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Opetusohjelma #632
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Previously on Race for the Galaxy #229234512 ... ([Skip last moves replay])
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ozcygt

Opetellaan pelaamaan peliä Race for the Galaxy!

Tämä opetusohjelma on ALPHA:ssa: Tarkasta ja arvioi se.

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Tämän opetusohjelman tekijä: ozcygt
0000
ozcygtWelcome to Race for the Galaxy! In this game, you will be racing to build the most successful space empire via exploration, development, settlement, conquest and economy! Your goal in this game is to score the most victory points, or VPs.1goals001
ozcygtRace for the Galaxy is played over a series of *rounds*. At the start of each round, all players choose a phase simultaneously, and then play through the phases that were chosen. You then check if endgame conditions were met- if not, it's time to start a new round. There are five phases (see top left of screen) - we will explain them later.2goals001explore_phase 6 develop_phase 6 settle_phase 6 consume_phase 6 produce_phase 6
ozcygtThe game ends at the end of a *round* when the *VP chips* run out, or when a player's tableau grows to *12 (or more) cards*. There are *24* victory point chips at the start of a 2-player game, 36 for 3 players, and so on. 3vp_remain000vp_nbr_remain_img 1
ozcygtLet's talk about the different locations in the game. First, you have a *hand*, from where you play your cards... 4hand_panel000player_hand_item_140 1 player_hand_item_142 1 player_hand_item_200 1 player_hand_item_216 1
ozcygt ...and then, you have a *tableau*, which is where your played cards go. Your hand is secret, but your tableau is public. 5tableau_panel_84916982000tableau_panel_84916982 1
ozcygtHere, you can see, in order, your victory points (stars), the number of cards in your hand (hand icon), your VP chips (blue hexagon), your military ([red]+1[/red]), and the number of cards in your tableau (card back icon). 8player_board_84916982000player_board_84916982 1
ozcygtNotice that VP *chips* are a different thing from victory *points*! VP chips are in finite supply (24 at the start for a 2 player game). The game ends at the end of the round when these chips run out.9player_board_84916982000vp_nbr_remain_img 16
ozcygtLet's look at the cards themselves in a bit more detail.10goals001
ozcygtLook at the top left corner of each card to figure out what kind of card it is. This card is a *world*, because it has a big circle on the top left corner.11player_hand_item_216000player_hand_item_216 1
ozcygtIn contrast, this card is a *development.* Developments are denoted by a *diamond* on the top left corner of the card.12player_hand_item_140000player_hand_item_140 1
ozcygtEvery card has a *cost* in cards (the big number in the circle or diamond), and gives a certain number of *victory points* when played (the small number in the hexagon next to the big shape). Export Duties, for example, costs 1 card to play and gives you 1 victory point.13player_hand_item_140000player_hand_item_140 1
ozcygtWorlds with a [red]red circle[/red] on the upper left (like both worlds in our hand) are called *military worlds*, and they work slightly differently. We will get to them later. They still give you as many points as the number in the hexagon, though.14player_hand_item_216000player_hand_item_216 1
ozcygtIt's now time to actually start playing! We start by *choosing a phase*. Everyone chooses and reveals a phase simultaneously at the start of each round- then we play through the chosen phases, in order. The order is Explore, Develop, Settle, Consume, Produce.15goals001explore_phase 6 develop_phase 6 settle_phase 6 consume_phase 6 produce_phase 6
ozcygtA few nuances: - In a 2-player game, both players choose 2 phases each, instead of one. - Players can choose the same phase(s). - Everyone plays the chosen phases, but you get a bonus during the phase you picked. (We'll go into detail on those bonuses later.)16goals001
ozcygtLet's say we choose *Explore +1 +1* and *Develop*, and let's get started. (To do this, you click the blue buttons under the phase names, at the top left.)17goals001explore_phase 6 develop_phase 6 phasechoicebtn_1 16 phasechoicebtn_3 16
ozcygtAha! We and our opponent both chose 2 phases each, so we will play through 4 different phases (all except *Consume*) this round.1goals61d379f95742401explore_phase 4 develop_phase 4 settle_phase 4 produce_phase 4
ozcygtThe top bar tells you the current phase and what you must do. We see that we are in the *Explore* phase, so let's learn how it works!2archivecontrol_editmode_centercomment61d379f95742400page-title 1
ozcygtWhen someone chooses Explore, *everyone* draws *two* cards and keeps *one*. We drew 3 cards and can keep 2, because we chose the "+1 +1" bonus of the Explore phase (which you can see in the boxes above). The +1 +1 stands for "+1 choice" and "+1 card (to keep)".3explore_set61d379f95742400phase_selected_1 5
ozcygtLet's choose New Economy and [red]Rebel[/red] Warrior Race. 4explore_set61d379f95742400explore_set_item_161 16 explore_set_item_211 16
ozcygtWe are now in the second phase of the round, the *Develop* phase. In this phase, everyone can play one Development card, but it is not mandatory.1archivecontrol_editmode_centercomment61d37acd53d7000develop_phase 4
ozcygtRecall that developments are the cards with a *diamond* at the top left. We have three: Export Duties, New Military Tactics, and New Economy. Let's play Export Duties.2player_hand_item_14061d37acd53d7000player_hand_item_140 1 player_hand_item_142 1 player_hand_item_161 1
ozcygtAs you may recall, Export Duties has a cost of *1*. But what does that mean? A cost of 1 means *you must discard one card from your hand* (not including Export Duties) to play this card.3player_hand_item_14061d37acd53d7000
ozcygtOh, what happened? We played Export Duties... and discarded nothing! What's going on?1archivecontrol_editmode_centercomment61d37bd2e19e300
ozcygtDo you remember how you picked *Develop* while choosing phases at the start of this round? That gave you the bonus for the Develop phase. The bonus for the Develop phase is *a discount of 1 card* for the card you play this phase. Since Export Duties costs only 1 card, with the discount we pay nothing.2develop_phase61d37bd2e19e300phase_selected_2 4 card_140 1
ozcygtAlright, now it is time for the *Settle* phase! In this phase, you can play a world, but you don't have to. Non-Military worlds like Alpha Centauri (in our opponent's tableau) are played in the same way as developments- by discarding other cards from your hand. 3goals61d37bd2e364a01card_167 2
ozcygtHowever, we only have [red]Military worlds[/red] in our hand! How do we play *those*? You do not discard cards from your hand for military worlds. Instead, if you have enough *military strength* (big number on the card outlined in red), you simply place one for free. For example, Former Penal Colony requires 2 Military to place. You acquire military strength by playing certain cards to your tableau.4player_hand_item_20061d37bd2e364a00player_hand_item_200 1 player_hand_item_216 1 player_hand_item_211 1
ozcygtDo you see the circle saying "+2" in red on the middle of this card? That means this card gives us 2 military strength. This is an example of a *phase power*. On every card, you can see the icons I/II/III/$/IV/V in a column. These icons correspond to the Explore, Develop, Settle phases and so on, respectively ($ denotes the Trade phase). On each card, there are more symbols next to at least one of these icons. 5card_16961d37bd2e364a00card_169 1
ozcygtA *phase power* is a bonus, a resource, a discount or an ability that a card gives you during a particular phase. Every power is shown next to its phase icon. New Sparta gives us +2 Military during the Settle phase (the third phase) but does nothing else in any other phase. Phase powers are only activated once a card is in your tableau. They do nothing when a card is still in your hand.6card_16961d37bd2e364a00card_169 1
ozcygtExport Duties has a phase power as well. It has some icons next to the *$* icon, which means it activates during the *Trade* phase. We will talk about *Trade* and *Consume* later.7card_14061d37bd2e364a00card_140 1
ozcygtFor now, since we are in the third phase (Settle), we are only concerned with our +2 Military bonus. 2 Military is sufficient to settle Former Penal Colony, and it gives us another +1 Military! That sounds like a good deal. Let's conquer it.8player_hand_item_20061d37bd2e364a00player_hand_item_200 16
ozcygtOh, what's this? A blue rectangle appeared out of nowhere on the card we just played! These small rectangles are called *goods*. There are four types: novelty goods (blue), rare elements (brown), gene materials (green) and alien technology (yellow). Notice how there is also a good on Alpha Centauri!1card_20061d37cc360b1400good_139 1 good_191 1
ozcygtThe good appeared when we placed this world because Former Penal Colony is a *windfall world*. Windfall worlds have *a halo with a certain color* on their upper left, around the big circle. This world has a blue halo, so it produces a blue (novelty) good when played.2card_20061d37cc360b1400
ozcygtOur opponent's starting world is Alpha Centauri, also a windfall world. Starting windfall worlds have a good on them at the start of the game. This one has a brown halo, though, so it produces a brown good. Notice that a windfall world can either be military or non-military!3card_16761d37cc360b1400
ozcygtOur opponent played [red]Rebel[/red] Miners, which is a different kind of world. We know it is a *military world*, because the big circle icon (upper left of the card) is in red instead of black. But what does the solid brown color mean? That means that this world is a *production world.* Production worlds do not get a good on them when you place them.4card_20261d37cc360b1600card_202 1
ozcygtAlright, now we are in the Produce phase! Do you notice what changed?5goals61d37cc3666dc01
ozcygt[red]Rebel[/red] Miners got a good! There can only be one good on a world at a time, but there was none on this *production world*. During the *Produce* phase, every *production world without a good* gets a good on it. 6tableau_panel_9191565961d37cc3666dc01card_202 1
ozcygtCongratulations, you just finished your first round of Race for the Galaxy! We just finished going through all of the phases we chose last time, so now we choose phases again. In a two-player game, we can choose to settle twice or develop twice in a round. This is the only way a phase can occur more than once in a single round.7goals61d37cc36878501
ozcygtLet's see this in action. Click the "Choose" button under *Settle* twice to do a Double Settle. 8goals61d37cc36878501phasechoicebtn_4 18
ozcygtOur opponent chose to *Explore* and *Trade*! So far, so good. Let's explore.1goals61d37de3f3eb201
ozcygtSince we did not pick Explore this time, and since we have no Explore phase powers in our tableau, we do the default Explore action: We draw 2 cards and keep 1.2explore_set61d37de400f0e00explore_set_item_227 1 explore_set_item_134 1
ozcygtWe are building up a nice military, so let's take [red]Rebel[/red] Base. 3explore_set_item_22761d37de400f0e00explore_set_item_227 16
ozcygtWe now have 3 Military (2 from New Sparta and 1 from Former Penal Colony), so let's use that to play [red]Rebel[/red] Warrior Race, which needs 3 Military. We were the one who selected *Settle*, so we will see the Settle phase's bonus in a bit.1goals61d37e5f5aa3c01player_hand_item_211 16 card_169 1 card_200 1
ozcygtTa-da! We successfully placed a new world. 1card_21161d37f9db83ed00
ozcygtWe just got a new card into our hand! This is the *Settle* phase's bonus- you draw a card after you play a world. If you didn't choose Settle, you just play a world and that's it.2player_hand_item_17761d37f9db83ed00player_hand_item_177 1
ozcygtThe card we just played ([red]Rebel[/red] Warrior Race) gave us our fourth Military, so in our second Settle phase, we can conquer Malevolent Life Forms, which has a military strength of 4. Let's do so.3player_hand_item_21661d37f9db83ed00player_hand_item_216 16
ozcygtNotice how we drew a second card for Settling a second time.1player_hand_item_18861d380062f73200
ozcygtWe are now in the *Trade* phase, because your opponent chose the *Trade* phase bonus (denoted by *$*). In the Trade phase, someone discards a good and draws a certain number of cards. For blue/brown/green/yellow goods, you draw 2/3/4/5 cards respectively. If someone decides to Trade, a Consume phase always occurs afterwards. We will talk about Consume phases later.2phase_selected_461d3800631f2a00phase_selected_4 4
ozcygtOur opponent sold the good that was on the [red]Rebel[/red] Miners world, and drew 3 cards. Since we did not pick Trade, we cannot sell a good ourselves.1card_20261d38043a7c8600
ozcygtEasy does it! That's another round done. We skipped the rest of the *Consume* phase because no player had a Consume phase (IV) power on any of their cards.2goals61d38043ab4dd01
ozcygtFor the third round, let's try to play our [red]Rebel[/red] Base card. It's another military world, with a strength of 6. But we only have 4 Military, so how can we place it?3goals61d38043ab4dd01player_hand_item_227 1 milforceicon_84916982 1
ozcygtThe answer is New Military Tactics. In the third phase (Settle), we can discard this card from our tableau and temporarily gain +3 Military. Of course, we need to develop it first. 4player_hand_item_14261d38043ab4dd00player_hand_item_142 1
ozcygtThat's a plan! Develop New Military Tactics first, then use it to conquer [red]Rebel[/red] Base. Notice how the phases always occur in a particular order. That's what gives them their numbers on the top left of the screen. Let's Develop and Settle.5goals61d38043ab4dd01phase_icon_explore 4 phase_icon_develop 4 phase_icon_settle 4 phase_icon_consume 4 phase_icon_produce 4 phasechoicebtn_3 16 phasechoicebtn_4 16
ozcygtSince we picked Develop, we get the Develop phase bonus. The bonus is a discount of 1 card. Since New Military Tactics costs only 1 card, we get to place it for free. 1player_hand_item_14261d3815eae8bd00
ozcygtNow we can discard New Military Tactics to settle [red]Rebel[/red] Base! To do this, click New Military Tactics first, then [red]Rebel[/red] Base.1card_14261d381677059100player_hand_item_227 18 card_142 17
ozcygtDon't forget our Settle bonus: We get to draw a card after settling (or conquering) a world!1player_hand_item_19361d3816f9365c00
ozcygtOur opponent sold a card from Alpha Centauri by picking *Trade* again, but since there is still no Consume power on any tableau, we skip the rest of this phase. 1goals61d381996647b01
ozcygtWe are now in this round's Produce phase, which was picked by our opponent. Everyone's production worlds (ours included!) got replenished with a good. However, *windfall worlds do not normally receive a good during the Produce phase.*2goals61d381996b59901good_179 1 good_181 1 good_143 1 good_124 1
ozcygtAlpha Centauri, a windfall world, produced a good because of the *Produce phase bonus* of our opponent: If you pick Produce, you get to place a good on *one* of your windfall worlds.3card_16761d381996b59900
ozcygtHmmm... It's time for a new round, and we do not have any obviously good cards left. Let's try to *Trade* away our good on Malevolent Life Forms for 4 cards and see if we get anything interesting. We might as well settle Gem World while we are at it- its *phase power* gives us a card every time we produce a good on it, and that can come in handy!4card_21661d381996d79700player_hand_item_177 2 good_179 1
ozcygtWe've decided to *Settle* and *Trade*. Click "Choose" under *Settle* and *$* under *Consume*.5goals61d381996d79701phasechoicebtn_4 16 phasechoicebtn_5 16
ozcygtThe +5 +0 Explore bonus means "look at 5 more cards, but do not keep any extra cards". It is useful when you need a specific kind of card.1phase_selected_161d382081918f00phase_selected_1 4
ozcygtLet's choose New Survivalists, since it has a Consume (phase IV) power. It will let us convert 1 blue good into 1 card during the Consume phase. (Note how we drew 3 cards instead of 2- can you figure out which card improved our Explore action?)2explore_set_item_19061d3820819a9c00explore_set_item_190 16
ozcygtLet's settle New Survivalists instead of Gem World.1player_hand_item_19061d382486661700player_hand_item_190 16
ozcygtWhat a coincidence! We drew another Export Duties card. Some cards have multiple copies in the deck. However, you can only ever play one at a time, so this duplicate Export Duties is useless to us.1player_hand_item_14161d382ab6b7f200player_hand_item_141 1 card_140 1
ozcygtIt's time for us to Trade, this time. Notice that our opponent also chose to Trade this round, so we will both get to trade. 2goals61d382ab6d83e01phase_selected_4 4
ozcygtLet's sell our good on Malevolent Life Forms for 4 cards.3goodsell_17961d382ab6d83e00goodsell_179 16
ozcygtWhoa! We just drew a LOT of cards! Notice how we drew 5 cards instead of 4, thanks to the *Trade phase power* of Export Duties. You can hover your cursor over a card to see a detailed explanation of its properties and phase powers.1card_14061d382eeb84e000player_hand_item_148 1 player_hand_item_165 1 player_hand_item_220 1 player_hand_item_226 1 player_hand_item_162 1
ozcygtFinally, it's time for our very first proper *Consume* phase! In this phase, you use your Consume (phase IV) phase powers to convert goods into cards (in your hand) or *VP chips*. Our opponent's New Earth, for example, turns 1 good of any color into 1 VP chip and a card. Its bonuses are either doing a *Trade* phase beforehand (as we saw earlier), or *scoring double VP chips* from consuming goods. 2pagemaintitletext61d382eeb90ed00
ozcygtConsuming is *mandatory*, so long as you have the power(s) and good(s) to do so. We have a blue good on Former Penal Colony, and we have a way to consume 1 blue good on New Survivalists, so we have to use them. To do so, click Former Penal Colony's good, then click New Survivalists.3card_19061d382eeb90ed00good_139 17 card_190 18
ozcygtThat concludes our Consume phase (and thus the round)... but what's this? Oopsie! *You have to discard down to a maximum of 10 cards in your hand at the end of a round*, but we have 11 cards. We have to get rid of one. Let's get rid of Destroyed World.1pagemaintitletext61d3836c54ed600page-title 1 player_hand_item_188 16
ozcygtDo you notice something weird about two of the cards in your hand?1goals61d3839a0d02f01
ozcygtNew Economy and New Galactic Order, like *all 6-cost Developments*, do not give you a set amount of victory points! Instead, they score depending on certain criteria. There is also only *one copy* of each 6-cost development in the deck.2player_hand_item_16261d3839a0d02f00player_hand_item_161 1 player_hand_item_162 1
ozcygtNew Galactic Order, for example, gives us 1 VP for every Military strength we have at the end of the game! We are already at 4 Military (you can count from your tableau or check the upper right corner of the window), and we have three worlds in our hand that will give us even more military, so this is a great card for us! 3player_hand_item_16261d3839a0d02f00player_hand_item_165 1 player_hand_item_220 1 player_hand_item_226 1 player_hand_item_162 1
ozcygtInterstellar Bank seems like a great card, so let's also develop this one this round. Since we will develop New Galactic Order as well, we should develop twice.4player_hand_item_14861d3839a0d02f00
ozcygtClick "Choose" under *Develop* twice to Double Develop. 5goals61d3839a0d02f01phasechoicebtn_3 18
ozcygtOur opponent also chose Develop once, but that does *not* mean there will be three Develops! In this situation, two Develop phases will occur, but while you get the discount bonus for both of them, your opponent will only get a discount for the *first* one.1phase_selected_261d384d37db6c00
ozcygtNote also how our opponent chose to use the "double VP chips" bonus of the *Consume* phase!2phase_selected_461d384d37db6c00
ozcygtWe fulfilled our plans and placed Interstellar Bank and New Galactic Order, but our opponent wasn't twiddling their thumbs, either! They put down a very powerful development called Mining Guild. With their x2 Consume bonus, they will score *six* VPs this phase! They also get extra points for putting down Mining worlds. *gulp.*1card_13561d3854e780f400good_133 1 good_143 1 card_135 1
ozcygtOur opponent is now in a position to score MANY points VERY quickly! Remember, this is a race, so let's try to reach 12 cards in our tableau and finish the game quickly!1goals61d38562c7e8a01
ozcygtWe have two strong military worlds, so let's Double Settle this round.2player_hand_item_22061d38562c7e8a00phasechoicebtn_4 18 player_hand_item_220 1 player_hand_item_226 1
ozcygtNothing interesting in this Explore...1goals61d386747bdf801
ozcygtWe place our two Alien worlds, as we planned. The order does not matter here, since we already have enough Military for both.1goals61d386c3da1f501player_hand_item_220 16 player_hand_item_226 16
ozcygtWhew... That was a quick round, could you follow it all? After we settled our two worlds, our opponent produced and gave us some goods to use. Unfortunately, we have no way of using all those goods! 1goals61d3871ed26de01
ozcygtWe have a couple worlds that will net us a few points, so it's a good time to settle them and finish the game. Remember, the game ends when someone reaches 12 or more cards in their tableau!2player_hand_item_22361d3871ed26de00player_hand_item_209 1 player_hand_item_223 1
ozcygtLet's Double Settle to place our two Worlds.3goals61d3871ed26de01phasechoicebtn_4 18 player_hand_item_209 1 player_hand_item_223 1
ozcygtNote how it is possible to Trade and consume for double points in the same round! We have a clever opponent indeed... Similarly, you can pick both Explore bonuses in a round to draw 6 more cards and keep 2 cards instead of one! (The game calls it an "Explore +6 +1".)1phase_selected_461d3879a29c8900
ozcygtAlso note how our tableau has reached 13 cards! At the end of this round (when it is time to pick phases again), the game will be over.2tableau_panel_8491698261d3879a29c8900player_board_84916982 4
ozcygtCongratulations! You won! This concludes my tutorial for Race for the Galaxy. I hope you find it as enjoyable as I have. 1goals61d387c64a41c01player_board_inner_008000 4 player_board_91915659 5
ozcygt

Olet nyt valmis ensimmäiseen peliisi!


Pelaa Race for the Galaxy nyt!

Tule mukaan Board Game Arenaan pelaamaan 1 093 eri lautapeliä verkossa ystävien. Meitä on täällä 10 560 000 pelaajaa ympäri maailmaa :)



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Game results
Final situation
Buy this game

Game result

Recording game results + computing statistics in progress...

Statistics

Tutki
Kehitä
Asuta
Kuluta
Tuota

+1 +1+7 +2 +Yhdistä +5 +0+11 +1 +Yhdistä Pallo
Valitse-3
Valitse-3 +2
$$+3 / x2 x2x3
ValitseNosta 3 + 2 W
  x103
  x24
Ksenon torjunta : 0 / 28
 

Tutkimusmatkan tulos

Käteni

Voit poistaa kortteja nostaaksesi väliaikaisesti sotavoimiasi: Olen valmis
Export Duties
New Military Tactics
Former Penal Colony
Malevolent Life Forms

Minun tauluni

Napauta hyödykettä, sitten napauta korttia, jonka haluat kuluttavan tätä hyödykettä.
Voit kuluttaa hyödykkeitä tilapäisiksi sotavoimiksi Olen valmis
Käytä uhkapelimaailmaa : 1 2 3 4 5 6 7
New Sparta

Varastoitu Galaktisten jätekeräilijöiden alle

Minun suunniteltu pakka

Pallokäteni

Jäljellä olevia pallokortteja:
0
0

Alienpallo

Betapharticle's tableau

Alpha Centauri

Ksenon torjuntamittari


Tämänhetkinen aalto : 0 (2 kortteja jäljellä) Valtakuntien tappiot : 0 / 2

Tutki galaksia!


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84916982 cad Alpharticle 0 0


Race for the Galaxy

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

55
(en)
Rules
30
(en)
The Gathering Storm - Official
20
(en)
Rebel vs Imperium - Official
12
(en)
Alien Artifacts - Official
11
(en)
The Brink of War - Official
6
(en)
The Gathering Storm - Rio Grande
5
(en)
Xeno Invasion
63
(fr)
Règles
51
(ru)
Правила игры
21
(ja)
非常に詳しいルール説明です
21
(zh)
銀河競逐:中文規則(輕鬆學習線上玩)
13
(ja)
BGAルールwiki
13
(fr)
Tempête en formation
10
(es)
Reglas en castellano.
7
(hu)
Magyar szabály
7
(fr)
Au bord de l'abîme
6
(fr)
Rebelles contre Impérium
5
(de)
Spielanleitung mit Bildern
5
(fr)
Artefacts Aliens
4
(zh)
銀河競逐
4
(fr)
Invasion Xenos
3
(hr)
Pravila
3
(fr)
RFTG_FAQ_lerepairedesjeux.fr
3
(cs)
Pravidla CZ
3
(ja)
リファレンスシート和訳
2
(nl)
Nederlandse vertaling
1
(de)
Spielregel (original)
1
(pl)
Instrukcja
1
(pt)
Ludopedia - Regras
0
(es)
Reglas en español
0
(de)
Rebellen vs Imperium
0
(de)
Aufziehender Sturm
0
(zh-cn)
扩充集结风暴非官方中文规则书
0
(zh-cn)
扩充叛军 vs 帝国非官方中文规则书

See 27 more...

Game help:


Back to game

Ranking
Current Season
Current Season All-time

Reigning Champion
khrysalis
1.
ordinarymid
1
1881
2.
Marsux
2
1871
3.
Meowmeow
3
1866
4.
outlawpoet
4
1853
5.
guile
5
1840
6.
Bajigga Jam
6
1824
7.
DaedalusSandwich
7
1821
8.
lavic
8
1816
9.
FFBGbobo
9
1813
10.
FFBG
10
1812

  Display more...
Competitive modes and rankings have been disabled for this game (read more)

My achievements

Preferences

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6 cost development scoring display
Confirm explore

Game options

Game mode
Training mode
Game speed
No time limit • recommended with friends only
Expansion
Base game
Preset hands
On (all players)
Reuse draft
Off

publisher

Designer: Tom Lehmann

Artist: Claus Stephan & Martin Hoffmann

Developed by: Board Game Arena, Galehar (galehar)

Release 210625-2307


Ambient music for Race for the Galaxy

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

Alpharticle
1 •
139
--:--
Show cursor
4 0
2 1
0
0
0
0
0
0
undefined
Betapharticle
Betapharticle
0 •
0
--:--
Show cursor

Tämä on ensimmäinen pelini.
Kiitos avusta!

4 0
0 1
0
0
0
0
0
0
undefined
Resign
Abandon

Aloita opetusohjelma alusta?

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ozcygt:



Älä unohda selittää pelaajalle mikä toiminto tehdä tekstissä. Huomaa että seuraava toiminto uusinassa TÄYTYY olla pelaajan Visitor-624 tekemä.

Huomaa: voit napsauttaa mitä tahansa pelin elementtiä korostaaksesi sen kun tämä vaihe on käynnissä.

Saatavilla olevat merkinnät :
 *text in bold*
 [red]text in red[/red]
 [green]text in green[/green]
 [blue]text in blue[/blue]
 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

Opetellaan pelaamaan peliä Race for the Galaxy!

Tämä opetusohjelma on ALPHA:ssa: Tarkasta ja arvioi se.

Vinkkejä:

• Ruudulla olevien nappien sijaan voit painaa välilyöntiä siirtyäksesi opetuksessa eteenpäin.

• Voit käyttää    minimoidaksesi opetusohjelmien selitykset tarvittaessa.


Tämän opetusohjelman tekijä: ozcygt
Aseta hiiren kursori pelielementin päälle liittääksesi tämän kommentin:
Peruuta Tallenna Tallenna
Poista Muokkaa  1/90   Aloita