#99214: "A thought on speeding up turn based games."
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Ennen ilmoituksen tekoa, tarkista onko sellainen jo olemassa samasta aiheesta
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Tarkka kuvaus
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• Kopioi/liitä virheilmoitus näytöltäsi, jos sait sellaisen.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
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• Selitä mitä halusit tehdä, mitä teit ja mitä tapahtui
• Mikä on selaimesi?
Google Chrome v116
-
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän. Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• Mikä on selaimesi?
Google Chrome v116
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• Mikä on selaimesi?
Google Chrome v116
-
• Mitä näytöllä näkyi kun olit estettynä (Tyhjä ruutu? Osa pelin käyttöliittymästä? Virheilmoitus?)
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• Mikä on selaimesi?
Google Chrome v116
-
• Mitä osaa säännöistä BGA:n sovellus ei noudattanut
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
-
• Onko sääntörikkomus nähtävillä pelin toistossa? Jos kyllä, mikä on siirron numero?
• Mikä on selaimesi?
Google Chrome v116
-
• Minkä pelin toiminnon halusit suorittaa?
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
-
• Mitä yritit tehdä tämän pelitoiminnon käynnistymiseksi?
-
• Mitä tapahtui kun yritit tehdä tämän (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v116
-
• Missä vaiheessa peliä ongelma ilmeni (mikä oli silloinen pelin ohje)?
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
-
• Mitä tapahtui kun yritit tehdä tämän pelin toiminnon (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v116
-
• Kuvaile näyttöongelmaa. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• Mikä on selaimesi?
Google Chrome v116
-
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän. Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• Mikä on selaimesi?
Google Chrome v116
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
Here is the current flow of a round of play, and it has you play twice
1 Make your card selection
* (wait for everyone to make selections)
* (other cars in front of you take their turn steps 3-9)
2 your turn - approve movement, run through steps 3-9
* (other cars take their turn)
So we are really taking two turns per round. And during a Championship that can take ages.
I think this can be sped up to only 1 turn per round like other programmable games online - by hiding the other player's movement until I have made my selection.
How I imagine it working is that players will take their turns one at a time, in order. For example:
When we start the game I see the starting grid. It asks me for my cards to play - I select them and hit submit. Then it shows all the cars in front of me taking their full turn (already played them one at a time) and I take my turn completing steps 3-9.
Next time I get a notification to play, it links me to the table showing all moves after mine. Then I select my gear / cards, then it runs through players turns before me, then I take my turn.
• Mikä on selaimesi?
Google Chrome v116
Raportin historia
This is the kind of things that is often done at the table.
It definitely doesn't seem very feasible in a synchronous game though, so it might just be what it is.
If no slip stream is possible or discard, the turn should automatically end.
I think in this way, it will automate turns faster in some cases as well as in real time play.
That's rare though.
I should be get one notification of my turn each round. I select may cards, then watch all the players in front of me take their turns, then I take my turn.
Lisää jotain tähän raporttiin
- Toinen pöydän tunnus / siirron numero
- Ratkaisiko F5 ongelman?
- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän.
