In between a demon's movement and when they deal damage even. So if you know an abomination is coming at you with a smash, this time allows you to spend some courage to gain shield (with the right Treasure equipped) or get some healing, or play that damage prevention prayer card. If demons auto selected, moved, and damaged, most players wouldn't have the time to react to that. I'll post more on that as a suggestion tomorrow. Once that is fully architected it should resolve most of this discussion.
NOTE: not choosing the full path can affect fallback movements and have strategic impact.
NOTE: ONLY targeted angel's controller has a say in the demon's movement.
I think eventually we'll make a table option for Demon Auto Movement:
- Full: No one at this table cares, pick an end spot and path automatically
- Basic (Newly implemented): Only ask if the endpoint will be different and an angel is involved
- RAW: Strategy matters here, the demons will only move without player input if their path is compelled by the rules. Ask targeted angel for input OR (I like your idea of last one to move, but currently I'm not sure if this is tracked internally)
Please note that making an AI on BGA is against the rules, so best we can do is automatic random picking between valid paths. We cannot analyze the board and pick a strategically optimal move automatically. RAW will give you best chance at keeping demons away from your saints!
Lisää jotain tähän raporttiin
- Toinen pöydän tunnus / siirron numero
- Ratkaisiko F5 ongelman?
- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.