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Opetusohjelma #1137
Move #2
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Previously on Hydroracers #322918053 ... ([Skip last moves replay])
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Poistu opetusohjelmasta
TheBoardBaker

Opetellaan pelaamaan peliä Hydroracers!

Vinkkejä:

• Ruudulla olevien nappien sijaan voit painaa välilyöntiä siirtyäksesi opetuksessa eteenpäin.

• Voit käyttää    minimoidaksesi opetusohjelmien selitykset tarvittaessa.


Tämän opetusohjelman tekijä: TheBoardBaker
0000
TheBoardBaker[blue]*Welcome to Hyrdoracers!*[/blue] [img]https://x.boardgamearena.net/data/tutorials/img6785ecdca3fc63.34748733.jpg[/img] From 1913 to 1931, the Schneider Trophy took place. 4 nations (England, Italy, France and the United States) competed with daring and technique in extremely dangerous speed races.1archivecontrol_editmode_centercomment638a14dd3beb200
TheBoardBaker*Hydroplanes is an alternation of development and racing phases.* For this base game, we just do the races. Each player takes a turn to play a card from their hand and move forward on the circuit. After 3 laps, the player who has accumulated the most victory points during the races wins the Schneider Trophy. 2archivecontrol_editmode_centercomment638a14dd3beb200
TheBoardBakerEach turn consists of 3 possible actions: *Play a Card*, *Throttle Back* (Pass), or *Bet*. [blue]*Play a Card*[/blue] Each card indicates the base speed of the plane. The played cards are placed on a personal discard pile, so that only the last one is visible. Each card can only be used *once* during the game. The hand is then refreshed with a new card until cards are depleted.3myhand638a14dd3beb200
TheBoardBakerWhen playing a card we need to keep [red]*Curve*[/red] and [red]*Overspeed*[/red] in mind. Each curve of the circuit is marked by a line and a number. When an aircraft crosses this virtual line, if its total speed (card + modifier) is greater than the indicated number, the aircraft is [red]*Overspeeding*[/red], and the pilot has taken a risk: he must draw a token from the *Danger* bag.5board638a14dd3beb200corner_1 1 corner_2 1 corner_3 1
TheBoardBakerWhen a token from the [red]*Danger*[/red] bag is drawn, there are two possibilitie: If the token is an ALERT (black), it was a warning without consequence and the token is discarded. If it is a DAMAGE token (yellow), the aircraft did not take the risk well and the token is added to the DAMAGE gauge on the COCKPIT. When a seaplane registers a 4th DAMAGE, it crashes and is placed last for the lap. 6danger_85669515638a14dd3beb200danger_85669515 1
TheBoardBaker[red]*DANGEROUS OVERTAKING*[/red] There can only be one seaplane per square. If a player ends his move on an occupied square, he continues to advance to the next free square. As a consequence of this *Dangerous Overtaking*, he draws a Danger token from the bag in the same way as for an *Overspeed* turn. 7archivecontrol_editmode_centercomment638a14dd3beb200
TheBoardBaker*THROTTLE BACK (Pass)* Your deck of Move cards will have to last long enough to complete the three successive laps. So sometimes it makes sense to save your strength and choose throttle back rather than play a card. Throttle Back (Pass) yields a move of *2 squares*, and you still apply the possible modifier (Resistance or Drafting), then discard a card from your hand by placing it under your deck.8archivecontrol_editmode_centercomment638a14dd3beb200
TheBoardBaker[blue]*BETTING*[/blue] Allows players to obtain winnings in the form of *Aircoins* and *bonus VPs*. We are betting on who is going to win the lap! We start with 10 coins. Once per lap a player can bet on the plane of their choice by clicking one of the 4 slots below. Each slot has a different risk and reward. The second slot from the top *costs* 10 coins, but *awards* 3 VP and 10 coins. 9bettingBoard638a14dd3beb200
TheBoardBaker[blue]*Pilots*[/blue] Each pilot has an added special ability. *Joseph Sadi-Lecointe* (France) Loves to lead. He does not suffer the -1 penalty when he is in the lead, whenever he plays a card of value 5+. *David d’Arcy Greig* (England) Follows turbulence unusually well and has a +1 drafting bonus, even when he is one square away from the opponent in front of him. 10pilote_85669515638a14dd3beb200pilote_85669515 1
TheBoardBaker*Mario de Bernardi* (Italy) Knows how to better exploit the phenomenon of drafting. He gets a +2 bonus (instead of +1) when he is immediately behind an opponent. Use the back of the Drafting chip with the +2 indication. *James Doolittle* (United States) An intellectual pilot, has 4 cards in his hand instead of 3, to better adapt to all situations.11pilote_85669515638a14dd3beb200
TheBoardBakerTwo final elements and we can get started! *Air Resistance* and *Drafting*. [blue]*Air Resistance*[/blue] Any aircraft that moves through the air experiences resistance that slows its movement. In this game, air resistance is simulated by *reducing by 1* the movement of the lead seaplane. Marked by the [red]red flag -1[/red] below. Follow planes are not affected.12board638a14dd3beb200
TheBoardBaker*Drafting* Taking advantage of the turbulence created by an aircraft immediately in front of it, less effort is required to fly. This phenomenon is simulated by *adding 1* to the movement of seaplanes that are, at the beginning of the turn, immediately behind another plane. Marked by the [green]draft +1[/green] below. This bonus is always applied.13board638a14dd3beb200
TheBoardBaker[blue]Now that you know the basics, we can finally start![/blue] Let's start by advancing our plane with our 6 card. The gate we're about to go through has a [red]speed limit of 8[/red]. Because of our lead the 6 gets effected by Air Resistance of [red]-1[/red], so our plane is going to advance 5 places. *Click the 6 card and then confirm.* We'll let our opponents play out. We'll walk through betting and scoring in our other turns.14myhand_item_10638a14dd3beb210myhand_item_10 17 corner_1 1
TheBoardBaker[blue]For the beginning of this turn we're going to bet![/blue] Looking at the game board, we're in the lead and we intend to keep it that way! So let's bet on ourselves to win. We feel confident, so let's bet all 10! *Click on the 10 here and then on our name above.*2bettingBoard638a15407c47d10bettingBoard 1
TheBoardBakerNow that we have bet we can also [blue]*Play a Card*[/blue]. We need to stay under 5 for speed to make the corner without risking [red]*Damage*[/red]. *Pick our 5 card and Confirm.*4myhand_item_8638a156041a7910myhand_item_8 17
TheBoardBaker[blue]Oops! We forgot to account for our draft benefit when we chose our 5.[/blue] The draft actually gave us an addition space. Which brought us to 6 spaces, resulting in us [red]*Overspeeding*[/red] the turn and needed to draw a *Danger* token, and it was a [red]*Damage*[/red]! We place the [red]red Danger[/red] token on our board. Our opponents will go now and finish out this lap.1j_85669515638a1566d5a9400danger_85669515 1
TheBoardBaker[blue]The end of the lap/round is triggered when the first plane reaches the finish line.[/blue] Our opponent finished in first place for the lap! He received 10 VP pts. They also bet on France to win 1st, which they did, so they got an additional 4 VPs. We came in 2nd, so we got 8 VP. Although, we lost our bet (since we didn't come in 1st) so we lost our Aircoins. 2bettingBoard638a157b1891f00plane_111114 1 plane_85669515 1
TheBoardBaker[red]*And that's it!*[/red] Play continues until 3 laps/rounds have been complete and then final scoring determines the winner of the Schneider Trophy with the most Victory Points. During live play you will see a score sheet displayed between each lap. *Thank you for joining this tutorial and enjoy your races!* Feel free to PM [blue]*TheBoardBaker*[/blue] with any feedback about this tutorial.3archivecontrol_editmode_centercomment638a157b1891f00
TheBoardBaker

Olet nyt valmis ensimmäiseen peliisi!


Pelaa Hydroracers nyt!

Tule mukaan Board Game Arenaan pelaamaan 1 101 eri lautapeliä verkossa ystävien. Meitä on täällä 10 562 000 pelaajaa ympäri maailmaa :)



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Hydroracers

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publisher

Designer: Emmanuel Albisser

Artist: Max Pinucci, François-Gilles Ricard

Developed by: firgon

Release 220923-0403


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Note: 3D is experimental

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