#20754: "Can the T-junction tiles be made to rotate right on the draw pile?"
Mitä tämä raportti koskee?
Mitä tapahtui? Valitse alta
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Ennen ilmoituksen tekoa, tarkista onko sellainen jo olemassa samasta aiheesta
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| # | Status | Votes | Game | Type | Title | Last update |
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Tarkka kuvaus
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• Kopioi/liitä virheilmoitus näytöltäsi, jos sait sellaisen.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Selitä mitä halusit tehdä, mitä teit ja mitä tapahtui
• Mikä on selaimesi?
Safari v12.1
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• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän. Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Mikä on selaimesi?
Safari v12.1
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Mikä on selaimesi?
Safari v12.1
-
• Mitä näytöllä näkyi kun olit estettynä (Tyhjä ruutu? Osa pelin käyttöliittymästä? Virheilmoitus?)
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Mikä on selaimesi?
Safari v12.1
-
• Mitä osaa säännöistä BGA:n sovellus ei noudattanut
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Onko sääntörikkomus nähtävillä pelin toistossa? Jos kyllä, mikä on siirron numero?
• Mikä on selaimesi?
Safari v12.1
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• Minkä pelin toiminnon halusit suorittaa?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Mitä yritit tehdä tämän pelitoiminnon käynnistymiseksi?
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• Mitä tapahtui kun yritit tehdä tämän (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Safari v12.1
-
• Missä vaiheessa peliä ongelma ilmeni (mikä oli silloinen pelin ohje)?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
-
• Mitä tapahtui kun yritit tehdä tämän pelin toiminnon (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Safari v12.1
-
• Kuvaile näyttöongelmaa. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Mikä on selaimesi?
Safari v12.1
-
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän. Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Mikä on selaimesi?
Safari v12.1
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Mikä on selaimesi?
Safari v12.1
Raportin historia
1. Rotate the T-junction tile in the palette, then place it just as you would a straight or a curve.
Advantages:
- more consistent with straight and curve track tile placement
- can place the tile by clicking on the entire board square, rather than just the edge (easier on mobile)
Disadvantages:
- more confusing to figure out how to rotate a T-junction while thinking about the existing track on a different part of the interface. (Straights and curves are more intuitive since they each have only two exits).
- Players using the action palette to place multiple T-junctions will have to keep going back and forth to the action palette to figure out the correct rotation for each tile.
2 (currently implemented). Highlight the edges that would be upgradeable to a T-Junction, but allow clicking any upgradeable edges, including Cross junctions (vice versa for the Cross junction tile).
Advantages:
- Less time figuring out how to rotate tiles - you can keep your eyes on the actual path you want to make.
Disadvantages:
- Less intuitive to use a different interface for placing vs upgrading track.
- Smaller clickable areas to take out the action (more difficult on mobile)
3. Hybrid - clicking on edges of tiles will upgrade that edge, but clicking elsewhere in the board square will place the tile as rotated in the palette.
Advantages:
- Allows the tile placement action to be consistent with straight and curve placement.
- Alternatively, lets you stay focused on the board as with option 2
Disadvantages:
- Two different click responses within a single board square is not obvious, makes misclicks much more likely, and could lead to even more confusion.
I still prefer option 2 given that figuring out how to rotate a tile to add an exit to an existing track is inherently more complex, especially in a different part of the interface. I'd rather make the action more focused on which exits you actually want to add rather than rotating tiles. I will keep the suggestion open in case more people prefer a different option.
There is a dropdown menu where you can change the option by clicking on the hamburger menu in the upper right, or in the Options tab below the board.
Lisää jotain tähän raporttiin
- Toinen pöydän tunnus / siirron numero
- Ratkaisiko F5 ongelman?
- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän.
