#63467: "Random Number generator"
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Ennen ilmoituksen tekoa, tarkista onko sellainen jo olemassa samasta aiheesta
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| # | Status | Votes | Game | Type | Title | Last update |
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Tarkka kuvaus
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• Kopioi/liitä virheilmoitus näytöltäsi, jos sait sellaisen.
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
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• Selitä mitä halusit tehdä, mitä teit ja mitä tapahtui
• Mikä on selaimesi?
Google Chrome v100
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• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän. Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Mikä on selaimesi?
Google Chrome v100
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Mikä on selaimesi?
Google Chrome v100
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• Mitä näytöllä näkyi kun olit estettynä (Tyhjä ruutu? Osa pelin käyttöliittymästä? Virheilmoitus?)
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Mikä on selaimesi?
Google Chrome v100
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• Mitä osaa säännöistä BGA:n sovellus ei noudattanut
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
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• Onko sääntörikkomus nähtävillä pelin toistossa? Jos kyllä, mikä on siirron numero?
• Mikä on selaimesi?
Google Chrome v100
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• Minkä pelin toiminnon halusit suorittaa?
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
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• Mitä yritit tehdä tämän pelitoiminnon käynnistymiseksi?
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• Mitä tapahtui kun yritit tehdä tämän (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v100
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• Missä vaiheessa peliä ongelma ilmeni (mikä oli silloinen pelin ohje)?
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
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• Mitä tapahtui kun yritit tehdä tämän pelin toiminnon (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v100
-
• Kuvaile näyttöongelmaa. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän.
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Mikä on selaimesi?
Google Chrome v100
-
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän. Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Mikä on selaimesi?
Google Chrome v100
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Mikä on selaimesi?
Google Chrome v100
Raportin historia
Also, we had the same 4 players and selected replay option. The game displays message saying that player order is randomized, but we were in same order each game.
I had purchased sectors and set my board up to give me victory points any time I rolled a 7 or above. I rolled victory points once, and has to spend a cube to move to victory points a second time. It is ridiculous that in 50+ turns I could not roll a 7 or above. Fix your dice roller!
A simple solution for tracking dice throws is already there. All that needs to change with the stats at the end is to breakout a second column so that you can see the occurrences of single die results, then the second column shows "Two-Die" results. Right now having them combined is meaningless, but to see those separately, along with a total column at the end, will give you easily scrapeable data. One game of course won't be enough (anyone who's played roulette and seen a run of 50 reds knows what I'm talking about), and you'll have to extrapolate for 1's and 12 over 2 and 6's, but seeing that data over dozens of games might help people see if it's truly close to random.
Lisää jotain tähän raporttiin
- Toinen pöydän tunnus / siirron numero
- Ratkaisiko F5 ongelman?
- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän.
