#98230: "Stress cards - display all the possible landing spot instead of just ignoring it during planificatio"
Mitä tämä raportti koskee?
Mitä tapahtui? Valitse alta
Mitä tapahtui? Valitse alta
Ennen ilmoituksen tekoa, tarkista onko sellainen jo olemassa samasta aiheesta
Jos kyllä, ole ystävällinen ja ÄÄNESTÄ tätä raporttia. Eniten ääniä saaneet raportit laitetaan ETUSIJALLE!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Tarkka kuvaus
-
• Kopioi/liitä virheilmoitus näytöltäsi, jos sait sellaisen.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Selitä mitä halusit tehdä, mitä teit ja mitä tapahtui
• Mikä on selaimesi?
Google Chrome v116
-
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän. Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Mikä on selaimesi?
Google Chrome v116
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Mikä on selaimesi?
Google Chrome v116
-
• Mitä näytöllä näkyi kun olit estettynä (Tyhjä ruutu? Osa pelin käyttöliittymästä? Virheilmoitus?)
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Mikä on selaimesi?
Google Chrome v116
-
• Mitä osaa säännöistä BGA:n sovellus ei noudattanut
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Onko sääntörikkomus nähtävillä pelin toistossa? Jos kyllä, mikä on siirron numero?
• Mikä on selaimesi?
Google Chrome v116
-
• Minkä pelin toiminnon halusit suorittaa?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Mitä yritit tehdä tämän pelitoiminnon käynnistymiseksi?
-
• Mitä tapahtui kun yritit tehdä tämän (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v116
-
• Missä vaiheessa peliä ongelma ilmeni (mikä oli silloinen pelin ohje)?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Mitä tapahtui kun yritit tehdä tämän pelin toiminnon (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v116
-
• Kuvaile näyttöongelmaa. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Mikä on selaimesi?
Google Chrome v116
-
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän. Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Mikä on selaimesi?
Google Chrome v116
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Mikä on selaimesi?
Google Chrome v116
Raportin historia
I will rename the title to only match 1).
"Stress cards - movement and resolution"
changed to
"Stress cards - display all the possible landing spot instead of just ignoring it during planificatio"
The multiple dots could make sense, but maybe on a different colors because you already get multiples dots if you play some breaks, but in this case it means you will be able to choose between those, which is not the case here.
So we must make sure it's not actually more confusing that current behavior.
Currently if I play a 4 and a Stress it marks a white do 4 spaces ahead. This is just flat wrong for planning, because I am guaranteed NOT to end there.
Then when my turn comes up the system flips for my stress (for example a 2) and the white dot appears at 6 spaces forward. I am given no choice, as is correct.
My issue is with planning. Maybe instead of the 1 white dot in the wrong spot add the four blue dots (the color of the stress card) where you could end up. In my example of 4,+ played you can use the generic value of stress being 1,2,3,4 and put blue dots at 5,6,7,8. Or a line of your car color with dots at beginning and end (5)--(8). Dots seem better, especially considering you may go around a corner when resolving a stress card.
Later, on your turn after the stress is resolved you still use the result you have programed already.
Lisää jotain tähän raporttiin
- Toinen pöydän tunnus / siirron numero
- Ratkaisiko F5 ongelman?
- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän.
