Objective
Validate Clients by fulfilling their needs (as rolled by the dice) to get them to come into your speakeasy. Collect enough Clients to earn 12 prestige points and be the winner.
Each player start with one speakeasy card and two Client cards. They begin with placing one Moon token on an available empty Moon token space on their speakeasy card or one of their Clients.
Game Round
1. Roll the Dice
The active player rolls 3 white dice (and also the blue and/or orange die if they have unlocked those bonuses). For each arrow icon in their speakeasy, they may reroll one or more dice.
2. Gain Moon Tokens
If any Moon tokens were rolled on the blue or orange die, players with access to that die may gain a corresponding Moon token and immediately place it. If this unlocks a bonus die rolled by the active player, you now can benefit from it. Bonuses need all their spaces covered to unlock the bonus.
3. Action:
All players must simultaneously perform 1 of the following actions:
A) Validate a Client card (if possible) - You must have the required resources on the dice and/or bonuses and be able to discard as many Moon tokens listed on the Client card. After the Client is validated, draw cards to replace them. You can only validate one Client per turn.
B) Take a Moon Token - Take one Moon token and place it on the bonus of your choice.
C) Draw Cards - Draw cards and replace one of your Client cards. This is helpful if you have a Client card that is too difficult to complete.
End of Game
At the end of a round, if one or more players reach 12 points, the game ends and the player with the most points wins. On a tie, the player with the most Moon tokens left wins. If still tied, the player with the most validated Client cards wins.