tamesizeya*Talon* is a tactical game of space fleet combat between the [blue]Terran Confederation[/blue] and the invading [red]Talonthincanthanadu (Talon) Empire. [/red]
Each player takes on the role of one faction to battle against the opposing side.
Defeating all of your opponent's ships to win the game.
[green][tip] In this tutorial and a solo game, you will play both side to practice this game.[/green]3archivecontrol_editmode_centercomment64db52863100800
tamesizeyaDuring the game, you can *freely drag* the map's position, and [blue]*use the bar*[/blue] to change maps scale.
[green]Also, you can *click on the ship* to zoom in, *click on the map* to zoom out.[/green] 5archivecontrol_editmode_centercomment64db52863100800TALONcontrols 2
tamesizeyaFirst, we have to learn our ship:
[img]https://x.boardgamearena.net/data/tutorials/img6847e69aab1c26.08047847.jpg[/img] Ships with a [red]red background belong to the *Talon* side[/red].
[img]https://x.boardgamearena.net/data/tutorials/img6847e69ab98eb0.78316194.jpg[/img] Ships with a [blue]blue background belong to the *Terran* side.[/blue]6archivecontrol_editmode_centercomment64db52863100800
tamesizeya[img]https://x.boardgamearena.net/data/tutorials/img6847e69ad080a1.48152106.jpg[/img]
A. Ship class and name
[red]B. Shields[/red]
[green]C. Weapons Group[/green]
[blue]D. Ship's power[/blue]
[blue]E. Ship's speed[/blue]
[blue]F. Ship's turn radius[/blue]
G. Hull Box
We will get more detail later.8archivecontrol_editmode_centercomment64db52863100800
tamesizeyaTalon is played in *several rounds.*
A Round is composed of 6 *Impulses Phase* [blue](A through F)[/blue] plus the *Power Phase.*
You can see there are [red]many numbers[/red] next to every Impulses Phase.9TALONimpulse_A64db52863100800TALONimpulse_A_4 1 TALONimpulse_A_5 1 TALONimpulse_A_6 1 TALONimpulse_B_3 1 TALONimpulse_B_5 1 TALONimpulse_B_6 1 TALONimpulse_C_2 1 TALONimpulse_C_4 1 TALONimpulse_C_5 1 TALONimpulse_C_6 1 TALONimpulse_D_3 1 TALONimpulse_D_4 1 TALONimpulse_D_5 1 TALONimpulse_D_6 1 TALONimpulse_E_6 1 TALONimpulse_F_1 1 TALONimpulse_F_2 1 TALONimpulse_F_3 1 TALONimpulse_F_4 1 TALONimpulse_F_5 1 TALONimpulse_F_6 1
tamesizeyaIf your ship's *power* value is matching the numbers in the box, then this ship [red]*receives AP* (Available Power) in that impulse.[/red]
If your ship's *speed* value is matching the numbers in the box, then this ship [blue]*must move* in that impulse.[/blue]10TALONimpulse_A64db52863100800
tamesizeya[img]https://x.boardgamearena.net/data/tutorials/img6847e699d5f017.08543457.jpg[/img]
*For example:* This ship's [red]power is 1[/red], [blue]speed is 2.[/blue]
That means this ship only [red]receive AP in Impulse F[/red], and [blue]only move in Impulse C and F.[/blue]11TALONimpulse_A64db52863100800TALONimpulse_C_2 2 TALONimpulse_F_1 1 TALONimpulse_F_2 2
tamesizeya*This marker* is used for [red]tracking current Impulse and the initiative player.[/red]
Every Impulse is divided into the following steps:
[red]1. Initiative player use AP for each of his ships.
2. Initiative player *must* move all of his ships.
3. Initiative player *may* fire any/all ships.[/red]
[blue]4. Second player use AP for each of his ships.
5. Second player *must* move all of his ships.
6. Second player *may* fire any/all ships.[/blue]12TALONimpulse_E64db52863100800TALONimpulse_E_IP 1 TALONimpulse_E_SP 2
tamesizeyaNow, it is *Impulse E*, [red]Talon[/red] is the initiative player.
Because [red]CA Sacrifice's[/red] power and speed are not both 6.
So *it won't receive AP and move in this Impulse.*
[blue]But they can fire![/blue]13TALON_marker_264db52863100800TALONimpulse_E_IP 1
tamesizeya[img]https://x.boardgamearena.net/data/tutorials/img6847e69af02736.55621130.jpg[/img]
All of a ship's weapons are combined into [blue]one to three Weapon Groups.[/blue]
All of the weapons in a weapon group share the same [red]charge bar [/red]and [green]firing arcs.[/green]
Individual weapons within a weapon group may select different targets, as long as the targets are within that group’s firing arc.14archivecontrol_editmode_centercomment64db52863100800
tamesizeyaThe weapon group *may only* be fired if the bar is [red]*fully charged.*[/red]
Once the Weapon fires, *the charge bar is completely erased*—[green]even if only one weapon in the group fires.[/green]16archivecontrol_editmode_centercomment64db52863100800
tamesizeya*Example for Firing Arc:*
[img]https://x.boardgamearena.net/data/tutorials/img6847e69b0a5175.52146541.jpg[/img]
You can also scroll down the screen to see this example on the player aid.17archivecontrol_editmode_centercomment64db52863100800
tamesizeyaNow we can use [red]CA Sacrifice's[/red] left-side weapon to fire.
1. Click on [red]*CA Sacrifice.*[/red]
2. Click [blue]the weapon on the bottom row.[/blue]
[green](Or you can just click the weapon on the ship directly.)[/green]
[img]https://x.boardgamearena.net/data/tutorials/img6847e69b189bc5.57515795.jpg[/img]18archivecontrol_editmode_centercomment64db52863100810
tamesizeyaNow you can see the [red]*red zone*[/red] is this weapon's fire arc, but we still have to count the range.
If you hover on any hex, you can see there is a *line begin from the ship.*
[red]When this line crosses the boundary of a hex, the range +1.[/red]
[green][tip] You can confirm the range by calculating the number of red dots.[/green]1TALON_ship__Sacrifice64db556b89d0b00
tamesizeya*For example:*
[img]https://x.boardgamearena.net/data/tutorials/img6847e69a2f7ee7.56546096.jpg[/img]
[red]This line have *3* red dots, so the range is *3*.[/red]2archivecontrol_editmode_centercomment64db556b89d0b00
tamesizeyaFire is resolved by *rolling a die* and consulting the appropriate *weapon chart* on the Player Aid.
Whether a shot hits and [red]*how much damage*[/red] is dealt depends upon the result at a [blue]*given range.*[/blue]3TALONaids164db556b89d0b00TALONcurrentImpulse 10 TALONcurrentInitiative 10
tamesizeya*For example:*
[img]https://x.boardgamearena.net/data/tutorials/img6847e69b2b1402.35554891.jpg[/img]
We are using Disruptor right now, the range is *3.*
[blue]If we roll 1 or 2, it miss.[/blue]
[red]If we roll 3 to 6, it hit and deal 2 damage.[/red]4archivecontrol_editmode_centercomment64db556b89d0b00
tamesizeya*Let's try it!*
Click on [blue]Terran's CA Patton[/blue] to start our first shot!5TALON_ship__Patton64db556b89d0b10
tamesizeya*Nice shot!*
But [red]CA Sacrifice's [/red]left-side weapon have [blue]2 squares[/blue], that means it can fire *twice*.
[red]*Fire again!*[/red]1TALON_ship__Patton64db55aa887e810
tamesizeyaGreat! we successfully deal [red]*total 4 damage.*[/red]
[green][tip] You can see this form the game log.[/green]1TALON_ship__Patton64db55be542c200
tamesizeya[img]https://x.boardgamearena.net/data/tutorials/img6847e69b3a9b15.92264437.jpg[/img]
One point of Damage destroys one [green]*Shield*[/green] or [red]*Hull box.*[/red]
Damage is normally applied to [green]*the appropriate Shield facing*[/green] first. 2archivecontrol_editmode_centercomment64db55be542c200
tamesizeya[img]https://x.boardgamearena.net/data/tutorials/img6847e69a8d4b30.56982250.jpg[/img]
When all of the Shield boxes are destroyed on a given Shield Arc, that shield arc is considered *“down”* [red]and additional damage taken on that Arc is marked off on the Hull boxes.[/red]3archivecontrol_editmode_centercomment64db55be542c200
tamesizeyaNow, it's [blue]Terran's turn[/blue] to fire.
Use [blue]*CA Sacrifice*'s[/blue] left-side weapon!1TALON_ship__Patton64db649aef3ce10
tamesizeya[blue]Terran's color is blue,[/blue] but it doesn't difference.
[red]Target CA Sacrifice![/red]1TALON_ship__Sacrifice64db64ac94d8110
tamesizeyaMiss... :/
Maybe we should get closer.1TALON_ship__Patton64db64c352bfc00
tamesizeya*Impulses Phase F* begin! [red]*CA Sacrifice*[/red] receives AP.
Let's see what they can do:
1. Click on [red]*CA Sacrifice*[/red] to zoom in.
2. Continue to next comment.2archivecontrol_editmode_centercomment64db64c353e7600
tamesizeyaSpending AP---When a ship have AP, you may use it to do *only one* thing:
[img]https://x.boardgamearena.net/data/tutorials/img6847e699f3d650.45039699.jpg[/img]
[red]- Change/Defend Initiative[/red]
[blue]- Enable a Side Slip[/blue]
[green]- Reinforce a Shield Arc[/green]
- Active Charging
- Other action (not exist in this example)3archivecontrol_editmode_centercomment64db64c353e7600
tamesizeya[red]!!! Spending AP is *not mandatory*, but it won't carry over to the next phase if you don't use it. [/red]4archivecontrol_editmode_centercomment64db64c353e7600
tamesizeyaSpending AP : Change/Defend the Initiative---[red]Change the Initiative :[/red][img]https://x.boardgamearena.net/data/tutorials/img6847e69b477122.02439715.jpg[/img]
Place a Change Initiative marker on the ship.
[blue]Defend the Initiative :[/blue][img]https://x.boardgamearena.net/data/tutorials/img6847e69b57feb2.77338607.jpg[/img]
Place a Defend Initiative marker on the ship
At the end of an Impulse, if Change Initiative markers on ships are *more* than Defend Initiative markers *(regardless of either side)*, then the Initiative marker is *flipped.*
These markers will be removed regardless of the result.6archivecontrol_editmode_centercomment64db64c353e7600
tamesizeya[blue]*Let's try Change Initiative:*[/blue]
1. Click on [red]*CA Sacrifice.*[/red]
2. Click on *[green]"Change Initiative"*[/green] action.8archivecontrol_editmode_centercomment64db64c353e7610TALONchange 18
tamesizeyaNow, there is a Change Initiative marker on the ship.
If there are *no more* Defend Initiative markers *on other ships*, then [red]Talon will become second player after this Impulse Phase.[/red]1TALON_ship__Sacrifice64dc13a7d2e5e00
tamesizeyaMoving---After *all* ships have used up their AP, it's moving phase.
Click on [red]CA Sacrifice[/red] then you can see 3 destination to move:
- Turn left.
- Go Straight.
- Turn right.
[blue]Every ships can move only 1 hex.[/blue]
[red]!!! When a ship can move according the Impulse chart, it MUST move![/red]2archivecontrol_editmode_centercomment64dc13e8ab96800
tamesizeyaLet's try to get close to the enemy!
1. Click on [red]*CA Sacrifice.*[/red]
2. Click on [red]the space to the right[/red] to make it turn left:
[img]https://x.boardgamearena.net/data/tutorials/img6847e69adfd897.52861557.jpg[/img]
3. Click *"Done"* at the top.
[red]!!! *This will cause an error in the tutorial later on. Therefore, just click on "Continue" instead, I will do it for you.*[/red]4archivecontrol_editmode_centercomment64dc13e8ab96800
tamesizeyaGreat! Note that there is a [green]*Turn Radius marker*[/green] on the ship :
[img]https://x.boardgamearena.net/data/tutorials/img6847e69a3f8218.53453123.jpg[/img]
Ships with this marker indicate they have just made a turn and [red]cannot turn again for a while.[/red]
[green]The value on the marker is 1[/green], indicating that this ship needs to move one more time before it can make a turn.2archivecontrol_editmode_centercomment64dc16e7e717500
tamesizeya[img]https://x.boardgamearena.net/data/tutorials/img6847e69a4d7617.68961769.jpg[/img]
When placing markers, the value is determined by the ship's [blue]*current Turn Radius.*[/blue]
[green][tip] A ship with a Turn Radius of 0 could turn every time it moves.[/green]3archivecontrol_editmode_centercomment64dc16e7e717500
tamesizeya[img]https://x.boardgamearena.net/data/tutorials/img6847e69a6061c3.05456240.jpg[/img]
*Note:* In the preference settings, there is an option to display the marker on ship or in the destination, but during large battles, it may be more convenient to place the marker directly on the ship performing the turn to prevent board clutter.4archivecontrol_editmode_centercomment64dc16e7e717500
tamesizeyaAfter *all ships* have completed their movement, it time to fire again!
[red]*CA Sacrifice*[/red] still have a weapon with fully charged.
[red]*Click on the right-side weapon*[/red]5TALON_ship__Sacrifice64dc16e7e717510
tamesizeyamiss... :/
Although we miss once, we also inflicted a [red]*Critical damage*[/red] on the enemy!1archivecontrol_editmode_centercomment64dc18001965400
tamesizeyaCritical Damage---When a [img]https://x.boardgamearena.net/data/tutorials/img6847e69b6541c3.86388835.png[/img] in the Hull Box is marked off. The ship's owner *must* roll two 6-sided dice and apply the result *immediately.*
You can see this from the game log, [red]the result is *8*: Power Relay Damage[/red]3archivecontrol_editmode_centercomment64dc18001965400
tamesizeyaCritical Damage : repair---Some Critical Damage can be repaired [red]if the Critical Damage marker has the *Repairable Damage icon*:[/red] [img]https://x.boardgamearena.net/data/tutorials/img6847e69be6aa67.19986357.jpg[/img]
Repairs may be attempted [blue]*at the end of every Turn.*[/blue]
To attempt repair, roll a 6-sided die.
[red]*If the result is a 6,*[/red] the Critical Damage has been *repaired and the counter is removed.*4archivecontrol_editmode_centercomment64dc18001965400
tamesizeya[green] You can check the detail of Critical Damage on the player aid.[/green]5TALONaids264dc18001965400
tamesizeya[blue]Terran's turn.[/blue]
Click on [blue]*CA Patton*.[/blue]
You will see a new action: [red]*Power Through a Turn*[/red]
[img]https://x.boardgamearena.net/data/tutorials/img6847e69a9b42e1.53055490.jpg[/img]9archivecontrol_editmode_centercomment64dc18001ba6700TALONptt 1
tamesizeyaSpending AP : Power Through a Turn---When you use it, [red]the Turn Radius marker on this ship is *reduced by 1.*[/red]
In this case, it will reduce to 0, [blue]allow CA Patton make a turn during this movement.[/blue]10archivecontrol_editmode_centercomment64dc18001ba6700
tamesizeya*Let's try it!*
1. Click on [blue]*CA Patton.*[/blue]
2. Click on [red]*"Power Through a Turn"*[/red] action.2archivecontrol_editmode_centercomment64dc191b2feed10TALONptt 18
tamesizeyaGood! Now the marker is disappear, we can make a turn!
1. Click on [blue]*CA Patton.*[/blue]
2. Move it to the left, in front of [red]*CA Sacrifice.*[/red]
3. Click *"Done"* at the top.
[red]!!! *This will cause errors in the tutorial later on. Therefore, just click on "Continue" instead, I will do it for you.*[/red]2archivecontrol_editmode_centercomment64dc6e1f7657900
tamesizeya*End of a Impulse Phase:* [red]There are more Change Initiative markers[/red] than Defend Initiative markers, so starting in the next Impulse Phase, [blue]Terran become the initiative player.[/blue]1TALONcurrentInitiative64dc6e3a61d9c00TALONcurrentInitiative 1
tamesizeyaTHE POWER PHASE---*After Impulse F ends* but before the next Impulse A begins, there is a [red]Power Phase.[/red]
[red]*Start from the initiative player:*[/red]
*1. Charge Weapons*
*2. Adjust Power Curve*2TALONimpulse_A_IP64dc6e3a6351001
tamesizeyaTHE POWER PHASE : Charge Weapons---*Every ship* may charge one Red Box on *every* Charge Bar it has.
[blue]If no Red Box needs to charge, charge yellow box instead.[/blue]
[red]!!! This is the only time during the game to charge a Red Box.[/red]3archivecontrol_editmode_centercomment64dc6e3a6351000
tamesizeya[img]https://x.boardgamearena.net/data/tutorials/img6847e69a0f5304.52265481.jpg[/img]
As you can see, all red box on [blue]*CA Patton*[/blue] is filled.4archivecontrol_editmode_centercomment64dc6e3a6351000
tamesizeyaTHE POWER PHASE : Adjust Power Curve---[red]Player may adjust every Ship's Power Curve *up* or *down* by 1 step.[/red]
[img]https://x.boardgamearena.net/data/tutorials/img6847e69a217ae6.59212675.jpg[/img]
Click on [blue]*CA Patton*[/blue], you will see these options.5archivecontrol_editmode_centercomment64dc6e3a6351000
tamesizeyaEvery ship have different *Power Curve*, you can check it on the player aid.
[img]https://x.boardgamearena.net/data/tutorials/img6847e69b74a643.42526674.jpg[/img]
[green][tip] In general, as a ship increases Speed, the ship's Turn Radius will increase and the Power will decrease.[/green]7archivecontrol_editmode_centercomment64dc6e3a6351000
tamesizeyaYou might want to ask:
*"Why do I see options (1,2,1) and (0,3,2)?"*
*"Shouldn't it be (4,2,1),(3,3,2) and (2,4,2)?"*
That is because this ship [red]have hull damage.[/red]
When a ship has damage, the modifier in the Hull Boxes [red]may reduce the amount of Power.[/red]
[green][tip] A ship cannot choose a Speed that would cause it to have negative Power.[/green]8archivecontrol_editmode_centercomment64dc6e3a6351000
tamesizeya[blue]*CA Patton*[/blue] have [img]https://x.boardgamearena.net/data/tutorials/img6847e69a6d0168.85357329.jpg[/img], and the critiacl damage reduce power by 1. So, a total reduction of 3 is needed.
[red]!!! At the end of the Power Phase, if a ship has a modified Power *less than 0* because of the Power modifiers caused by damage and critical effects, then *the ship breaks apart and explodes.*[/red]9archivecontrol_editmode_centercomment64dc6e3a6351000
tamesizeyaAdjust to 0 power is not a good idea, This will make this ship only able to move for the entire round!
[red]*Let's choose (1,2,1)!*[/red]
1. Click on [blue]*CA Patton.*[/blue]
2. Adjust Power Curve to *(1,2,1)*.
3. Click *"Done"* at the top.
[red]!!! *This will cause errors in the tutorial later on. therefore, just click on "Continue" instead, I will do it for you.*[/red]
11archivecontrol_editmode_centercomment64dc6e3a6351000
tamesizeya[red]Time for Talon to adjust Ship's Power curve.[/red]
1. Click on [red]*CA Sacrifice.*[/red]
2. Adjust Power Curve to *(4,2,1)*.
3. Click *"Done"* at the top.
[red]!!! *This will cause errors in the tutorial later on. therefore, just click on "Continue" instead, I will do it for you.*[/red]2archivecontrol_editmode_centercomment64dc7a4769caa00
tamesizeyaNew round start, [blue]Terran is the initiative player.[/blue]
The [red]numbers in Impulse A are 4, 5 and 6.[/red]
But [blue]CA Patton[/blue] only have *power 1*.
*Can they do anything?*1TALONimpulse_A64dc7a672588f00TALONimpulse_A_4 1 TALONimpulse_A_5 1 TALONimpulse_A_6 1
tamesizeyaThe answer is ... *Yes!*
Some Terran's ship have *Batteries* on it.[img]https://x.boardgamearena.net/data/tutorials/img6847e69b834472.44669333.png[/img]
Batteries can only be used to *provide an AP* in an Impulse that the ship [red]does not normally receive an AP per the Impulse Chart.[/red]3TALONimpulse_A64dc7a672588f00
tamesizeya1. Click on [blue]*CA Patton.*[/blue]
2. Click the [red]*battery*[/red] to use it.4archivecontrol_editmode_centercomment64dc7a672588f10TALONbattery 18
tamesizeyaWhen used, *erase* the Battery.
[green][tip] You can use AP to charge battery, *make it can be used again!*[/green]1TALON_ship__Patton64dc7a953d07f00
tamesizeya*But We are not doing that right now.*
Our weapon is almost fully charged.
[blue]*Let's Active Charging!*[/blue]2archivecontrol_editmode_centercomment64dc7a953d07f00
tamesizeyaSpending AP : Active Charging---Charge [red]only one Yellow Box[/red] on this ship.
A Yellow box may be charged even if there are un-charged Red boxes.3archivecontrol_editmode_centercomment64dc7a953d07f00
tamesizeya1. Click on [blue]*CA Patton.*[/blue]
2. Click [red]the yellow box in the left-side weapon.[/red]4archivecontrol_editmode_centercomment64dc7a953d07f10
tamesizeya[red]*Ready to fire!*[/red]1TALON_ship__Patton64dc7ab3ae18f00
tamesizeya[red]Talon's turn.[/red]
[red]*CA Sacrifice*'s[/red] forward shield is down
[blue]If attacked again, it will destroy the Hull box.[/blue]
However, shields *cannot be repaired*
The only way to prevent damage is using [blue]"Reinforce a Shield Arc"[/blue] to add a temporary shield.3archivecontrol_editmode_centercomment64dc7ab83383700
tamesizeyaSpending AP : Reinforce a Shield Arc---*Place a Shield Reinforce marker on any shield arc.*
This marker acts as *one extra shield box.*
Each shield arc can have [red]*at most one reinforcement.*[/red]
One ship can have [blue]*at most 2 total*[/blue] reinforcements in the same time.
Shield Reinforce markers [green]*expire one Round*[/green] after they are placed.4archivecontrol_editmode_centercomment64dc7ab83383700
tamesizeya1. Click on [red]*CA Sacrifice.*[/red]
2. Click on the forward shields.
[blue]There will be a shield with the symbol "A" on it.[/blue]
[img]https://x.boardgamearena.net/data/tutorials/img6847e69a7dd9b8.80139733.jpg[/img]
This indicates that this shield will persist [red]until the next *Impulse A phase*.[/red]5archivecontrol_editmode_centercomment64dc7ab83383710
tamesizeyaSimilar to batteries, Talon also has unique abilities: *Afterburners.* [img]https://x.boardgamearena.net/data/tutorials/img6847e69b8fed64.75611885.jpg[/img]
On any Impulse in which *a ship is not scheduled to move*, [blue]Afterburners may be used to allow the ship to move following the normal rules.[/blue]
[red]!!! Unlike Batteries, afterburners cannot be replenished after using it. [/red]1archivecontrol_editmode_centercomment64dc7b29eb47f00
tamesizeya[blue]Let's use afterburners to move this turn.[/blue]
[red]!!! *This will cause errors in the tutorial later on. Therefore, just click on "Continue" instead, I will do it for you.*[/red]
But it still have a *Turn Radius marker* on the ship, so it can only go straight... [red]into the same hex!?[/red]2archivecontrol_editmode_centercomment64dc7b29eb47f00
tamesizeyaCollisions---If a ship moves into the same hex as [red]another ship of its race[/red] both ships take *3 Damage* on the shield facing the other ship.
[green]Ships of different races may pass through each other freely without damage.[/green]
*So...It's fine right now.*2archivecontrol_editmode_centercomment64dc7b3f39c7400
tamesizeyaSpending AP : Enable a Side Slip---This is the last action I want to show you - [blue]*Enable a Side Slip*[/blue]
After you use it, there will be a [red]*Side Slip marker*[/red] on this ship [img]https://x.boardgamearena.net/data/tutorials/img6847e69b9d2327.94963719.jpg[/img]
1. Click on [red]*CA Sacrifice.*[/red]
2. Click on [blue]*"Enable a Side Slip"*[/blue] action.1archivecontrol_editmode_centercomment64dc7b4c2bfc310TALONsideSlip 18
tamesizeya[img]https://x.boardgamearena.net/data/tutorials/img6847e69bac5d02.37734770.jpg[/img]
During the moving phase, *if the ship have a Side Slip Markers*, it can move to left or right hex [blue]without changing facing.[/blue]
[red]Whether the player uses it or not, the marker is removed.[/red]
[green][tip] Side slip can be done even if the ship has a Turn Radius marker.[/green]1archivecontrol_editmode_centercomment64dc7f3502f3d00
tamesizeya*Let's try it!*
1. Click on [red]*CA Sacrifice.*[/red]
2. Click [blue]*"Slide Slip"*[/blue] at the top
(or you can just click on CA Sacrifice again)
3. Move to the left side.
4. Click "*Done"*at the top.
[img]https://x.boardgamearena.net/data/tutorials/img6847e69bd80947.21153493.jpg[/img]
[red]!!! *This will cause errors in the tutorial later on. Therefore, just click on "Continue" instead, I will do it for you.*[/red]2archivecontrol_editmode_centercomment64dc7f3502f3d00
tamesizeya[blue]OK, I think you have learned enough for your first game.[/blue]
The game will keep playing *until* a side becomes the only side with ships remaining on the map.
[red]That side wins the battle.[/red] (Last Ship Standing)1archivecontrol_editmode_centercomment64dc7f51947d500
tamesizeya[blue]But there still something I have to mention...[/blue]2archivecontrol_editmode_centercomment64dc7f51947d500
tamesizeyaExplosion Damage---When the last Hull Box is destroyed, *the ship is immediately destroyed.*
Each ship in the same hex with the destroyed ship takes damage [red]equal to the ship’s Explosion Rating plus one[/red]
[img]https://x.boardgamearena.net/data/tutorials/img6847e69bbad565.14775353.jpg[/img]
[green]The Explosion Rating of a ship can be found on the Player Aid Card.[/green]
Roll one die for *each* Shield Arc.
The highest result is the side that takes damage.
In the event of a tie, reroll among the tied Shield Arcs.
[red]Each ship in all adjacent hexes takes damage on the facing Shield Arc *equal to the destroyed ship’s Explosion Rating.*[/red]3archivecontrol_editmode_centercomment64dc7f51947d500
tamesizeyaScenarios and Setup---When creating a game in the lobby, there are many scenarios can be choose.
[green]Most of the scenarios allow players to setup the ships' initial position.[/green]
[blue]There also have special rule or additional victory conditions for different scenarios.[/blue]5archivecontrol_editmode_centercomment64dc7f51947d500
tamesizeyaYou can click on this [blue]alien icon[/blue] to check the [red]Mission briefing[/red] during the game.6TALONbriefing64dc7f51947d500TALONbriefing 2
tamesizeyaScenarios : Custom Scenarios---When using [red]*"Talon 1000"*[/red] as the scenario, you can customize the game and [red]freely choose battle types that have appeared in other scenarios.[/red]
[green][tip] If you need using ship points during setup, check the list in Talon 1000 rule book.[/green]
[img]https://x.boardgamearena.net/data/tutorials/img6847e69bc8a388.39947878.jpg[/img]7archivecontrol_editmode_centercomment64dc7f51947d500
tamesizeyaAdvanced rules---Some advanced rules won't be used in Scenario 1, such as *special weapon, special unit, Terrain, etc...*
[green]If you are deeply interested in this game, you might consider read these rules yourself.[/green]
(Start from Rulebook p.10 and the Play book)
Or just play a solo game to practice :D8archivecontrol_editmode_centercomment64dc7f51947d500
tamesizeya[blue]Thank you for playing this tutorial, you are ready for a new battle.[/blue]
[red]A big thank to *Lunalol* for bringing this game to BGA![/red]
*Good luck and have fun!*9archivecontrol_editmode_centercomment64dc7f51947d500