General
A player rolls the dice to begin a turn. They are then allowed to reroll dice, with each reroll being any number of those dice. (In BGA, you click on the dice that you want to reroll.)
After those rerolls, or when the player chooses to stop rolling, the player must choose which category to score the final result. There are limited scoring categories, and each must be used for one of the rounds. This can often force a player to take a zero score for some categories.
Yahtzee
- Roll 5 dice with 2 rerolls per turn
- Get 63 points in the upper section to get 35 bonus points
- Three of a kind scores the sum of all dice
- Four of a kind scores the sum of all dice
- Full house scores 25 points
- Small straight scores 30 points
- Large straight scores 40 points
- Five of a kind scores 50 points. Each extra Five of a kind scores 100 bonus points
- A five of a kind can be used to score Full house, Small straight, or Large straight when Five of a kind box and the corresponding upper section box have been filled already
- Chance scores the sum of all dice
Yam
- Roll 5 dice with 2 rerolls per turn
- Get 60 points in the upper section to get the difference between the upper section score and 30 points
- Plus section and Minus section can be filled by any combination. Score the difference between Plus and Minus, or 0 if Minus is higher than Plus
- Four of a kind scores 40 points plus the sum of all dice
- Full house scores 30 points plus the sum of all dice
- Small straight scores 45 points
- Large straight scores 50 points
- Five of a kind scores 50 points plus the sum of all dice
- Rigole (four dice of a same number and a die of the opposite number) scores 50 points
Yacht
- Roll 5 dice with 2 rerolls per turn
- No upper section bonus
- Four of a kind scores the sum of four of a kind
- Full house scores the sum of all dice
- Low straight (1-2-3-4-5) scores 30 points
- High straight (2-3-4-5-6) scores 30 points
- Five of a kind scores 50 points
- Chance scores the sum of all dice
Yatzy
- Roll 5 dice with 2 rerolls per turn
- Get 63 points in the upper section to get 50 bonus points
- One pair scores the sum of one pair
- Two pairs scores the sum of two pairs
- Three of a kind scores the sum of three of a kind
- Four of a kind scores the sum of four of a kind
- Full house scores the sum of all dice
- Low straight (1-2-3-4-5) scores 15 points
- High straight (2-3-4-5-6) scores 20 points
- Five of a kind scores 50 points
- Chance scores the sum of all dice
Maxy Yatzy
- Roll 6 dice
- Gain 2 retools per turn. Unused rerolls are saved and can be used later
- Get 84 points in the upper section to get 100 bonus points
- One pair scores the sum of one pair
- Two pairs scores the sum of two pairs
- Three pairs scores the sum of all dice
- Three of a kind scores the sum of three of a kind
- Four of a kind scores the sum of four of a kind
- Five of a kind scores the sum of five of a kind
- Low straight (1-2-3-4-5) scores 15 points
- High straight (2-3-4-5-6) scores 20 points
- Full straight (1-2-3-4-5-6) scores 21 points
- Full house scores the sum of full house
- Castle (three dice of one number and three dice of another number) scores the sum of all dice
- Tower (four dice of one number and two dice of another number) scores the sum of all dice
- Six of a kind scores 100 points
- Chance scores the sum of all dice
Crag
- Rolls 3 dice instead of 5
- For each round, only a single reroll chance is given instead of 2
- No upper section bonus
- Three of a kind scores 25 points
- Low straight (1-2-3) scores 20 points
- High straight (4-5-6) scores 20 points
- Odd straight (1-3-5) scores 20 points
- Even straight (2-4-6) scores 20 points
- Thirteen scores 26 points
- Crag (any combination containing a pair and totalling 13) scores 50 points
Random
Randomly selects a rule set from all available options.
Hover over or long tap the scoring boxes to read the description.
Please read the description for each rule set from the game page before selecting or joining tables with this option!
Simultaneous Mode
All players play simultaneously. Rolled dice and selected scoring boxes are revealed at the end of the round.
Triple Mode
Each player has 3 scoring columns per scoring category. The second column scores double, and the third column scores triple.
To use a five of a kind as a Joker in Yahtzee, the player must have filled all 3 Yahtzee columns and all corresponding upper section boxes already.
To score an extra Yahtzee bonus in Yahtzee, the player must have scored all 3 Yahtzee columns already and must score at least 1 point from any other scoring box. Then, the multiplier according to the selected scoring column will be applied to the extra Yahtzee bonus gained.
Examples
Roll | Requirement | Example | Score |
---|---|---|---|
Three-Of-A-Kind | At least three dice showing the same face | Points equal the sum of all 5 dice (not just the 3 of a kind) | |
Four-Of-A-Kind | At least four dice showing the same face | Points equal the sum of all 5 dice (not just the 4 of a kind) | |
Full House | A three-of-a-kind and a pair | 25 points | |
Small Straight | Four dice having sequential numbers | 30 points | |
Large Straight | Five dice having sequential numbers | 40 points | |
Yahtzee* | All five dice showing the same face | 50 points | |
Chance | Any combination |
- Rigole - 4 times the same number and 1 time the opposite number on a dice. This gives six possible sequences: