#119052: "Show who rolled, and whether you're activating blue or red, on the status bar at the top"
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Ennen ilmoituksen tekoa, tarkista onko sellainen jo olemassa samasta aiheesta
Jos kyllä, ole ystävällinen ja ÄÄNESTÄ tätä raporttia. Eniten ääniä saaneet raportit laitetaan ETUSIJALLE!
# | Status | Votes | Game | Type | Title | Last update |
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Tarkka kuvaus
• Kopioi/liitä virheilmoitus näytöltäsi, jos sait sellaisen.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Selitä mitä halusit tehdä, mitä teit ja mitä tapahtui
• Mikä on selaimesi?
Google Chrome v123
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
• Mikä on selaimesi?
Google Chrome v123
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Mikä on selaimesi?
Google Chrome v123
• Mitä näytöllä näkyi kun olit estettynä (Tyhjä ruutu? Osa pelin käyttöliittymästä? Virheilmoitus?)
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Mikä on selaimesi?
Google Chrome v123
• Mitä osaa säännöistä BGA:n sovellus ei noudattanut
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Onko sääntörikkomus nähtävillä pelin toistossa? Jos kyllä, mikä on siirron numero?
• Mikä on selaimesi?
Google Chrome v123
• Minkä pelin toiminnon halusit suorittaa?
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Mitä yritit tehdä tämän pelitoiminnon käynnistymiseksi?
• Mitä tapahtui kun yritit tehdä tämän (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v123
• Missä vaiheessa peliä ongelma ilmeni (mikä oli silloinen pelin ohje)?
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Mitä tapahtui kun yritit tehdä tämän pelin toiminnon (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v123
• Kuvaile näyttöongelmaa. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Mikä on selaimesi?
Google Chrome v123
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
• Mikä on selaimesi?
Google Chrome v123
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Mikä on selaimesi?
Google Chrome v123
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- Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.