Stupor Mundi Rules EN V19pdf
Stupor Mundi Rules EN V19pdf
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  1. - 1 -RULEBOOKA game by Nestore MangoneArtwork by Maciej Janikrederick II, Holy Roman Emperor, King of Germany, King of Italy, was a man of extraordinary culture, energy, and ability. His contemporaries referred to him as stupor mundi ("the wonder of the world"), and many historians consider him to be Europe's first modern ruler. Frederick's kingdom, established in Sicily and southern Italy, modeled an effective bureaucracy similar to modern, centralized governments.
  2. - 2 -Components1 Central Board1 Voyage Board6 Market Tiles27 Edict Tiles 8 Workplace Tiles12 City Bonus Tiles2 Workplace Edict Tokens40 House Action Cards20 Ally Tiles 32 Advanced Action CardsImperial AreaFrederick’s PalaceWorkplace Area10 Independents16 level A4 countryside tiles4 village tilesBack (hard)Front (easy)10 Loyalists16 level B (with the symbol)Divided into 4 draw piles of 10 Action Cards, one for each of the game’s 4 HousesConsisting of two areas: the Imperial Area and the Workplace AreaDouble-sided: One side for 1–2 players ( ), one side for 3–4 players ( )TreasuryReserveCastleCourtNext Edict spacesActive Edict spaces
  3. - 3 -For the solo mode:1 Castle Board5 Walls5 Walls5 Allies3 Keeps 1 Specialist16 Solo Cards3 Keeps 5 Towers 1 Ship20 Stone Cubes5 Towers 20 Grain Cubes5 Dummy Ally Tiles4 Card Slot Tiles1 Ship12 Keep Cover Tiles3 Specialists45 Augustalis Coins 1 Scoring Disc4 Player Aids1 First Player Marker1 Player Board5 Dummy Action Cards30x Value 115x Value 54x4x4xIn each of the 4 player colors (blue, black, yellow, green):Frederick’s player pieces (purple):WIPfrontback
  4. - 4 -Came setup (Central Board)Note: when playing with 2 or 3 players, be sure to remove any tiles and ignore all spaces marked with these symbols:•For a 3-player game: •For a 2-player game: & The example below shows the setup for a 3-player game.Place the Central Board in the middle of the table, within reach of all players.Create a common supply that includes all Grain and Stone cubes, and Augustalis coins.Place 1 Grain and 1 Stone on the respective “1” spaces of Frederick’s Reserve, and place 1 Augustalis coin of value 1 on the “6” space of Frederick’s Treasury.Sort the Workplace tiles by shape. Randomly place one tile on each matching space of the Workplace Area. In each City space, randomly place a number of face-up City Bonus tiles equal to one less than the total number of players.Place the 2 Workplace Edict Tokens in their designated locations.Shuffle the Edict tiles face-down and form a draw pile next to the board. Draw 3 tiles from the stack and place 1 face-up on each of the Active Edict spaces in the Imperial Area. Draw 3 more Edict tiles and place one face-up on each of the Next Edict spaces in the Imperial Area. Place Frederick’s Specialist (purple) on the first space of the first (countryside) Workplace tile.Place 1 purple Keep, 2 Walls and 2 Towers on Frederick’s Castle as shown. Place 2 of Frederick’s Alliesin Frederick’s Court (it doesn't matter which ones you choose). Place Frederick’s remaining Structures (Walls, Towers, and Keeps) and Allies next to the board.Small historical note: In this game, Frederick’s Allies are all people who played an important part in his life. They represent: •his first wife, Constance of Aragon; •the Grand Master of the Teutonic Knights;•Hermann von Salza, the Sultan of Egypt; •Al Kalim, a Jewish cartographer;•Frederick’s trusted hawk.ABHCCCDDGGJJJIEFFABCDEFGHIJ
  5. - 5 -Came setup (Voyage Board)Place the Voyage Board in the middle of the table, within reach of all players. Be sure to use the side of the board that matches the number of players in your game.Take the 6 Market tiles, discard one at random, and place the remaining tiles randomly in the corresponding slots on the board. The Market tiles have 2 different sides: one for an easier game (blue background) and one for a harder game (red background). Depending on how difficult you want the game to be, use the following distribution of easy and hard sides: Easy5 Easy Market tilesMedium3 Easy Market tiles + 2 Hard Market tilesHard5 Hard Market tilesFor 2- and 3-player games, place dummy Ally tiles and dummy Action Cards in the red-coloured spaces. These spaces will be ignored for the rest of the game.Note:For 4-player games, place Allies and Action Cards in these spaces as normal.Shuffle the Ally tiles, face-down. Place one face-downAlly tile on each free Ally space on the Voyage Board. Then, place one face-up Ally tile on top of each face-down Ally. Return any unused Allies to the box.Create the Advanced Action draw pile as follows:a.Sort the Advanced Action Cards into 2 separate piles: The level A cards and the level B cards (). Shuffle each pile separately. b.Then, draw the following number of cards from each pile according to your player count: 8 in a 2-player game, 12 in a 3-player game, and 16 in a 4-player game. Return all remaining cards to the game box without looking at them. c.Place the level B cards () face-down in the center of the Voyage Board, and then place the level A cards on top. Do not shuffle the combined draw pile!From the newly-created draw pile, place a face-up Advanced Action Card on each empty Advanced Action Card space of the Voyage Board.ABCCCDDEFABCDEFA
  6. - 6 -Player setupEach player represents a different House, each with its own symbol. Each House begins the game with a starting draw pile composed of 10 Action Cards matching their House. If this is your first game, distribute Houses at random. The starting Action Cards for each House contain 2 cards that are unique to that House (see Appendix on page 18). If players are familiar with the game, they may choose their House going in reverse player order (starting with the last player and going counterclockwise).*Take all the pieces of your color: 1 Player Board, 3 Specialists, 1 Ship, 1 Scoring Disc, 1 Card Slot tile,and 1 full set of Castle Structures (5 Towers, 5 Walls, and 3 Keeps). Place the Card Slot tile in the last card slot of your Player Board, as illustrated below. Place your Scoring Disc on the first (“0”) space of the Victory Point ("VP") track.Take 1 Castle Board and 1 set of 3 Keep Cover tiles, and place the tiles in the matching spaces in the center of that board.Place your 3 Specialists in the empty space to the left of the Workplace Area.Place your Ship on the “Roma” space of the Voyage Board.Shuffle your Action Cards to create your draw pile. Draw the top 5 cards from your draw pile; this is your starting hand.Place your Castle Structures on the matching spaces of your Player Board. Place 1 Tower and 1 Wall on your Castle Board, as illustrated below.Randomly choose a first player and give that player the First Player marker and 6 Augustales. Give the second player 7 Augustales. If applicable, give the third and fourth players 8 and 9 Augustales, respectively. Give each player 1 Stone and 1 Grain, which should be stored on the warehouse spaces of their Player Boards. Note:If you gain resources when all of your available warehouse spaces are full, you must either replace an existing resource or immediately discard the new one.*If you wish to stil play with a specific colour after drafting the House cards, you may do so. Your Cards' crest won't match the colour of your plyer components, but this doesn't otherwise affect the game in any way. ABBDABCDEFGHBDDDFGGIIIIEHHHHHC
  7. - 7 -How to playAs Frederick II’s vassal, you will perform tasks such as summoning Allies from around the Mediterranean, building Structures in your Castle, and promoting Specialists to improve your kingdom.Certain actions will trigger Edicts that affect Frederick’s Palace, and determine the rewards players may receive from their Allies.You will gain advantages by upgrading your Castle: Towers house additional Allies, Walls store more resources, and Keepsaid in managing Action Cards.Stupor Mundi is played over a variable number of rounds, each of which is divided into two phases: the Action Phase, which is played in clockwise turn order; and the End Phase, which may be performed simultaneouslyby all players. During each turn of the Action Phase, players may first choose to travel by moving their Ship in order to gain access to various Allies, Advanced Action Cards, and Market exchange rates. Then they will perform an action by playing one of their Action Cards to take either the action on the card, or an alternate action shown on their player board. This phase continues until all players have passed. This is followed by the End Phase, in which players refill their hand by discarding played cards and drawing new ones. The End Phase concludes with income and reorganization.OverviewRound structure1.Action Phasea.Travelb.Perform action2.End Phasea.Refill handb.Castle incomec.Ally incomed.Reorganization
  8. - 8 -Action Phasea. TravelAt the start of your turn, you may choose to travel. To travel, move your Ship 1–4 spaces clockwise around the Voyage Board. The first movement is free, but every subsequent move costs you 1 Augustalis. After moving (or staying where you are), proceed to the next step, "Perform Action".b. Perform actionAction Cards may be played face-up or face-down in any empty Action Card slot of your choice; you are not required to play the Action Cards from left to right.Note: At the beginning of the game, the rightmost slot of each player’s Player Board is locked and may not be used. Building a specific Keep during the game will allow you to remove the tile blocking that card slot.•Playing a card face-up will allow you to perform the action displayed on that card.•Playing a card face-down will allow you to perform one of the board actions point-ed to by the soldiers’ spears on the back of that card.Once you have resolved the selected action, the next player will take their turn. That player must choose to travel or not, and then play an Action Card. If an action has a cost, it must be paid before you take that action. Some actions may trigger additional actions. If this happens, fully resolve each action in the order in which it occurred.If a player cannot or does not want to play an Action Card, they may pass. After passing, a player takes no more turns during this Action Phase. They may not travel or play Action Cards until the following round. This process continues until all players have passed.See the appendix on page 19 for details on the actions provided by face-up Action Cards. Starting on the next page, we will explain all of the actions available on your Player Board:1. Promote a Specialist2. Visit the Market3. Build a Structure4. Summon an Ally5. Purchase an Action Card
  9. Example: At the start of his turn, Jack decides to move his Ship 2 spaces on the Voyage Board; he pays 1 Augustalis and moves his Ship from Alexandria to Barcelona A. He then plays an Action Card in the leftmost slot of his Player Board B. Because this card was played face-up, Jack performs the action displayed on that card (gain 3 Augustales) C. On his next turn, Jack decides to remain in Barcelona. He plays an Action Card face-down D in his third card slot. He may now perform one (but not both) of the board actions (“Build a Structure” or “Summon an Ally”) pointed to by the soldiers’ spears E. He chooses to Summon an Ally, taking the Loyalist Ally in Barcelona (since that’s where his Ship is located), paying 3 Grain and placing it on his Player Board F.- 9 -1. Promote a SpecialistThis action allows you to move one of your Specialists one space along one of the three paths (A, B, C) on the Workplace Area. Specialists move from one Workplace space to the next, following the arrows ( ). •Each Countryside and Village tile has twoWorkplaces, which provide special abilitiesIF you have at least one Specialist in that Workplace. Each Workplace may be occupied by any number of Specialists, belonging to any number of players. You may only use a Workplace’s special ability for a single Specialist; there are no added benefits from having more than 1 Specialist in a given Workplace.•City Workplaces offer one-time bonuses. When your Specialist reaches a City Workplace, take a City Bonus tile of your choice (if available), receive the indicated bonus, and discard the tile. If you cannot gain the benefit of any of the tiles present, choose one and discard it. If your Specialist reaches a Workplace that has no available City Bonus tiles, nothing happens. You may always look at the stacks of City Bonus tiles to see which ones are available.You will notice that the Workplace Area is divided into 3 areas. From left to right, these are the Countryside (blue), Village (beige), and City (green) areas. Each area uses different Workplace tiles.Also note that Paths A and C each consist of 5 Workplace spaces, while Path B only consists of 3 spaces. Specialists on Path B bypass the Village and move directly from the Countryside to the City.Path APath BPath CABDECFCountryside AreaVillage AreaCity Area
  10. Example 1:Bernard wants to Promote one of his Specialists. He moves his Specialist from one Village Workplace to the next A, paying one Grain as required by the icon at B. With his Specialist now at C, Bernard will gain 3 VP each time he Builds a Wall or a Tower. If he moves that Specialist on a later turn, he will forfeit this benefit and immediately gain his choice of a City Bonus tile from this path (if applicable) D.Example 2:On a later turn, Bernard wants to Promote his Specialist on Path B. Since Path B doesn’t have any Village Workplaces, he advances his Specialist from the Countryside directly to the City A. He then looks through Path B’s stack of face-up City Bonus tiles B and chooses one that allows him to Build a Keep at no cost C.Example:Erika wants to Trade. At the start of her turn, she moves her Ship from Alexandria to Tunis A because there’s a Market tile there that interests her. After moving her Ship, Erika plays a face-down Action Card in her second card slot B to perform a "Trade" action, which allows her to sell 2 Grain for 6 Augustales and buy 2 Stone for 4 Augustales C.- 10 -The following rules apply when moving your Specialist:•A Specialist may never change the path on which it travels.•You may have multiple Specialists on the same path, and even on the same space, except for City Workplaces. Even if you have multiple Specialists on the same path, only one of them may reach that path’s City Workplace.•If a Specialist’s move would cause it to pass over an arrow accompanied by this symbol , you must pay the indi-cated Grain to the supply before your Specialist may move forward. If you cannot pay that cost, you cannot move that Specialist on that turn.•If a Specialist’s move would cause it to move to a Work-place with a Workplace Edict Token, you must immedi-ately issue an Edict (see next page) and remove the token from the Workplace. All Workplace tiles and City Bonus tiles are explained in the appendices on pages 22 and 23.2. Visit the MarketThis action allows you to do one or both of the following actions ONCE:•Sell the indicated resource(s) (Grain/Stone). •Buy the indicated resource(s) (Grain/Stone). You may only Visit the Market in the city where your Ship is currently located. You do not take or remove the Market tile. Market tiles remain in their location the entire game.AAABBCDCCCSell actionBuy actionB
  11. - 11 -Issue an Edict Before we continue, we must explain a very important component of this game: Edicts. Edicts are used to manage all of Frederick’s possessions: his Castle Structures, resources, Allies, and even his Specialist in the Workplace Area. An Edict is issued when you take an action on a space marked with the icon. This icon can be found in several places:Player Board: An Edict is issued when you place an Ally on this space.This Great Structure: An Edict is issued when you Build this Great Wall. (See "Build a Structure", page 12.)Castle Board: An Edict is issued when you Build the marked Structure (certain Walls, certain Towers, and EACH Keep). Workplace Area: An Edict is issued when a Specialist reaches a marked Workplace for the first time. The corresponding Workplace Edict Token must then be removed from the game.This City Bonus tile: TWO Edicts are issued when a player selects this City bonus tile after advancing their Specialist to a City Workplace.When an Edict is issued, choose one of the three face-up Edict tiles (if available) in the “Active Edict” section of the Imperial Area. Take the reward displayed below that Edict tile , then activate all icons shown on that tile .Activating an icon means that you must add the corresponding itemto Frederick’s Palace from the general supply, OR remove it by returning it to the general supply. If an item cannot be removed from Frederick’s Palace it must be added, and vice versa.Note: When Building in Frederick’s Castle, new Structures do not have to be connected to existing ones.Here’s an overview of what each icon means: Add or remove one Grain in Frederick’s Reserve.Add or remove one Stone in Frederick’s Reserve.Increase or decrease Frederick's Treasury by 3 Augustales (by moving the coin up or down the track.)Add or remove a Tower in Frederick’s Castle. It does not have to border a Wall.Add or remove a Wall in Frederick’s Castle. It does not have to border a Tower.Add or remove a Keep in Frederick’s Castle. Add or remove an Ally in Frederick’s Court.Move Frederick’s Specialist one Workplace forward or backward on the topmost Workplace path (Path A). Frederick’s Specialist must stay on this path. If Frederick’s Specialist reaches the City, it does not take a City Bonus tile.Note: When you activate an Edict that shows two identicalobjects, you must either add or remove both objects. For example, you may not add a Tower and then remove a Tower. Also, you must always complete the entire Edict. For example, if Frederick’s Castle contains four Towers and your Edict shows two Towers, you can only remove those Towers (because it’s impossible to add them).Once an Edict has been fully resolved, remove it from the Central Board and keep it face-down next to your Player Board. You must replace that tile with another of your choice, taken from one of the “Next Edict” spaces. Refill empty Next Edict spaces from the supply, if possible.Note: If there are fewer than 3 Edict tiles to choose from, you must choose an available Edict tile and take the corresponding reward. If there are no Active Edict tiles remaining, you may still take any 1 of the 3 Edict rewards.So, you may be wondering: why would you want to add or remove items from Frederick’s Palace? It depends on the Allies you Summon during the game – Loyalist Allies provide VP based on what Frederick has in his Palace (or the position of his Specialist), while Independent Allies provide VP based on what you have in your Castle. For more information on Allies, see page 21.
  12. Example 1:Noa wants to Build a Great Wall. She can only place her Wall in a space highlighted in yellow, as each Wall must be built adjacent to an already built Tower A. She decides to Build it at B. The total cost to Build in that spot is 2 Stone and 1 Grain, plus an extra 4 Augustales for the Great Structure costC. Since she now closed a side of her Castle, she receives 1 Stone D.- 12 -3. Build a Structure This action allows you to add a single Structure to your Castle. There are three types of Structures: Towers, Walls, and Keeps. Each type exists either as a normal Structure or as a Great Structure.The rules for Building a Structure are:•Each Structure must be built in its corresponding space on your Castle Board. Structures may be built as either normal or Great, and in any order.•Each Structure must be paid for using Stone and/or Grain. The cost to Build each Structure is indicated on its space on the Castle Board. You must pay those costs before you Build.•Great Structures provide bonuses when built, but they have additional costs that must be paid in Augustales. See the appendix on page 23 for details on the bonuses gained when Building Great Structures. Great Structures start on your Player Board, in the spaces with dotted yellow lines:•You may only Build a Wall if it connects to a Tower already present on your Castle Board, and vice versa. This rule does not apply to Keeps.Each type of Structure has a different function:TowerAt the start of the game, you may only host 1 Ally in your Castle. Each Tower you Build during the game allows you to host 1 additional Ally.WallAt the start of the game, you may store up to 3 resources (Grain and/or Stone) on your Player Board. Each Wall you Build during the game allows you to store 1 additional resource.KeepWhen built, Keeps provide advantages that help improve your hand of cards. When you Build a Keep, take the corresponding Keep Cover tile from your Castle Board and place it on the empty Keep space of your Player Board to remind you of its effect. See the appendix on page 23 for additional details.Important: Bonuses from Building a Structure always happen AFTER Building.Castle incomeIf you manage to build a closed side of your Castle during this action, it will provide you with a specific bonus immediately, and again during each subsequent End Phase (see page 15).A closed side consists of 2 Towers connected by a Wall. The income provided by that side is indicated by the corresponding exclamation mark icon . After you close a side of your Castle, you immediately gain the indicated bonus: 1 Stone1 Grain1 Augustalis1 Victory PointYou may Visit the Market in your Ship’s current locationAABCCD
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