Mind MGMT
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?
Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.
In Mind MGMT: The Psychic Espionage "Game.", one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.
All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.
Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.
Pelaajien lukumäärä: 2 - 5
Pelin kesto: 20 mn
Monimutkaisuus: 3 / 5
Pelaa Mind MGMT ja 1141 muuta peliä netissä.
Latausta ei tarvita - pelaa suoraan selaimellasi.
Ystäviesi ja tuhansien pelaajien kanssa ympäri maailmaa.
Ilmaiseksi.

Pelaa Mind MGMT ja 1141 muuta peliä netissä.
Latausta ei tarvita - pelaa suoraan selaimellasi.
Ystäviesi ja tuhansien pelaajien kanssa ympäri maailmaa.
Ilmaiseksi.

Sääntöyhteenveto
In Mind MGMT, one player plays as The Recruiter while all other players play as Rogue Agents who are attempting to stop The Recruiter's evil plans.
Objective
- The Recruiter: Wins by either collecting a specific number of new recruits (9 for the Training Mission, 12 for the full game) or by evading the Rogue Agents until time runs out (14:00 for Training, 16:00 for the full game).
- The Rogue Agents: Win by finding and capturing the Recruiter before time runs out.
Gameplay Overview
The game is played in rounds, with each side taking two turns per round in this order:
- Recruiter's first turn
- Rogue Agents' first turn (activating 2 agents)
- Recruiter's second turn
- Rogue Agents' second turn (activating the other 2 agents)
The Recruiter's Turn
The Recruiter plays in secret, tracking their movement on a hidden map. On their turn, they will:
- Take one action:
- Step: Move to an adjacent location on their secret map.
- Mind Slip: Use a special, one-time movement ability.
- Contact Recruits: If the Recruiter moves to a location with a Feature that matches one of their secret Feature cards, they secretly gain a recruit.
- Advance the Time Token: Move the token one space on the time track. At certain points (Alert icons), the Recruiter must reveal how many recruits they've gained in the last two turns.
In the Full Game, the Recruiter also controls four **Immortals** on the board to block the Rogue Agents and help gather more recruits.
The Rogue Agents' Turn
The Rogue Agents work together, moving their agent figures on the main game board. On their turn, two agents get to activate. Each activated agent can:
- Move: Move up to two spaces.
- Take one action:
- Ask: Choose a feature in their current location and ask the Recruiter if they have ever visited a location with that feature. If so, the Recruiter must place a "STEP" token on one such location on the board.
- Reveal: If an agent is on a location with a STEP token, they can ask the Recruiter when they were there. The Recruiter replaces the token with a "Confirmed Mental Note" showing the exact time.
- Capture: If an agent believes they are in the same location as the Recruiter, they can attempt to capture them. If they're correct, the Rogue Agents win. If not, the game continues.
- Shakedown (Full Game only): An agent on the same space as an Immortal can try to guess one of the Recruiter's secret Feature cards.
At the end of the round, all agents are stood back up, ready for the next round of investigation.