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#36279: "Confusing behaviour with Void Summoner"
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Ehdotus: Mielestäni seuraava seikka parantaisi pelin toteutusta huomattavasti
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Move 53: I summoned Void Summoner and then Gates of Oblivion. There were 2 different orientations from which the Gates could be summoned. The interface behaved oddly and a little confusingly--it first asked me to select a piece (only offering one common with highlighting); and then asked me to select another piece (a ring around the pattern, presumably to destroy). I'm not sure what the first selection was about.• Mikä on selaimesi?
Google Chrome v89
Raportin historia
nandblock • Ohjelmoijat eivät ole vielä löytäneet bugia:
15. maalis 2021 21:53 • Possibly the interface could be improved simply by indicating WHY you're being asked to select a piece (e.g. to destroy, move, upgrade, etc).
Quinarbre • Kehittäjät eivät ole vielä tutkineet tätä ehdotusta:
15. maalis 2021 22:39 • It has very little to do with Void Summoner actually.
Since you had two orientations for the Gate, you had to choose which "purple" piece to destroy (and then which "red" piece to destroy).
The prompts are very generic because the same code is run for a lot of distinct effects, if I begin writing different messages I'll lose a lot of code factoring (in a place where my code is already quite bloated). The colors of the highlighted squares are visual clues to what will happen to the selected pieces (red to destroy, blue to move, golden to place or upgrade, green to convert, black to downgrade).
Since you had two orientations for the Gate, you had to choose which "purple" piece to destroy (and then which "red" piece to destroy).
The prompts are very generic because the same code is run for a lot of distinct effects, if I begin writing different messages I'll lose a lot of code factoring (in a place where my code is already quite bloated). The colors of the highlighted squares are visual clues to what will happen to the selected pieces (red to destroy, blue to move, golden to place or upgrade, green to convert, black to downgrade).
Quinarbre • Kehittäjät eivät ole vielä tutkineet tätä ehdotusta:
15. maalis 2021 22:39 • It has very little to do with Void Summoner actually.
Since you had two orientations for the Gate, you had to choose which "purple" piece to destroy (and then which "red" piece to destroy).
The prompts are very generic because the same code is run for a lot of distinct effects, if I begin writing different messages I'll lose a lot of code factoring (in a place where my code is already quite bloated). The colors of the highlighted squares are visual clues to what will happen to the selected pieces (red to destroy, blue to move, golden to place or upgrade, green to convert, black to downgrade).
Since you had two orientations for the Gate, you had to choose which "purple" piece to destroy (and then which "red" piece to destroy).
The prompts are very generic because the same code is run for a lot of distinct effects, if I begin writing different messages I'll lose a lot of code factoring (in a place where my code is already quite bloated). The colors of the highlighted squares are visual clues to what will happen to the selected pieces (red to destroy, blue to move, golden to place or upgrade, green to convert, black to downgrade).
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Lisää tähän mitä tahansa, minkä katsot oleelliseksi tämän bugin toisintamiseksi tai ehdotuksesi ymmärtämiseksi:
- Toinen pöydän tunnus / siirron numero
- Ratkaisiko F5 ongelman?
- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.