#132931: "Daybreak: Ability to re-order cards in your hand."
Mitä tämä raportti koskee?
Mitä tapahtui? Valitse alta
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Ennen ilmoituksen tekoa, tarkista onko sellainen jo olemassa samasta aiheesta
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# | Status | Votes | Game | Type | Title | Last update |
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Tarkka kuvaus
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• Kopioi/liitä virheilmoitus näytöltäsi, jos sait sellaisen.
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! -
• Selitä mitä halusit tehdä, mitä teit ja mitä tapahtui
• Mikä on selaimesi?
Google Chrome v126
-
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! -
• Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
• Mikä on selaimesi?
Google Chrome v126
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! • Mikä on selaimesi?
Google Chrome v126
-
• Mitä näytöllä näkyi kun olit estettynä (Tyhjä ruutu? Osa pelin käyttöliittymästä? Virheilmoitus?)
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! • Mikä on selaimesi?
Google Chrome v126
-
• Mitä osaa säännöistä BGA:n sovellus ei noudattanut
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! -
• Onko sääntörikkomus nähtävillä pelin toistossa? Jos kyllä, mikä on siirron numero?
• Mikä on selaimesi?
Google Chrome v126
-
• Minkä pelin toiminnon halusit suorittaa?
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! -
• Mitä yritit tehdä tämän pelitoiminnon käynnistymiseksi?
-
• Mitä tapahtui kun yritit tehdä tämän (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v126
-
• Missä vaiheessa peliä ongelma ilmeni (mikä oli silloinen pelin ohje)?
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! -
• Mitä tapahtui kun yritit tehdä tämän pelin toiminnon (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v126
-
• Kuvaile näyttöongelmaa. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! • Mikä on selaimesi?
Google Chrome v126
-
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! -
• Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
• Mikä on selaimesi?
Google Chrome v126
-
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! • Mikä on selaimesi?
Google Chrome v126
Raportin historia
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- Toinen pöydän tunnus / siirron numero
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- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.