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Opetusohjelma #1240
Move #1
Progression 16%
It's your turn!
I would like to think a little, thank you
Previously on Zefiria #366186246 ... ([Skip last moves replay])
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Edistyneet toisto-ominaisuudet
Siirry siirtoon...
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Poistu opetusohjelmasta
Nekonyancer

Opetellaan pelaamaan peliä Zefiria!

Tämä opetusohjelma on ALPHA:ssa: Tarkasta ja arvioi se.

Vinkkejä:

• Ruudulla olevien nappien sijaan voit painaa välilyöntiä siirtyäksesi opetuksessa eteenpäin.

• Voit käyttää    minimoidaksesi opetusohjelmien selitykset tarvittaessa.


Tämän opetusohjelman tekijä: Nekonyancer
0000
Nekonyancer[img]https://snipboard.io/0ypabi.jpg[/img] The great cloud city of *Zephiria* has just suffered an unprecedented catastrophe! All the floating islands are now in disarray! It's up to you and your fellow Wind Spirits to put the city back together! [green][tip] This tutorial is best viewed on a computer![/green]1archivecontrol_editmode_centercomment000
NekonyancerIn *Zephiria,* players will use actions to move their wind spirit around the city and swap tiles. [green]Your goal is to arrange the 25 tiles in ascending order from the top-left to the bottom-right![/green]2archivecontrol_editmode_centercomment000zef8 1
NekonyancerThe first thing we have to do is choose a [blue]*Wind Spirit.*[/blue] Each one has unique attributes, which you can read if you hover over them. *Select Borea!*1spirit164367774400e410spirit1 7 spirit2 7 spirit3 7 spirit4 7 spirit5 7
NekonyancerAlright, all the players have selected their spirits. Since this is a *cooperative* game, you can choose who goes first. *Vote for [red]nekonekoneko3[/red] at the top!* (That's actually yourself. Don't ask why it doesn't show your own name. It's complicated.)1archivecontrol_editmode_centercomment643677bf171a910
NekonyancerOur partner agreed with us, so we're now the first player! Now we have to choose a *corner tile* as our starting location. *Click here!*1zef21643677c483ff210zef21 16
NekonyancerThis is a *2-player game,* so our partner has to place their spirit in the [red]*opposite corner.*[/red] In *3/4* player games, the players can choose which corners they start in.1zef56436781a0d71e00zef5 6
NekonyancerNow we're ready to really start the game! On your turn, you get *5/4/4* action points if you're in a *2/3/4* player game. [blue]This tutorial was made with a 2 player game, so we have 5 action points.[/blue]1archivecontrol_editmode_centercomment643678245e0d200
Nekonyancer[blue]These action points can be used to...[/blue] *Fly:* move your Wind Spirit. *Breeze:* Swap a tile with another tile. That's it! Simple, right?2archivecontrol_editmode_centercomment643678245e0d200
NekonyancerThe specifics of the fly and breeze actions vary from spirit to spirit. I'll mostly focus our spirit, [blue]*Borea.*[/blue] [blue]Borea can use the Fly action to move to...[/blue] - An orthogonally adjacent (up/down/left/right) tile. - Any tile that is the same color as her current location. Either way, it will consume exactly 1 action point.3archivecontrol_editmode_centercomment643678245e0d200
NekonyancerLet's try it! *1.* Click on "Move the Wind Spirit" at the top! *2.* Click on the tile in the middle of the 5x5 grid!4archivecontrol_editmode_centercomment643678245e0d210flyButton 17 zef13 18
NekonyancerExcellent! Again, we were only able to fly like this because the two tiles are [red]*the same color.*[/red]1meeple16436787d0756300zef13 6 zef21 6
NekonyancerNext, let's use a *Breeze* action, which will swap two tiles! [blue]*Borea*[/blue] can only swap a tile if it shares an *icon* with her current location.2archivecontrol_editmode_centercomment6436787d0756300
NekonyancerIf you hover over this tile, you'll see that it has a *sun* icon! That means Borea can choose any *sun* tile and swap it with any other tile.3zef136436787d0756300
Nekonyancer[blue]*Here's one such sun tile! *[/blue] If you hover over it, you'll see that its number is *1.* Do you know where this tile is supposed to go?4zef236436787d0756300zef23 7
NekonyancerAs [green]*this chart*[/green] shows, it should go in the *top-left corner!* Oof, that's really far away though. When you swap tiles, each space of movement costs one action point. [green]Well, at least we can get the 1 tile most of the way there.[/green]5order6436787d0756300order 8
NekonyancerSo... we should swap this tile with another one four orthogonal spaces away... *but which one?* Study the board and [green]*the chart*[/green] for a minute. Continue when you're ready.6zef236436787d0756300order 8
Nekonyancer23 is the perfect tile to swap with! *1.* Click on "Swap Isles." *2.* Select the [red]*1 tile.*[/red] *3.* Swap it with the [blue]*23 tile!*[/blue]7archivecontrol_editmode_centercomment6436787d0756310zef11 7 zef23 6
Nekonyancer*Great!* It was swapped four spaces away, taking up four action points. Did that seem too easy? Well, it won't always be. [blue]You have to make sure you and your fellow wind spirits are out of the way![/blue]1archivecontrol_editmode_centercomment6436788c36cf700
NekonyancerThis is what I mean: - Tiles with spirits on them cannot be swapped. - When tiles are swapped, they cannot fly over other spirits. Thus, if our partner wanted to swap [red]*these two tiles,*[/red] they would have to fly [blue]*around us,*[/blue] traveling four spaces instead of two!2archivecontrol_editmode_centercomment6436788c36cf700zef8 6 zef13 7 zef18 6
NekonyancerAlright, we're out of action points, so let's end our turn. *Click on "Pass" at the top!*3archivecontrol_editmode_centercomment6436788c36cf710
Nekonyancer[red]Alright! Now it's our partner's turn.[/red] We don't have to watch it though. After all the Wind Spirits have taken a turn, one *gem* will be removed from [blue]*this tile.*[/blue] It's basically a timer, showing how many rounds you have left! When the last gem is removed, the game immediately ends, and the score is evaluated.1timeline6436789a6a8c600timeline 7
Nekonyancer[blue]Everyone scores:[/blue] > *1 point* for each tile in the correct position. > *Minus 1 point* for each tile that is in the wrong position but in the correct row. > *Minus 2 points* for each tile that is not in the correct row. [green]Can you get a perfect score of 25 points?[/green]2archivecontrol_editmode_centercomment6436789a6a8c600
Nekonyancer[blue]What's that you say? The game is too easy?[/blue] Well then, I suggest you try [red]*Storm Mode.*[/red] In Storm Mode, blizzards and tornadoes will randomly swap two tiles on the board at the beginning of each round. Whenever a tile is maneuvered into the correct position, it is *anchored* in place.3archivecontrol_editmode_centercomment6436789a6a8c600
NekonyancerThere are four important facts about *anchored* tiles: - They cannot be swapped by spirits or storms. - When other tiles are swapped, they cannot fly OVER anchored tiles. - Spirits cannot end their turns on anchored tiles. - When a tile is anchored, a [red]*red gem*[/red] appears on it.4archivecontrol_editmode_centercomment6436789a6a8c600
NekonyancerSpirits can spend an action to pick up a [red]red gem[/red] from anywhere on the board. [green]Each gem can be spent to grant the active player 1 extra action![/green] At the end of the game, each unused gem grants 1 extra point.5archivecontrol_editmode_centercomment6436789a6a8c600
Nekonyancer[blue]*Thank you for playing through this tutorial for Zefiria!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *n_e_s_s_u_n_o* for bringing this game to BGA! Have fun! :D6archivecontrol_editmode_centercomment6436789a6a8c600
Nekonyancer

Olet nyt valmis ensimmäiseen peliisi!


Pelaa Zefiria nyt!

Tule mukaan Board Game Arenaan pelaamaan 1 114 eri lautapeliä verkossa ystävien. Meitä on täällä 10 581 000 pelaajaa ympäri maailmaa :)



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Zefiria

How to play?
Competition
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Complete rules:

0
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Zefiria Rules
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Zefiria Rules Publisher Site
0
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Zefiria Regolamento
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Turn-based • 2 moves per day (+12h00 per turn (maximum 36h00))
Play Mode
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Strategy Meeting
Start of the game and request
Meeting Max Time
2 Minutes
Automatic End Game when Isles Ordered
No

publisher

Designer: Simona Greco, Marco Rava

Artist: Elisa Di Virgilio

Developed by: n_e_s_s_u_n_o

Release 230408-1641


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Note: 3D is experimental

-Sinä-
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Nekonyancer
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Tämä on ensimmäinen pelini, joten aikani on kaksinkertaistettu
Kiitos avusta!

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Nekonyancer:



Älä unohda selittää pelaajalle mikä toiminto tehdä tekstissä. Huomaa että seuraava toiminto uusinassa TÄYTYY olla pelaajan Visitor-923 tekemä.

Huomaa: voit napsauttaa mitä tahansa pelin elementtiä korostaaksesi sen kun tämä vaihe on käynnissä.

Saatavilla olevat merkinnät :
 *text in bold*
 [red]text in red[/red]
 [green]text in green[/green]
 [blue]text in blue[/blue]
 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

Opetellaan pelaamaan peliä Zefiria!

Tämä opetusohjelma on ALPHA:ssa: Tarkasta ja arvioi se.

Vinkkejä:

• Ruudulla olevien nappien sijaan voit painaa välilyöntiä siirtyäksesi opetuksessa eteenpäin.

• Voit käyttää    minimoidaksesi opetusohjelmien selitykset tarvittaessa.


Tämän opetusohjelman tekijä: Nekonyancer
Aseta hiiren kursori pelielementin päälle liittääksesi tämän kommentin:
Peruuta Tallenna Tallenna
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