Teotihuacan: City of Gods
Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.
In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).
While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.
Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.
Pelaajien lukumäärä: 2 - 4
Pelin kesto: 42 mn
Monimutkaisuus: 3 / 5
Pelaa Teotihuacan: City of Gods ja 959 muuta peliä netissä.
Latausta ei tarvita - pelaa suoraan selaimellasi.
Ystäviesi ja tuhansien pelaajien kanssa ympäri maailmaa.
Ilmaiseksi.
Pelaa Teotihuacan: City of Gods ja 959 muuta peliä netissä.
Latausta ei tarvita - pelaa suoraan selaimellasi.
Ystäviesi ja tuhansien pelaajien kanssa ympäri maailmaa.
Ilmaiseksi.
Sääntöyhteenveto
Basics
Your Workers are Dice. You can't roll them! The numbers show their level.
On your turn, you take one Worker (die) and move it clockwise one, two, or three boards around the perimeter.
Actions
On each board, you can choose from three actions:
- Collect Cocoa: gain cocoa equal to the number of unlocked dice colours present before you place your die, plus one. Place your worker in the general area (i.e., not the Worship space) of the board. Cocoa is used to pay for other actions.
- Main action: pay Cocoa equal to the number of the dice colours present before you place your die, then activate the benefit of the location (collect resources, build the pyramid, etc., check the "?" on the area for help). Then you can usually level up your Worker(s) according to the symbols (bluish die) shown. The Palace board has no main action space (the general area is used for collecting cocoa and ascensions).
- Worship: place your Worker in the coloured box to one side on each board. If another Worker is already present in the worship space, pay 1 Cocoa and unlock it. You gain either the top (temple track advancement) or bottom (discovery tile) benefit, or you can pay an additional Cocoa to gain both. Your Worker is now locked (cannnot be played, and doesn't count for Cocoa count). The Palace board has three Worship spaces, each with a mandatory benefit (you may pay one Cocoa to gain a discovery tile as well). The Technology board and the Pyramid board have no worship spaces.
Unlocking Workers
Two methods: 1 - Instead of taking a normal turn, you may unlock all of your locked Workers for free
2 - You may pay 3 cocoa to unlock all locked Workers during a normal turn.
Ascension
When a Worker levels up to six pips, it immediately "ascends". Reset the die to 1 and place it in the general area of the Palace board, move your marker up one space on the Avenue of the Dead (burial track), gain an ascension benefit (they appear around the reserved dice to the right of the pyramid), and advance the white/light marker toward the black/eclipse marker.
Eclipse
The Eclipse counter (white disc) moves one step after each player has played once (and also when Ascending).
When the white disc reaches the black disc on the turn counter, this triggers an Eclipse. This triggers a VP count according to multiple parameters after everyone has played once.
Players must then pay 1 cocoa per worker plus 1 additional for each worker of power 4 or 5. Each cocoa a player cannot/will not pay costs them 3 VP.
This is not the game end (yet).
Mask Scoring: Set of 1/2/3/4/5/6/7 different masks, Scores 1/3/6/10/15/21/28 points.
Each player also scores victory points based on their position on the Avenue of the Dead and the Pyramid track.
Game End
The game ends after three eclipses or after the pyramid is completed, with each player getting (at least) one final turn.