Carrick22FRHello and welcome to *Diam's* !
The object of the game is to make the most points by creating and securing collections of diamonds.1archivecontrol_editmode_centercomment63273b6abd21800
Carrick22FRDiamonds are assigned a value of 1 to 10 (top-left corner), each with a different color. To constitute a collection, you must have *3 or more* diamonds *of the same value*.
To score the points of a collection, it must be placed in [blue]your safe[/blue].2market_item_2963273b6abd21800market_item_29 1
Carrick22FRThe board is divided into 3 parts: [red]The market[/red]...3market63273b6abd21800
Carrick22FR...and your [blue]safe[/blue]. Each player has his own hand and safe, and only you can see yours.5mysafe63273b6abd21800
Carrick22FREach turn is composed of 4 parts : [red]Draw[/red] *->* [red]Secure/Play on the market[/red] *->* [red]Take from the market[/red] *->* [red]Discard excess cards[/red]. Securing cards will automatically end your turn.6archivecontrol_editmode_centercomment63273b6abd21800
Carrick22FRWhen you draw cards, you can either take [green]*one*[/green] and place it in your [green]hand[/green], or [red]*two*[/red] and place them both on the [red]market[/red].7maintitlebar_content63273b6abd21800action_accept 3 action_cancel 1
Carrick22FRHere we see that we have two 5's and a 6. We are close to getting a collection, let's draw two from the pile to the market.8hand_container63273b6abd21800action_cancel 16
Carrick22FRNow, in order to take from the market, you must first play a card. Taking cards from the market can be done in two ways :1myhand63273b85713a000myhand 3
Carrick22FR- You can play a card and take back *all cards of the same value as the one played* in your hand. For example, playing your 6 to take the other one from the market.2myhand_item_2863273b85713a000market_item_14 7 myhand_item_28 2
Carrick22FR- Or you can play a card and *take other cards which values add up to the one played*. For example, playing a 5 to capture the 1 and the 4 (1 + 4 = 5). Note that this way, [red]you don't get back the card played[/red]. There is no limit to how many cards you take with this approach.3myhand_item_2263273b85713a000market_item_16 8 market_item_25 8 myhand_item_22 3
Carrick22FRWe'd like to keep our 5's and capture the 6. So we can [green]play the 6[/green] from our hand to the [red]market[/red] and take all 6's from the market.5myhand_item_2863273b857169200action_market 18 myhand_item_28 17
Carrick22FR..and now, we take all 6's from the market back to our hand.1market_item_1463273b891c4cb00action_done 19 market_item_14 17 market_item_28 18
Carrick22FRAt this moment, if your hold more than *5* cards, you must [green]play excess diamonds[/green] on the market or [blue]discard special cards[/blue]. We will get to them later.
Here, our turn will simply end.1myhand63273b8ba0c9400
Carrick22FRHere, our opponent is making the move we discussed earlier with a 5, taking the 1 and the 4. See how the 5 will be left on the market.1market63273b924d0da00
Carrick22FRNow it's our turn again, and the market has now a 5 waiting for us. Let's take it using our other 5's.1market_item_2763273b942f3ec00market_item_27 8
Carrick22FRWe're almost here! We have a [blue]*collection*[/blue] of 5 that *we must secure*. Let's not waste any time when it's our turn again.1myhand63273b9d9d31700myhand_item_22 8 myhand_item_24 8 myhand_item_27 8
Carrick22FRCollections added must be of size *3 or more*, but you can always [green]expand them[/green] later during the round, making them *more valuable*. We will discuss this later.2archivecontrol_editmode_centercomment63273b9d9d31700
Carrick22FRHere, we will draw *one* card to our hand for later. Note that you can hold more than 5 cards during your turn, but always end it with 5 cards or less. 1myhand63273bab00c0200action_accept 16
Carrick22FRHey, it's a [blue]special card[/blue] ! This one can be played during your turn to [red]disrupt your opponent's collections[/red], or [green]make your life easier[/green]. But we must not stray away from our goal : *securing our first collection*. Let's do this.1myhand63273bad2846100action_secure 16 myhand_item_22 8 myhand_item_24 8 myhand_item_27 8 myhand_item_35 2
Carrick22FRWe can see that our opponent is forming a collection of 8's. Let's keep that in mind and skip forward.1market_item_2963273bbacbcd200market_item_29 6 market_item_11 6 market_item_9 6
Carrick22FRHere is an example of a [blue]special card[/blue] being used. Each special card has 2 powers : *Compulsory sale* and another random one. Check the tips under the game to see what each one does.1archiveCommentElementPointerTargetInner63273c813b9bd00myhand_item_35 8
Carrick22FRWe know our opponent has a collection of 8's, and we have an 8 : this card allows us to [red]steal a diamond from our opponent's safe[/red], and we can hope to make a collection of 8 this way.2myhand_item_3563273c813b9bd00
Carrick22FRWe can pick the *"safe drilling"* option...1action_drill63273c8581fef00
Carrick22FRAnd choose to steal an *8* from our opponent. If there are 3 or more players, you pick the one you steal from.1action_select_863273c89e064900
Carrick22FRHere it is ! And now, the two 8's in the opponent's safe are worthless since a collection is *3 or more cards* (our opponent had taken 3 8's from the market to form it).1myhand_item_2963273c9f8dbb900
Carrick22FROne very important rule : Each time you want to [blue]add something to your safe[/blue]...1archivecontrol_editmode_centercomment63273d488b5d000myhand_item_45 2 mysafe_item_22 7 mysafe_item_24 7 mysafe_item_27 7
Carrick22FRYou must [red]*always add a new collection of diamonds*[/red]. Thus to extend our collection of 5's, we can only *wait to form another collection* before adding all gems at once.
For example, we could add the 5 if we had a collection [green]in your hand[/green], adding all of them at the same time. You can [blue]*only expand existing collections in your safe*[/blue].2archivecontrol_editmode_centercomment63273d488b5d000myhand_item_45 8 mysafe 7
Carrick22FRBuried within the last cards is the [red]"Closing"[/red] card : when this card is drawn, all players must *play one final turn* and [red]*the round ends[/red]*.1market_item_5063273d57b242600market_item_50 1
Carrick22FRFor scoring, players count the value of each collection they secured, indicated on the bottom of the cards (value for 3 - value for 4 - value for 5 cards in the collection).2mysafe_item_2763273d57b242600mysafe_item_22 7 mysafe_item_24 7 mysafe_item_27 7
Carrick22FRTwo bonuses are given at the end of each round : *3 points* for whoever [green]holds the biggest sum of diamond's value in their hand[/green] (here, we have 16)...3myhand63273d57b242600
Carrick22FR...and *5 points* to whoever [blue]*secures*[/blue] the most *"very pure" diamonds*, marked with a [green]spyglass[/green] next to their value (we currently hold 4 of them).4mysafe_item_2463273d57b242600mysafe_item_24 3 mysafe_item_32 3 mysafe_item_52 3 mysafe_item_54 3
Carrick22FRThat's all you need to know for playing ! Thank you for taking the time to read my tutorial, and remember to always have fun !5archivecontrol_editmode_centercomment63273d57b242600
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Hello and welcome to Diam's !
The object of the game is to make the most points by creating and securing collections of diamonds.
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Tämän opetusohjelman tekijä: Carrick22FR0