Crazy Corgi
Are you ready to play the shortest, furriest, and most adorable card game? Dive into Crazy Corgi and scramble to find a kennel for your fluffy puppies. Get too greedy, though, and the corgis will dash to another player!
Crazy Corgi is a game for 2-4 players, ages 6 and up. The goal is to score points by placing cards in your three "kennels", creating sets of five cards that are worth different points depending on the combinations.
Pelaajien lukumäärä: 2 - 4
Pelin kesto: 11 mn
Monimutkaisuus: 1 / 5
Pelaa Crazy Corgi ja 1154 muuta peliä netissä.
Latausta ei tarvita - pelaa suoraan selaimellasi.
Ystäviesi ja tuhansien pelaajien kanssa ympäri maailmaa.
Ilmaiseksi.

Pelaa Crazy Corgi ja 1154 muuta peliä netissä.
Latausta ei tarvita - pelaa suoraan selaimellasi.
Ystäviesi ja tuhansien pelaajien kanssa ympäri maailmaa.
Ilmaiseksi.

Sääntöyhteenveto
5 Corgis with all different numbers = 1 point
5 Corgis with all the same number = 2 points
5 Corgis with all the same color = 2 points
You also get +1 bonus point if all 5 cards in the set have the same type of fur (fawn/tan/gold, or black fuyr).
First to score of 5 wins!
You are trying to fill your 3 available kennels to score the above points.
On your turn you will draw at least 2, and up to 4, hoping not to reveal 2 with the same number (if you do, you are forced to give everything you drew to another player) Be careful, if you do not have a place in one of your kennels for all the cards, you will have to choose one kennel, and discard all cards in it. Then you can place the remaining cards in the (now empty) kennel.
Special/event cards (when drawn, resolve the event immediately. They are not counted towards your minimum 2 draws that turn.
- Baseball: All players take a card from the top of the deck, and immediately place into their kennels.
- Bones: You may choose a (non-wild) Corgi card from the discard pile, and immediately add it to your kennels.
- Collar: You are forced to draw 2 more cards from the deck.
- Bowl: Take a peek at the top card of the deck, and decide whether to stop drawing cards immediately.
- Fleas: Immediately steal a visible card from an opponent's kennel and place it in one of your kennels.