dontletitdie
Lightning strikes a nearby tree. Fire! Your group of Neanderthals must now endure Mother Nature and work together to keep the fire going long enough to learn its mysterious powers and destructive capabilities. You have 14 days to uncover its secrets before a massive flood drowns the valley and extinguishes humanity’s one chance at becoming the apex predator and escaping extinction.
Don't Let It Die is a cooperative survival game based on early humanity's struggles to cement their place at the top of the food chain. You will gather resources & food, fight deadly predators, and learn the mysteries of fire. Your task is a difficult one, but no matter what happens, remember: you and the fire must survive...
Your tribe consists of 4 characters, all taking turns to search for resources, fight off dangerous animals, unlock new discoveries, and working together to keep the fire alive!
Designed from the ground up to offer a re-playable, interactive, strategic cooperative experience for 1-4 players. The key to victory lies in your group's ability to adapt to the ever-present and always changing threats of prehistoric life. Should you focus on hunting and foraging to feed your starving tribe? Or should you be more concerned with supplying the dwindling fire with more wood? Perhaps constructing a weapon or tool might ease the stress of gathering resources...
These choices and more await you in what will surely be the ultimate test of survival.
Pelaajien lukumäärä: 1 - 4
Pelin kesto: 44 mn
Monimutkaisuus: 2 / 5
Pelaa dontletitdie ja 1166 muuta peliä netissä.
Latausta ei tarvita - pelaa suoraan selaimellasi.
Ystäviesi ja tuhansien pelaajien kanssa ympäri maailmaa.
Ilmaiseksi.
Pelaa dontletitdie ja 1166 muuta peliä netissä.
Latausta ei tarvita - pelaa suoraan selaimellasi.
Ystäviesi ja tuhansien pelaajien kanssa ympäri maailmaa.
Ilmaiseksi.
Sääntöyhteenveto
Player Phase
Each character takes a turn taking actions. Followed by the night phase, and morning phase.
- (Cost 0) Add Wood to fire
- (Cost 0) Spend Fire Knowledge Points (FKP)
- (Cost 0) Eat 3 Raw Berry or 2 Raw Meat for 1HP, 2 Cooked Berry or 1 Cooked Meat for 2HP
- (Cost 1) Cook food (Requires Cook Skill) turns 1 Raw into 1 Cooked
- (Cost 1) Trade resources with neighboring tribe, any 3 tokens for 1 token (excluding cooked food, but including FKP)
- (Cost 2) Forage - draw a card and hope for Berry or Fiber
- (Cost 2) Gather - draw a card and hope for Wood or Rock
- (Cost 3) Investigate Fire - Roll FKP Dice and hope for FKP
- (Cost 3) Craft
- (Cost 3) Hunt (Requires Weapon) - draw a card and hope for Meat or Bone or Hide
- (Cost 3) Harvest (Requires Tool) - draw a card and hope for Wood or Rock
- (Cost 4) Explore (Hindrance Expansion)
Combat
- If no weapon or damage is less than the Danger! cards life take health equal to the card's damage
- If you have a weapon with 1 Range, take 1 Damage and Meat equal to the card's life
- If you have a weapon with 2 Range, take 0 Damage and Meat equal to the card's life
Crafting
Items can be crafted and traded between characters. Each character can have 1 weapon and 1 tool.
Crafting Discoveries will unlock additional crafting options.
Only 1 building can be created per game.
There is a limited number of each item.
Dice Rolling
When rolling the special FKP dice it is a d6, with the following sides "0, 1, 1, 1, 2, 3"
Incapacitation
If a character becomes incapacitated they can be revived using 3 cooked Meat. They will start at 3 HP and can return top play after the next morning phase.
Knowledge Tree
- Investigate the fire to generate Fire Knowledge Points (FKP)
- Spend FKP to unlock discoveries
- All discoveries with a gold arrow must be unlocked as prerequisites.
Night & Morning Phase
After all players have taken their turn, a night card is drawn.
After the night phase the morning phase starts
- Remove wood from the fire (number of wood removed based on the day track)
- Damage each character
- Move the first player token (skull token)
- Trade Items between characters
Hindrance (Hindrance Expansion)
A physical hindrance is acquired from events or when taking damage from combat.
There is a max of 3 physical hindrances and 1 mental hindrance.
If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed) and all physical hindrances will be removed.
Physical hindrances can be removed by spending a stamina and Medical Herb
Game End
Win when you unlock the Fire Starter discovery
Lose when there is 0 wood in the fire, when all members die, or when night phase 14 comes.
