#99467: "Reduce skeuomorphism and wasted UI space"
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Ennen ilmoituksen tekoa, tarkista onko sellainen jo olemassa samasta aiheesta
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# | Status | Votes | Game | Type | Title | Last update |
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Tarkka kuvaus
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• Kopioi/liitä virheilmoitus näytöltäsi, jos sait sellaisen.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Selitä mitä halusit tehdä, mitä teit ja mitä tapahtui
• Mikä on selaimesi?
Google Chrome v117
-
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
• Mikä on selaimesi?
Google Chrome v117
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Mikä on selaimesi?
Google Chrome v117
-
• Mitä näytöllä näkyi kun olit estettynä (Tyhjä ruutu? Osa pelin käyttöliittymästä? Virheilmoitus?)
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Mikä on selaimesi?
Google Chrome v117
-
• Mitä osaa säännöistä BGA:n sovellus ei noudattanut
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Onko sääntörikkomus nähtävillä pelin toistossa? Jos kyllä, mikä on siirron numero?
• Mikä on selaimesi?
Google Chrome v117
-
• Minkä pelin toiminnon halusit suorittaa?
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Mitä yritit tehdä tämän pelitoiminnon käynnistymiseksi?
-
• Mitä tapahtui kun yritit tehdä tämän (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v117
-
• Missä vaiheessa peliä ongelma ilmeni (mikä oli silloinen pelin ohje)?
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Mitä tapahtui kun yritit tehdä tämän pelin toiminnon (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v117
-
• Kuvaile näyttöongelmaa. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Mikä on selaimesi?
Google Chrome v117
-
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
• Mikä on selaimesi?
Google Chrome v117
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Mikä on selaimesi?
Google Chrome v117
Raportin historia
For now I don't I will make much changes as it would be quite some work I'd rather spend on other improvements, but I will revisit if it gets a lot of votes. There' are some other things I would like to take a look at to reduce UI space though. Removing the active events container for example and have a players hand fixed at bottom of the screen.
I guess the core issue is there's currently a lot of scrolling up and down, you know? Scroll down to see what's in everyone's courts, then up to see what's on the market, then down again to see if you're going to have to pay a bribe to play a card, then back up to check the favored suit, then back down to see if I get any bonus actions from the favored suit…
Some of it is going to be unavoidable, for sure. My suggestions were all in the interest of avoiding it as much as possible.
You are aware that the UI will show in two columns if your screen is wide enough or if you zoom out which pretty much removes the scrolling? Thinking about it it might be possible to add zoom buttons somewhere so it's possible to do from the game instead of using browser zoom.
Lisää jotain tähän raporttiin
- Toinen pöydän tunnus / siirron numero
- Ratkaisiko F5 ongelman?
- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.