🏛️ 7 Wonders Architects — Overview
📜 Overview
The game plays over several turns. On your turn, choose one card from the deck to your left, the deck to your right, or the middle deck (above you). Cards represent resources, science symbols, victory points, or military shields.
The game ends as soon as one player's Wonder is entirely constructed. The person with the most victory points at the end wins.
🃏 Cards
Resource cards (grey/yellow): Grey provide resources to construct Wonder levels. Yellow represent coins that act as wild resources. Numbers on levels show how many resources you need; icons show if they must match or differ.
Science cards (green): There are 3 different science symbols. Collect 2 identical symbols or 1 of each to take a Progress Token.
Victory point cards (blue): Worth 2 or 3 points. The 2-point cards show a cat symbol, letting you claim the cat pawn. This pawn allows you to see the top card of the middle deck at the start of your turn.
Shield cards (red): Provide shields and 0–2 horns. Horns trigger Conflict Tokens; when full, a battle happens at the end of that player's turn. Gain 3 points if you have more Shields than each neighbor; 0 otherwise. Discard horn Shield cards after the battle.
⚔️ 2-Player Battles
Having at least 1 more Shield than the opponent earns 1 Military Victory token (3 points).
If you have twice as many Shields as the opponent, you earn 2 tokens (6 points).
If the opponent has 0 Shields and you have 2 or more, you also take 2 tokens (6 points).
📌 Scoring examples:
- 1 vs 0 → 1 token = 3 pts
- 2 vs 0 → 2 tokens = 6 pts
- 2 vs 1 → 2 tokens = 6 pts
- 3 vs 2 → 1 token = 3 pts
- 4 vs 2 → 2 tokens = 6 pts
✨ Special Effects
Special effects for the seven Wonders:
Special effects for the 14 Progress Tokens:
🏁 End of Game
The game ends as soon as one Wonder is fully constructed. The player with the most victory points wins.
Victory points come from Wonder levels, the cat pawn (2 pts), blue cards, military tokens, and progress tokens.
Tie-breaker: Most Wonder levels constructed.


