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Opetusohjelma #1238
Move #1
Progression 8%
It's your turn!
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Previously on Roll Into Town #365734212 ... ([Skip last moves replay])
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Poistu opetusohjelmasta
Nekonyancer

Opetellaan pelaamaan peliä Roll Into Town!

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Tämän opetusohjelman tekijä: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed0ea6c518.28515635.jpg[/img] You are the newly appointed mayor of a small town. It's your job to turn the town into a thriving hub of the region. Can you "roll into town" and make it a success? [green][tip] This tutorial is best viewed on a computer![/green]1archivecontrol_editmode_centercomment000
Nekonyancer*Roll Into Town* is - you guessed it - a *Roll-and-Write* game. Each round, several dice will be rolled. Each player can then use some of them to "discover" terrain features in their town. Players will have to gather resources from some of these features and use them to construct buildings. [green]After 12 rounds, whoever has the most points is the winner![/green]2die-2000
Nekonyancer[blue]Each round is divided into four phases:[/blue] 1. Discover Phase. 2. Construct Phase. 3. Gather Phase. 4. Upkeep Phase. Like many other Roll-and-Writes, all players can play through each round *simultaneously,* so these phases will naturally flow into each other. Let's start with the...3archivecontrol_editmode_centercomment000
Nekonyancer[red]*Discover Phase*[/red]---At the beginning of this phase, the [blue]*Discover Dice*[/blue] will be rolled. The Round Tracker on your inventory sheet shows how many dice will be rolled and used each round. Each white circle represents one round. [img]https://x.boardgamearena.net/data/tutorials/img6785ed0ecc8c41.87693806.jpg[/img] [green]This is Round 1, so 5 dice were rolled, and we can use 3 of them![/green]4die-2000die-0 2 die-1 2 die-2 2 die-3 2 die-4 2
NekonyancerAll the dice are *identical.* [blue]Each side corresponds to a different terrain feature:[/blue] 1. Farm. 2. Mountain. 3. Tree. 4. River. 5. Coast. 6. Wild. (Like a joker, not wilderness.)5die-2000
NekonyancerIt's important to gather resources in this game. There are three types of resources, which are produced by three kinds of terrain: [red]Farms --> Food.[/red] [blue]Mountains --> Stone.[/blue] [green]Trees --> Wood.[/green] Hmm... I think we'll start with *Wood.* We'd better get some trees.6rt-town-hall-ref001
Nekonyancer*1.* Select the indicated die. *2.* Select trees (3). *3.* Place the trees in the top-left corner of your town. *4.* Click on the Checkmark button. Your screen should now look like this: [img]https://x.boardgamearena.net/data/tutorials/img6785ed0eeec092.34926919.jpg[/img] If it does, continue to the next box!7rt-town-hall-ref001die-3 16
NekonyancerRemember, we can choose 3 dice this round. *1.* Select the last wild die. Place more trees (3) next to the first ones! *2.* Select the Farm (1). Place it under the first group of trees! Your screen should look like this now: [img]https://x.boardgamearena.net/data/tutorials/img6785ed0f1e0791.27986781.jpg[/img] [blue]If it does, click on "Done" at the top![/blue]8rt-town-hall-ref001
NekonyancerAlright, that's it for the Discover Phase! Next is the... [red]*Construct Phase*[/red]---In this phase, players can spend food, stone, and wood to construct buildings. You should be able to see five different kinds of buildings. If you click on [red]*this arrow,*[/red] you'll see five more.9rt-town-hall-ref001rt-buildings-right 1
Nekonyancer[green]We already prepared a forest, so let's construct a woodcutter now![/green] *1.* Click on the Woodcutter. *2.* Place it two spaces under our second group of trees. *3.* Click on "Pay 1 wood" at the top! Continue to the next box.10rt-town-hall-ref001
NekonyancerYour board should look like this now. [img]https://x.boardgamearena.net/data/tutorials/img6785ed0f404cc6.19898847.jpg[/img] If it doesn't, use the "undo" button to fix it!11rt-town-hall-ref001
NekonyancerI know I haven't explained how the trees or woodcutter work yet. [green]Don't worry. You'll see in a second.[/green] We don't need to construct anything else, so *click on "Done" at the top!*12rt-town-hall-ref001
Nekonyancer[red]*Gather Phase*[/red]---Terrain features and buildings will provide resources during this phase! Each [blue]*farm*[/blue] automatically produces 1 food, as you can see. *Click on "Continue" at the top, then continue to the next text box.*13rt-cell-92143487-1-0000rt-anim-cell-0-1 2
NekonyancerThe round will check for each sort of resource-producing feature or structure. We don't have any harbours, so *just continue again...*14rt-done-button000
NekonyancerWe don't have any mines either. *Continue...*15rt-done-button000
NekonyancerNow it's time for our [red]*woodcutter!*[/red] When activated, the woodcutter chops down *all* trees orthogonally or diagonally adjacent to it, providing 1 wood for each. There aren't any trees next to the woodcutter, but don't worry. We planned for this. *Just continue for now...*16rt-done-button000rt-cell-92143487-1-2 1
NekonyancerNow we're in the [red]*Upkeep Phase!*[/red]---There are only [blue]2 things[/blue] that happen in this phase. First, all collections of at least two adjacent tree spaces (called [green]forests[/green]) can expand by one space for every two tree spaces in the forest.17rt-town-hall-ref000
NekonyancerLet's do it! *1.* Select the tree space in the second column. *2.* Expand to the south, next to the woodcutter. It should look like this: [img]https://x.boardgamearena.net/data/tutorials/img6785ed0f6d3d71.50041991.jpg[/img] If it does, *click on "Done."* Then continue to the next text box.18rt-town-hall-ref001
NekonyancerThere's only one thing left to do - [red]End our turn.[/red] When we do, we'll cross off one round on the Round tracker. *Click on [red]"End Turn (cannot undo)!"[/red]*19rt-confirm-button010
Nekonyancer[blue]*Okay, Round 2 started!*[/blue] We have a farm for food and a growing forest for wood. Let's discover some mountains so we can start mining *stone.*1rt-town-hall-ref6434a5e4ad2f701
Nekonyancer*1.* Select [red]*this die.*[/red] *2.* Place the mountain in the bottom-left corner of your town. Continue when you are ready.2rt-town-hall-ref6434a5e4ad2f700die-1 1
NekonyancerIt would be great to get multiple mountains, but there's only one available. Let's use our [red]*Town Hall.*[/red] As this graphic shows, the Town Hall lets you change a die by +1/-1, but you cannot change a die to a 6 (wild). [img]https://x.boardgamearena.net/data/tutorials/img6785ed0f8c1109.64303768.jpg[/img] Also, this can only be done once per die, and 3 times in the whole game.3rt-town-hall-ref6434a5e4ad2f700
Nekonyancer*1.* Click on your [red]*Town Hall.*[/red] *2.* Change [blue]*this die*[/blue] to a 2 (mountain). *3.* Use that die to build a second mountain one space up and to the right of your first mountain. Hmm, we can use one more die this round. Let's start another forest. *4.* Use [green]*this die*[/green] to place trees three spaces under your farm.4rt-town-hall-ref6434a5e4ad2f701die-2 2 die-3 3 rt-cell-92143487-0-4 8 rt-cell-92143487-1-6 7 rt-town-hall-map 6
NekonyancerIt should look like this: [img]https://x.boardgamearena.net/data/tutorials/img6785ed0fb678d3.03431106.jpg[/img] If it does, click on *"Done"* and continue to the next text box. 5rt-town-hall-ref6434a5e4ad2f701
NekonyancerOur mountains won't do any good unless we have a *mine.* Mines generate 1 stone every turn for each mountain adjacent to them. *Place a mine [red]above the first mountain and next to the second.[/red] Pay 1 wood.* Finally, click on "Done." 6rt-town-hall-ref6434a5e4ad2f701rt-cell-92143487-0-6 1
NekonyancerTime to gather resources again. First we'll get one food from our farm... *Click on Continue at the top!*7rt-town-hall-ref6434a5e4ad2f701
NekonyancerWe still don't have any harbours. *Continue again.*8rt-town-hall-ref6434a5e4ad2f701
Nekonyancer*2 stone* from our mine! *Continue again.*9rt-town-hall-ref6434a5e4ad2f701
NekonyancerNow we have the option of using our woodcutter. If we use it, the adjacent space will be cleared, giving us *1 wood.*10rt-town-hall-ref6434a5e4ad2f700
Nekonyancer*1.* Click on your [red]*Woodcutter.*[/red] *2.* Click on the checkmark button to clear the trees above it! *3.* Click on "Done" at the top. *4.* Continue to the next text box.11rt-town-hall-ref6434a5e4ad2f701rt-cell-92143487-1-2 6
NekonyancerIt's time for the Upkeep Phase again. *1.* Make our forest grow into the space we just cleared! *2.* Click on Done. *3.* Click on [red]*End Turn.*[/red]12rt-town-hall-ref6434a5e4ad2f711
NekonyancerYou're doing great! There's just one more thing I want to show you: [blue]*coasts.*[/blue] There are *three variations* of coast spaces, and you can choose whichever ones you like each time you use discover a coast.1rt-town-hall-ref6434a6737a42900
NekonyancerEach coast space is worth one point at the end of the game. If two sides of a blank space are touching water, it also becomes a coast space. I'll show you what I mean. *1.* Select the indicated die. *2.* Select the middle configuration. *3.* Place the space [blue]*here.*[/blue] Don't forget the checkmark button! *4.* Continue to the next box.2rt-town-hall-ref6434a6737a42901die-1 16 rt-cell-92143487-2-0 7
NekonyancerTwo more dice to use... *1.* Use [blue]*this die*[/blue] to place another coast [blue]*here.*[/blue] Use the same configuration as the last space! *2.* Use [green]*this die*[/green] to place a third coast tile [green]*here.*[/green] Use the same configuration, but rotate it so water side faces *north!* Continue to the next box.3rt-town-hall-ref6434a6737a42900die-2 2 die-3 3 rt-cell-92143487-2-1 7 rt-cell-92143487-3-2 8
NekonyancerIf you did it right. Two more spaces should have magically filled in with water! [img]https://x.boardgamearena.net/data/tutorials/img6785ed0fda74a9.43522689.jpg[/img] Again, this happened because two sides of [red]*this space*[/red] were touching water. This caused a chain reaction, transforming the space above it!4rt-town-hall-ref6434a6737a42901rt-cell-92143487-3-1 6
Nekonyancer*Alright, I think you've seen enough!* I'll just breeze through a couple more things. There's one side of the dice we haven't explored - [blue]*rivers.*[/blue] Each river tile is worth 1 point, but the score is *doubled* if the river starts on one side of your town and exits through the opposite side. You can only score one river.5archivecontrol_editmode_centercomment6434a6737a42900
NekonyancerEventually, you'll want to start using your resources to build houses, taverns, and lighthouses, all of which give you victory points. You can also build a *Fountain* or a *Market* to get powerful extra abilities. All these buildings have descriptions attached to them, so you should be able to learn more about them on your own. [green]After 12 rounds, whoever has the most points is the winner![/green]6archivecontrol_editmode_centercomment6434a6737a42900
Nekonyancer[blue]*Thank you for playing through this tutorial for Roll Into Town!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *GTSchemer* for bringing this game to BGA! Have fun! :D7archivecontrol_editmode_centercomment6434a6737a42900
Nekonyancer

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Pelaa Roll Into Town nyt!

Tule mukaan Board Game Arenaan pelaamaan 1 102 eri lautapeliä verkossa ystävien. Meitä on täällä 10 562 000 pelaajaa ympäri maailmaa :)



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Nekonyancer

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Roll Into Town

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publisher

Designer: Chris Heaney

Artist: Chris Heaney

Developed by: GTSchemer

Release 230316-1521


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Tämä on ensimmäinen pelini, joten aikani on kaksinkertaistettu
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Nekonyancer:



Älä unohda selittää pelaajalle mikä toiminto tehdä tekstissä. Huomaa että seuraava toiminto uusinassa TÄYTYY olla pelaajan Visitor-248 tekemä.

Huomaa: voit napsauttaa mitä tahansa pelin elementtiä korostaaksesi sen kun tämä vaihe on käynnissä.

Saatavilla olevat merkinnät :
 *text in bold*
 [red]text in red[/red]
 [green]text in green[/green]
 [blue]text in blue[/blue]
 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

Opetellaan pelaamaan peliä Roll Into Town!

Vinkkejä:

• Ruudulla olevien nappien sijaan voit painaa välilyöntiä siirtyäksesi opetuksessa eteenpäin.

• Voit käyttää    minimoidaksesi opetusohjelmien selitykset tarvittaessa.


Tämän opetusohjelman tekijä: Nekonyancer
Aseta hiiren kursori pelielementin päälle liittääksesi tämän kommentin:
Peruuta Tallenna Tallenna
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