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Railroad Ink raportit
#39415: "Placing a tile while someone else is clicking done ignores the placed tile"
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When you place a tile and someone click "done" at the same time, that time is displayed on the board and the die is greyed out (as if used). However, the area where it was placed is still shown as available for other dices and the "done" button is greyed out. "undo" doesn't work
At this point, you need to restart your turn• Mikä on selaimesi?
Mozilla v5
Raportin historia
21. huhti 2021 23:23 •
ArcLightning • Ohjelmoijat eivät ole vielä löytäneet bugia:
31. touko 2021 7:30 • boardgamearena.com/6/railroadink?table=176715652
Something like this happened to me. I got the error message about another player taking an action at the same time. I placed tiles but the game was showing them as still available Couldn't finish my turn before I got timed out.
Something like this happened to me. I got the error message about another player taking an action at the same time. I placed tiles but the game was showing them as still available Couldn't finish my turn before I got timed out.
ExpendableEnsign • Ohjelmoijat eivät ole vielä löytäneet bugia:
10. kesä 2021 7:32 • Whether it's the placing of the tile or the clicking of "done", errors about another user performing the same action happen a lot in this game. At least 10 times more common than in any other game, in my experience. (And there is no player interaction in this game, so I wonder why it ever happens.)
Reloading the screen works and then you can find out which tile placement didn't work (it's not always obvious, as there's not always an error message at all) and perform that action again.
Reloading the screen works and then you can find out which tile placement didn't work (it's not always obvious, as there's not always an error message at all) and perform that action again.
AdCr • Ohjelmoijat eivät ole vielä löytäneet bugia:
22. kesä 2021 19:42 • I often reproduce this issue.
When I validate a tile position in the same second as an other player is clicking on Done, the tile is placed on the map but the "Please wait, an action is already in progress" error appears.
The tile position seems not to be updated on server side but only on client side.
To be able to continue playing, the only workaround I found is to reload the page.
When I validate a tile position in the same second as an other player is clicking on Done, the tile is placed on the map but the "Please wait, an action is already in progress" error appears.
The tile position seems not to be updated on server side but only on client side.
To be able to continue playing, the only workaround I found is to reload the page.
steel driving man • Ohjelmoijat eivät ole vielä löytäneet bugia:
1. heinä 2021 22:09 • Lorsque l'adversaire clique sur 'effectuer' avant que j'ai fini de placer toutes mes tuiles, la dernière tuile que j'ai positionnée (et donc, pas encore validée) n'est pas prise en compte. J'ai généralement 2 issues à cette situation :
- si la tuile que je plaçais était un des 4 dés, le bouton 'effectuer' reste grisé.
- si c'était une tuile spéciale que je plaçais, j'arrive à finir de placer mes 4 dés, le bouton 'effectuer' est cliquable et le tour suivant arrive, mais ma tuile spéciale n'est pas prise en compte et n’apparaît pas sur mon plateau (c'est très rageant lors des 3 dernier tours ... je ne peux la replacer).
Dans tout les cas je dois faire F5 pour pouvoir jouer et être sûr que tous mes coups sont pris en compte.
- si la tuile que je plaçais était un des 4 dés, le bouton 'effectuer' reste grisé.
- si c'était une tuile spéciale que je plaçais, j'arrive à finir de placer mes 4 dés, le bouton 'effectuer' est cliquable et le tour suivant arrive, mais ma tuile spéciale n'est pas prise en compte et n’apparaît pas sur mon plateau (c'est très rageant lors des 3 dernier tours ... je ne peux la replacer).
Dans tout les cas je dois faire F5 pour pouvoir jouer et être sûr que tous mes coups sont pris en compte.
Spudley99 • Ohjelmoijat eivät ole vielä löytäneet bugia:
8. heinä 2021 9:33 • This occurs frequently, especially in games with more players, and is disruptive to play.
The exact cause is not clear; it seems to be triggered by placing a tile occurring simultaneous to an action of another player, but it happens too frequently to be simply down to timing of two people placing tiles at the same time.
It can occur at any point in the game.
You place a tile and hit the tick button to accept it, and get a popup notification bar message telling you that another player is already doing an action. That's not ideal, since each player is supposed to be working independently, but it wouldn't be a problem if that was the entirety of the bug.
But when that happens, the bug then cascades into a bigger problem. The tile that was placed remains on the board, and is no longer available to select to play, but it hasn't been sent to the server, so it isn't really there.
This results in a you having to refresh the browser in order to finish playing the round.
On some games, it can also result in moves being lost entirely; eg if the tile being placed is a lake or river, it isn't mandatory to place it in order to finish the turn; if you don't realise you need to refresh, you might end the turn with it on the board but not actually registered with the server, so you think it counts but it doesn't.
The exact cause is not clear; it seems to be triggered by placing a tile occurring simultaneous to an action of another player, but it happens too frequently to be simply down to timing of two people placing tiles at the same time.
It can occur at any point in the game.
You place a tile and hit the tick button to accept it, and get a popup notification bar message telling you that another player is already doing an action. That's not ideal, since each player is supposed to be working independently, but it wouldn't be a problem if that was the entirety of the bug.
But when that happens, the bug then cascades into a bigger problem. The tile that was placed remains on the board, and is no longer available to select to play, but it hasn't been sent to the server, so it isn't really there.
This results in a you having to refresh the browser in order to finish playing the round.
On some games, it can also result in moves being lost entirely; eg if the tile being placed is a lake or river, it isn't mandatory to place it in order to finish the turn; if you don't realise you need to refresh, you might end the turn with it on the board but not actually registered with the server, so you think it counts but it doesn't.
happytreefriend7 • Ohjelmoijat eivät ole vielä löytäneet bugia:
19. heinä 2021 8:08 • This happens almost every game for me. The other player(s) finish placing the tiles precisely at the moment I am trying to adjust mine. My actions don't go through and instead I get the exasperating "Please wait, another action is already in progress" message.
My experiences have been the same as ArcLightning's (1) and Spudley's (2):
(1) Especially with multiple players, there have been times where I struggled to place pieces on the board and I ran out of time as a result and then another player with no patience or desire to understand my situation kicked me out without even saying a word. The click noise that signals that another player has finished placing the tiles is also the EXACT SAME sound as that played when my time is running out, and I am so busy trying to refresh and fix my tile placements that I don't realize that someone is so rude as to immediately boot me out the moment my timer is at -0:20 without any interaction with me. This kills my ELO and reputation.
(2) In the games during which I do realize my timer has less than a minute left, this glitch appears at the worst of times. I am trying to quickly place all the pieces down the way I desire and I press "done" only to realize some of the tiles I know I definitely placed have not gone through. I have lost games that I would have otherwise won due to this glitch before. This kills my ELO.
My experiences have been the same as ArcLightning's (1) and Spudley's (2):
(1) Especially with multiple players, there have been times where I struggled to place pieces on the board and I ran out of time as a result and then another player with no patience or desire to understand my situation kicked me out without even saying a word. The click noise that signals that another player has finished placing the tiles is also the EXACT SAME sound as that played when my time is running out, and I am so busy trying to refresh and fix my tile placements that I don't realize that someone is so rude as to immediately boot me out the moment my timer is at -0:20 without any interaction with me. This kills my ELO and reputation.
(2) In the games during which I do realize my timer has less than a minute left, this glitch appears at the worst of times. I am trying to quickly place all the pieces down the way I desire and I press "done" only to realize some of the tiles I know I definitely placed have not gone through. I have lost games that I would have otherwise won due to this glitch before. This kills my ELO.
joezg • Kehittäjät ovat vahvistaneet bugin:
30. joulu 2021 16:16 • Unfortunately this is a problem with the general framework. When large number of players are playing, you can get this much frequently. I will try to fix it by handling an error end invalidating the move that was unsuccessful.
Evilpotatoe • Kehittäjät ovat vahvistaneet bugin:
18. kesä 2022 15:43 • I understand this issue is due to "gamestate having changed" before your action reached the server, and am used to it with "6Nimmt!" or "For Sale", but the bug here is that the client's side GUI doens't take this in account, and displays wrong informations, assuming action was performed.
Not everyone does know about the F5 magic, and even then... magic always has it's costs (bandwidth is usually negligible here, reloadinig the page always takes time).
Also, one might just miss the info for some reason. Losing a game due to a vanishing "joker" or lake tile has a really bitter taste, and I'm sure we're many knowing about it.
Isn't there some return value, or an action's status variable to check somewhere allowing to handle this easily ? Considering BGA's experience, I'd bet there is something !
Not everyone does know about the F5 magic, and even then... magic always has it's costs (bandwidth is usually negligible here, reloadinig the page always takes time).
Also, one might just miss the info for some reason. Losing a game due to a vanishing "joker" or lake tile has a really bitter taste, and I'm sure we're many knowing about it.
Isn't there some return value, or an action's status variable to check somewhere allowing to handle this easily ? Considering BGA's experience, I'd bet there is something !
OllieReturns • Kehittäjät ovat vahvistaneet bugin:
16. syys 2022 1:46 • I get "Please wait..." a few times every game and its infuriatiing because I have to undo my turn and redo constantly - also the message covers the undo button (see url below) which only adds to the frustration and uses valuable time.
ibb.co/tpYQqMZ
Plz fix this!
ibb.co/tpYQqMZ
Plz fix this!
ChronicB Gamer • Kehittäjät ovat vahvistaneet bugin:
4. huhti 2023 7:41 • My Wife and I both play and both generally get this error multiple times per game. For those also experiencing it, the quickest fix i have found is if you have another unused piece, place it anywhere on the board and then hit undo, and it brings both pieces back, and you can continue. And always make sure to use any expansion dice before your last placement.
shadow303 • Kehittäjät ovat vahvistaneet bugin:
23. huhti 2023 20:03 • This happens quite often in games with two player and is rather frustrating.
In a match with several players it is even worse, because the probability of a "conflict" that two players are placing tiles at the same time is higher.
Usually this can be resolved by refreshing, however in one of my last games I placed a special tile as last move when the conflict happened. Since I could press "end turn" (placing special tiles is optional) I accidentally clicked there without pressing F5 which made me lose the match since in the next turn the tile was disappeared. This happened not only once.
It would really be an improvement to fix this problem or at least prevent that you can complete the turn, if it happens.
In a match with several players it is even worse, because the probability of a "conflict" that two players are placing tiles at the same time is higher.
Usually this can be resolved by refreshing, however in one of my last games I placed a special tile as last move when the conflict happened. Since I could press "end turn" (placing special tiles is optional) I accidentally clicked there without pressing F5 which made me lose the match since in the next turn the tile was disappeared. This happened not only once.
It would really be an improvement to fix this problem or at least prevent that you can complete the turn, if it happens.
Komandor Tarkin • Kehittäjät ovat vahvistaneet bugin:
17. helmi 2024 8:54 • It has been 3 years since game release, and this bug is reported since very beginning. It is really annoying for everyone who plays. I see this is only game with such problem. Maybe it is time to ask for help from other game developers?
Jarndyce • Kehittäjät ovat vahvistaneet bugin:
11. maalis 2024 23:00 • I experience this bug at least once a game on average, exactly as described by players since 2021.
daddyotter • Kehittäjät ovat vahvistaneet bugin:
16. tammi 2025 14:57 • I have had a similar issue ...so bug is still open in 2025...
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Lisää tähän mitä tahansa, minkä katsot oleelliseksi tämän bugin toisintamiseksi tai ehdotuksesi ymmärtämiseksi:
- Toinen pöydän tunnus / siirron numero
- Ratkaisiko F5 ongelman?
- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.