#79476: "Unable to view teammate ability cards"
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Ennen ilmoituksen tekoa, tarkista onko sellainen jo olemassa samasta aiheesta
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# | Status | Votes | Game | Type | Title | Last update |
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Tarkka kuvaus
• Kopioi/liitä virheilmoitus näytöltäsi, jos sait sellaisen.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Selitä mitä halusit tehdä, mitä teit ja mitä tapahtui
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Mikä on selaimesi?
Google Chrome v108
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Mikä on selaimesi?
Google Chrome v108
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Mikä on selaimesi?
Google Chrome v108
• Mitä näytöllä näkyi kun olit estettynä (Tyhjä ruutu? Osa pelin käyttöliittymästä? Virheilmoitus?)
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Mikä on selaimesi?
Google Chrome v108
• Mitä osaa säännöistä BGA:n sovellus ei noudattanut
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Onko sääntörikkomus nähtävillä pelin toistossa? Jos kyllä, mikä on siirron numero?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Mikä on selaimesi?
Google Chrome v108
• Minkä pelin toiminnon halusit suorittaa?
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Mitä yritit tehdä tämän pelitoiminnon käynnistymiseksi?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Mitä tapahtui kun yritit tehdä tämän (virheilmoitus, pelin tilapalkin viesti, ...)?
Again, on mobile there is no clear indication that selecting the dice face of a teammate will display their available actions. This is not a sufficient way to present the information that would be available to all players in the physical table top version of the game.• Mikä on selaimesi?
Google Chrome v108
• Missä vaiheessa peliä ongelma ilmeni (mikä oli silloinen pelin ohje)?
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Mitä tapahtui kun yritit tehdä tämän pelin toiminnon (virheilmoitus, pelin tilapalkin viesti, ...)?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Mikä on selaimesi?
Google Chrome v108
• Kuvaile näyttöongelmaa. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Mikä on selaimesi?
Google Chrome v108
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Mikä on selaimesi?
Google Chrome v108
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Mikä on selaimesi?
Google Chrome v108
Raportin historia
Another option would utilize the same action that the "Toggle Guards" button in a two-player game currently uses. Perhaps it could be implemented as a "Toggle Teammate Cards" button, or possibly a toggle button for each player.
The final option is to have the other player ability cards below my ability cards available for view by scrolling.
Further, BGA adaptations require publisher approval before it can be released. The publisher has made it clear that the other players' cards should not be visible.
I am currently working on clearer messages for the commander's actions. Each issue should be listed as a separate bug report in future.
Consider an asynchronous game. I ask in chat what my teammate's card does. But it's my turn, and they get no notification of it. They don't answer because they don't realize there is anything needed of them. Play stalls out.
I come back to a game where my teammate played their turn. I look in the game log to see what happened. The game log tells me the flavor text name of what my teammate did. Since I can't see the card, I have to hunt the log for what they actually did because I can't remember what the "Feint" action means.
It's all well and good for a designer to want to make a game that fosters this beautiful display of camaraderie and unbreakable, lifelong relationships. But crippling the gameplay experience in this way in the name of bonding and teamwork makes for a weaker overall experience and limits the appeal to a wider audience.
And the argument that we want to avoid having one player tell everyone what to do is invalid; alphagaming is a player problem, not a design problem.
Perhaps the fear of quarterbacking or alphagaming is because you know someone very well with a strong desire to not take input from others and command control?
Lisää jotain tähän raporttiin
- Toinen pöydän tunnus / siirron numero
- Ratkaisiko F5 ongelman?
- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.