Overview
Get rid of your Fleas and collect cats
Turn
On your turn, play 2 cards
First card does NOTHING
Second card will have an effect based on how it's played
Second Card Effects
Normal or Scratch added to Stack - Take all cards on the immediate adjacent spaces
Normal or Scratch added to Empty - Discard fleas equal to the number of connected adjacent cards in a sequence including itself
Scratch (black border) bonus - Give each opponent fleas from the supply equal to the number of cards in the space regardless of whether they are Scratch or Normal. e.g. a Scratch added to an empty space means there is now one of that number so everyone else takes 1 Flea. A Scratch added to a pile of two before it, means there is now three in that pile and so everyone else takes 3 Fleas
Game End
When either a player cannot draw cards at end of turn or a player runs out of Fleas, the game ends
Except for the Game Ender, everyone else takes a final turn
Each collected Cat is a point
Fleas gain you points if under 11
Fleas lose you points if over 15
Fleas neither gain nor lose if 11-15
The player with the most points wins!
If tied, the tied player with the least Fleas wins!