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#82465: "Rosetta Stone used twice with military convoy"
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It is my understanding of the rules that specialized military power (+2 for alien with Rosetta Stone or +4 for Rebels with the big dev) can not be used twice in a round.
(You could split the +2 from Rosetta between two worlds but not use it for effectively +4 in a single round).
I haven't had an official answer to this but I think I remember that this is how it works on BGA for the +4 rebel specialized military power and it does match the single answer I got on BGG some time ago when I wondered about precisely a scenario like this:
boardgamegeek.com/thread/2968707/military-convoy-and-specialized-military-power
Well, the case happened and it didn't happen like I think it should.• Onko sääntörikkomus nähtävillä pelin toistossa? Jos kyllä, mikä on siirron numero?
Yes.
#31
I hade +4 military and +2 for aliens from Rosetta stone.
So I played the strength 6 military alien world.
That world gave me +3 military.
So I should have been allowed to play one of my strength 1-3 military world but the game allowed me to play the strength 5 military alien world. Thereby using the full +2 from Rosetta stone a second time.• Mikä on selaimesi?
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Raportin historia
28. helmi 2023 17:09 •
28. helmi 2023 18:36 •
Slewfoot • Ohjelmoijat eivät ole vielä löytäneet bugia:
30. elo 2023 0:41 •
22. helmi 2024 14:12 • I can confirm that this error also occurs with the +4 Rebel Military Bonus effect of Galactic Imperium. See boardgamearena.com/table?table=403366683 Move 14 and 15. I had 9 Military Icons, Galactic Imperium added 4 more that could only be used on Rebel Worlds. I Conquered Rebel Stronghold using 5 Military Icons and the 4 Bonus Military Icons from Galactic Imperium, which should have left me with 4 Military Icons. The game then erroneously let me Conquer Rebel World (which needs 7 Military Icons) using the +4 Rebel Military Bonus a second time.
This rule has been clarified by the Designer Tom Lehmann is this BGG thread (BTW: not a Rules Forum thread): boardgamegeek.com/thread/1838708/highest-scoring-5-turn-games . The relevant parts in the thread start at the 18th post on 9-7-2017. Tom Lehmann's explanation is in the 22nd post also on 9-7-2017. The Military Bonuses are not "per Conquer" when using Military Convoy, but are instead added to available pool of Military Icons available that Round. And of course, use restrictions apply.
This rule has been clarified by the Designer Tom Lehmann is this BGG thread (BTW: not a Rules Forum thread): boardgamegeek.com/thread/1838708/highest-scoring-5-turn-games . The relevant parts in the thread start at the 18th post on 9-7-2017. Tom Lehmann's explanation is in the 22nd post also on 9-7-2017. The Military Bonuses are not "per Conquer" when using Military Convoy, but are instead added to available pool of Military Icons available that Round. And of course, use restrictions apply.
Phoxtrot • Ohjelmoijat eivät ole vielä löytäneet bugia:
14. kesä 2024 10:08 • As per the rules, specialized military strength should not be used as a discount but as a pool that can only be used on some worlds.
There difficulty with that, is that there are a few very rare situations where using a pool would be complex:
Imagine that you have a military convoy and +1 against blue world and +2 against rebel, what pool should be used first if you play that blue rebel world ?
(There are "perfect" solutions to that, but they are complex)
Still, such a situation would be very rare in jump drive (and impossible without the starting worlds) so that implementing a relatively simple pool system would be an improvement despite the very rare scenario above (just use the color specific pool first).
There difficulty with that, is that there are a few very rare situations where using a pool would be complex:
Imagine that you have a military convoy and +1 against blue world and +2 against rebel, what pool should be used first if you play that blue rebel world ?
(There are "perfect" solutions to that, but they are complex)
Still, such a situation would be very rare in jump drive (and impossible without the starting worlds) so that implementing a relatively simple pool system would be an improvement despite the very rare scenario above (just use the color specific pool first).
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Lisää tähän mitä tahansa, minkä katsot oleelliseksi tämän bugin toisintamiseksi tai ehdotuksesi ymmärtämiseksi:
- Toinen pöydän tunnus / siirron numero
- Ratkaisiko F5 ongelman?
- Ilmestyykö ongelma useita kertoja? Joka kerta? Satunnaisesti?
- Jos sinulla on kuvankaappaus tästä bugista, voit käyttää Imgur.com:a sen lähettämiseksi. Kopioi ja liitä linkki tähän.