#44293: "Bring turn based players back to the table between step 2/3 of Epidemic cards (Rather than after 3)"
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Ennen ilmoituksen tekoa, tarkista onko sellainen jo olemassa samasta aiheesta
Jos kyllä, ole ystävällinen ja ÄÄNESTÄ tätä raporttia. Eniten ääniä saaneet raportit laitetaan ETUSIJALLE!
# | Status | Votes | Game | Type | Title | Last update |
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Tarkka kuvaus
• Kopioi/liitä virheilmoitus näytöltäsi, jos sait sellaisen.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Selitä mitä halusit tehdä, mitä teit ja mitä tapahtui
• Mikä on selaimesi?
Google Chrome v91
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
• Mikä on selaimesi?
Google Chrome v91
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Mikä on selaimesi?
Google Chrome v91
• Mitä näytöllä näkyi kun olit estettynä (Tyhjä ruutu? Osa pelin käyttöliittymästä? Virheilmoitus?)
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Mikä on selaimesi?
Google Chrome v91
• Mitä osaa säännöistä BGA:n sovellus ei noudattanut
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Onko sääntörikkomus nähtävillä pelin toistossa? Jos kyllä, mikä on siirron numero?
• Mikä on selaimesi?
Google Chrome v91
• Minkä pelin toiminnon halusit suorittaa?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Mitä yritit tehdä tämän pelitoiminnon käynnistymiseksi?
• Mitä tapahtui kun yritit tehdä tämän (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v91
• Missä vaiheessa peliä ongelma ilmeni (mikä oli silloinen pelin ohje)?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Mitä tapahtui kun yritit tehdä tämän pelin toiminnon (virheilmoitus, pelin tilapalkin viesti, ...)?
• Mikä on selaimesi?
Google Chrome v91
• Kuvaile näyttöongelmaa. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Mikä on selaimesi?
Google Chrome v91
• Ole hyvä ja kopioi teksti englanniksi oman kielesi sijasta. Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Onko tämä teksti saatavilla käännösjärjestelmässä? Jos on, onko sen käännöksestä yli 24 tuntia?
• Mikä on selaimesi?
Google Chrome v91
• Selitä ehdotuksesti tarkasti ja ytimekkäästi, jotta se on ymmärrettävissä niin helposti kuin mahdollista.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Mikä on selaimesi?
Google Chrome v91
Raportin historia
Both are in service of allowing more information to turn-based players about what was in the discard pile that just got shuffled as this information is easily missed.
In a game played IRL we will always use the privilege provided to us by the rules ("Players may freely examine either discard pile at any time") to ensure we know, and then track what is being shuffled and placed on the Infection draw pile
Lisää jotain tähän raporttiin
- Toinen pöydän tunnus / siirron numero
- Ratkaisiko F5 ongelman?
- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.