#99362: "Placement of Road Condition tokens can be misleading"
Mitä tämä raportti koskee?
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Ennen ilmoituksen tekoa, tarkista onko sellainen jo olemassa samasta aiheesta
Jos kyllä, ole ystävällinen ja ÄÄNESTÄ tätä raporttia. Eniten ääniä saaneet raportit laitetaan ETUSIJALLE!
| # | Status | Votes | Game | Type | Title | Last update |
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Tarkka kuvaus
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• Kopioi/liitä virheilmoitus näytöltäsi, jos sait sellaisen.
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. -
• Selitä mitä halusit tehdä, mitä teit ja mitä tapahtui
• Mikä on selaimesi?
Google Chrome v102
-
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän. Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. • Mikä on selaimesi?
Google Chrome v102
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. • Mikä on selaimesi?
Google Chrome v102
-
• Mitä näytöllä näkyi kun olit estettynä (Tyhjä ruutu? Osa pelin käyttöliittymästä? Virheilmoitus?)
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. • Mikä on selaimesi?
Google Chrome v102
-
• Mitä osaa säännöistä BGA:n sovellus ei noudattanut
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. -
• Onko sääntörikkomus nähtävillä pelin toistossa? Jos kyllä, mikä on siirron numero?
• Mikä on selaimesi?
Google Chrome v102
-
• Minkä pelin toiminnon halusit suorittaa?
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. -
• Mitä yritit tehdä tämän pelitoiminnon käynnistymiseksi?
-
• Mitä tapahtui kun yritit tehdä tämän (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v102
-
• Missä vaiheessa peliä ongelma ilmeni (mikä oli silloinen pelin ohje)?
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. -
• Mitä tapahtui kun yritit tehdä tämän pelin toiminnon (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v102
-
• Kuvaile näyttöongelmaa. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän.
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. • Mikä on selaimesi?
Google Chrome v102
-
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän. Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. • Mikä on selaimesi?
Google Chrome v102
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. • Mikä on selaimesi?
Google Chrome v102
Raportin historia
If an option, I think that orienting it like you are "supposed to do at the table" (bottom toward the center) should be the default.
I just lost a game due to a portion of the circuit having the weather effect of not allowing slipstream. You can see what I mean on the leftmost portion of this screenshot: imgur.com/vHoxFlW . I won't blame anything or anyone but myself for this lack of attention since that's how you'd play on a real life board but I can't help but think that a green higlight for bonus and red for something bad could greatly help anyone. Ajust my colors suggestion for colorblind people and you have a great QOL addition to this game in my opinion.
Lisää jotain tähän raporttiin
- Toinen pöydän tunnus / siirron numero
- Ratkaisiko F5 ongelman?
- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvakaappaus tästä bugista (hyvä käytäntö), voit käyttää valitsemaasi kuvien isännöintipalvelua (snipboard.io ladataksesi sen ja kopioidaksesi/liittääksesi linkin tähän.
