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Opetusohjelma #1574
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It's your turn!
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Previously on Ynaros Fallin #498772405 ... ([Skip last moves replay])
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Nekonyancer

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Tämän opetusohjelman tekijä: Nekonyancer
0000
Nekonyancer[img]https://snipboard.io/UNzp2M.jpg[/img] The world-shattering game of Shaman-on-Shaman dueling! Navigate through wild Lands and harness their power to increase your magical might. Meet the other Shaman and prove your mastery. Do you have what it takes to become the wisest Shaman the Land has ever seen? [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerIn Ynaros Fallin, your goal is to collect the most [red]*experience*[/red] by the end of the game or deplete your opponent's *Vital Crystals.* To do this, you'll need to collect resources and use them in combat against your opponent. You can also conquer magic lands to gain their unique bonuses! [green]Good luck, Shaman![/green]2maintitlebar_content000xp_markerTU 1 xp_markerTD 1
NekonyancerThe yellow guy at the top with holes in their mask is our *Shaman.* Each player's shaman starts in their *Hearth.* Our opponent, the blue player, has a Shaman and Hearth at the other end of the board.3gameboard_character_92143487_1_img000
NekonyancerEach Hearth has two nearby slots for *Magic Lands,* but those slots are empty right now. [img]https://snipboard.io/YLKnsS.jpg[/img] 4gameboard_character_92143487_1_img000
NekonyancerAt the beginning of the game, we must draft stacks of Magic Lands and place them in the empty slots. There will always be four stacks - one for each space - with 3 lands in each stack. The top Land is flipped face-up. You'll see what they do later. [blue]Our opponent will choose a stack first.[/blue]5maintitlebar_content000drafting 6
NekonyancerThey picked a stack and placed it near their own Hearth. The top tile was then flipped face-down again. Now it's our turn. *Select the middle of the three remaining stacks. Place it to the right of our hearth, on the slot that this box isn't covering.*1maintitlebar_content661878212e23610
Nekonyancer*Take the last stack and place it in the last open slot.*1mysticsourceI_955661878338120a10
Nekonyancer[blue]Okay, now we're ready to start![/blue] Since our opponent drafted the first stack of tiles, we can take the first real turn of the game. Each player's turn is divided into 3 phases: • *Deeds* (take 2 main actions). • *Fate* (trigger effects if we moved to certain spaces). • *Cantrips* (optional actions).1maintitlebar_content66187843a331200
Nekonyancer[blue]*Phase 1: Deeds*[/blue]---We can take two actions during this phase. They can be used in any of the following ways: • *DRAW* shadow cards. • *PLAY* shadow cards. • *MOVE* characters. • *CONTROL* (use a Magic Crystal).2maintitlebar_content66187843a331200
Nekonyancer[green]Let's start with the MOVE action.[/green] The number of spaces you can move is determined by the number on your [red]*Shadow die,*[/red] which always starts the game at *5.* These spaces can be split up among any number of your characters.3shadowdice_p9214348766187843a331200shadowdice_p92143487 1
Nekonyancer[green]Let's give it a try![/green] *1.* Click on *"MOVE"* at the top. *2.* Select our *Shaman* (the character with holes in his mask). *3.* Move it to *this space.* [img]https://snipboard.io/2AgYBX.jpg[/img] *4.* Continue to the next step.4player_name_9214348766187843a331200
NekonyancerThat took up 4 of our movement, but we still have 1 more. We can spend it on our *Follower.* Unlike Shamans, which always start in the [red]*Hearth,*[/red] followers start four spaces back, in the [green]*Hut.* [/green] [img]https://snipboard.io/Xnx9sh.jpg[/img]5gameboard_character_92143487_2_img66187843a331200
NekonyancerNext, select our *Follower*. Move *him/her* one space along the path toward our Hearth.6gameboard_character_92143487_2_img66187843a331210
Nekonyancer[green]Excellent! That was one complete movement action.[/green] Note that the number on our [red]*Shadow die*[/red] went down to *4.* It decreases by 1 every time we use a *MOVE* action, down to a minimum of *2!*1shadowdice_p9214348766187873222db00shadowdice_p92143487 1
NekonyancerNow I'll tell you about the space our Shaman moved to. It's a [red]*Mystical Source.*[/red] Each Source starts the game with a *Magic Crystal on it.* When we stopped on the Source, we picked up the Crystal!2mysticsourceI_95166187873222db00mysticsourceI_951 1
NekonyancerThe crystal was moved onto our [red]*personal board.*[/red] You may have to scroll down to see it. As you can see, we have slots for *6* crystals on it. You can also see the crystal in our [blue]*player information panel,*[/blue] in the top-right corner.3personal_9214348766187873222db00personal_92143487 1 overall_player_board_92143487 2
NekonyancerThere are four different kinds of Crystals: [img]https://snipboard.io/UfnkyG.jpg[/img] *Vital, Mana, Thunderbolt,* and *Lava* (from left to right). Each kind will let us unleash different powerful effects. [green]I'll show you later![/green]4crystal_92143487_166187873222db00crystal_92143487_1 1 crystal_11941354_1 2
NekonyancerFor our second action, let's use the *DRAW* action to draw 5 Shadow Cards. Each player started the game with 5 cards in their hand, as you can see [blue]here.[/blue] Shadow Cards can be used to increase the value of our [red]*Shadow Die*[/red] or fight against the enemy Shaman in *combat.*5ShadowCard_Active_p9214348766187873222db00shadowdice_p92143487 1 ShadowCard_p92143487 2
Nekonyancer*Click on [blue]"DRAW"[/blue] at the top!*6button_Draw66187873222db10button_Draw 2
Nekonyancer*Good!* We now have *ten* cards in our hand, which is the maximum number. If we gain even more cards somehow, we'll have to discard cards until we have a *10* again.1ShadowCard_Active_p9214348766187879ea18000
NekonyancerOkay, we took 2 actions, so that's the end of the Deeds Phase! [blue]*Phase 2: Fate*[/blue]---In this phase, if we moved onto certain spaces, we *must* trigger some special actions: • *ACTIVATE* (if on a Mystical Source). • *CONQUER* (if on a Magic Land). • *FIGHT* (if sharing a space with an enemy character).2player_name_9214348766187879ea18000
NekonyancerIn this case, we ended the Deeds phase with a Shaman on a Mystical Source, so we must *ACTIVATE* it! When a player activates a source, they'll discover some Magic Lands, flipping them face up.3mysticsourceI_95166187879ea18000
NekonyancerEach Magic Land has 1-4 lit circles on the back. [img]https://snipboard.io/nIKtvW.jpg[/img] We are obligated to discover (flip) as many lands as we can, but the total of those lit circles must not exceed the value of our [red]*Shadow Die.*[/red]4shadowdice_p9214348766187879ea18000shadowdice_p92143487 1
NekonyancerRight now, our [red]*Die*[/red] is at a value of *4.* *1.* Click on *"ACTIVATE."* *2.* Click on the Magic Land *near* our Shaman. *3.* Click on the Magic Land *south* of our Shaman.5shadowdice_p9214348766187879ea18010mainboard_hex_141 1 shadowdice_p92143487 1
NekonyancerOkay, those two lands were flipped face-up! Our characters aren't on any other notable spaces, so that's the end of the Fate phase. [blue]*Phase 3: Cantrips*[/blue]---In this phase, we can perform two optional actions: • *FOCUS* Magic Crystals to get experience. • *HARNESS* a Volcano Land.1shadowdice_p9214348766187880592fd00
NekonyancerI think we should save our Magic Crystal for now, so I don't think we should *FOCUS.* These are the [red]Volcano Lands...[/red] [img]https://snipboard.io/9HTfhv.jpg[/img] ... and we don't have any characters on them, so *HARNESS* isn't an option. [green]More on Volcano lands later.[/green] I guess we'll just pass. *Click on "Done" at the top.*2player_name_9214348766187880592fd10button_Done 16
Nekonyancer[blue]Great, we finished our first turn![/blue] To summarize, we took two actions in the Deeds phase (MOVE and DRAW). Since we moved onto a Mystical Source, we ACTIVATED it in the Fate phase. We didn't do anything in the Cantrips phase. [blue]Now it's our opponent's turn![/blue]1player_name_9214348766187883bcc3200
NekonyancerBefore they take their turn, let's learn more about the *Magic Lands* we discovered. You've probably already noticed that they come in three colors: Orange (*Reef* Lands), Green (*Forest* Lands), and Red (*Volcano* Lands).2player_name_9214348766187883bcc3200
NekonyancerEach land has a CONQUER requirement and an effect. Orange *Reef* Lands grant players a constant but weak effect for the entirety of the game. Green *Forest* Lands, once conquered, can be triggered for an instant, powerful effect. [green][tip] You can hover over any Magic Land to read the details![/green] Now then, let's see what our opponent does...3player_name_9214348766187883bcc3200
NekonyancerWith their first action, they MOVED their Shaman onto the discovered Reef Land, right next to the Mystical Source.1mysticsourceI_1516618789cce57a00
NekonyancerWith their second action, they PLAYED Shadow Cards to increase the value of their [red]*Shadow Die*[/red] to 7! [red]Having one's Shadow Die at 7 is this particular Magic Land's requirement![/red]1mysticsourceI_151661878a88ccc100shadowdice_p11941354 1
NekonyancerSince they have a character on a Magic Land and they meet the Land's requirement, they must *CONQUER* it during the Fate phase.2mysticsourceI_151661878a88ccc100personal_11941354 6
Nekonyancer[blue]Four things happened when they CONQUERED it.[/blue] First, the Land moved onto their [green]*Personal Board.*[/green] Scroll down, if you can't see it. Second, they gained a Magic Crystal of the same color as the Land they conquered.1player_name_92143487661878ab6bc4600personal_11941354 8
NekonyancerAs you can see, each player's Personal Board has room for *six* Magic Lands. [green][tip] One way to win Ynaros Fallin is to CONQUER 6 Lands before your opponent can![/green]2personal_11941354661878ab6bc4600personal_11941354 8
NekonyancerThird, the character that CONQUERED the Magic Land moved back to its home. Since they used a *Shaman,* it moved back to their *Hearth.* If they had used a Follower, it would have moved to their Hut.3gameboard_character_11941354_1_img661878ab6bc4600
NekonyancerFourth, our opponent's [red]*Shadow Die*[/red] was reduced to its minimum value: 2! Magic Lands that require the player's Shadow Die to be at a certain value always have this effect once conquered.4shadowdice_p11941354661878ab6bc4600shadowdice_p11941354 1
Nekonyancer[blue]Okay, now it's our turn again![/blue] Our opponent had a great first turn. Let's catch up by CONQUERING our own Magic Land! The one near our Shaman requires the player to have their die at *6 or more.*1mysticsourceI_951661878b2b2b4200
NekonyancerTo increase the value of our Die, we need the *PLAY* action. It will allow is to play any number of Shadow Cards from our hand. Each one we play will increase the value of our Die by *1.*2ShadowCard_Active_p92143487661878b2b2b4200
NekonyancerAs you can see, Shadow Cards come in [red]3 different colors:[/red] • *Blue* (our opponent's color). • *Orange* (our color). • *Blue/Orange* (both).3ShadowCard_Active_p92143487661878b2b2b4200ShadowCard_Active_p92143487 1
NekonyancerCards that match a player's color are more useful in combat, so we should use cards of our Opponent's color for this. *1.* Click on *PLAY* at the top. *2.* Click on the *Blue* card *3* times. *3.* Click on *Done!*4ShadowCard_Active_p92143487661878b2b2b4210
Nekonyancer[red]Good! Our Die is now at 7![/red] That's the maximum value! That satisfies the Magic Land's requirement. What else do we need to do to CONQUER it?1shadowdice_p92143487661879ee0ad0800shadowdice_p92143487 1
NekonyancerWe need to move a character onto it! *1.* Click on *MOVE* *2.* Select our *Follower.* *3.* Move the Follower onto the *Magic Land,* like this: [img]https://snipboard.io/5M6LDt.jpg[/img] *4.* Move our Shaman one space down-right.2player_name_92143487661879ee0ad0810
NekonyancerThat's it for our Deeds Phase! Next is the Fate Phase! We have a character on a Magic Land, and we satisfy the requirement, so we must CONQUER it! *Click on "CONQUER" at the top!*1mysticsourceI_951661879fa558ed10button_Conquer 16
Nekonyancer*Excellent work!* The Magic Land moved onto our [green]*Personal Board.*[/green] It will help us out when we FIGHT our opponent's Shaman. We also gained an orange Reef Crystal (matching the Magic Land's color). Our follower, unfortunately, moved back to our Hut.1personal_9214348766187a0321f3200personal_92143487 8
NekonyancerWe moved on to the *Cantrips* phase, and just like before, I want to save our crystals for more exciting things than just FOCUSING. *Click on "Done" to end our turn.*2player_name_9214348766187a0321f3210button_Done 16
Nekonyancer*Turn 3!* Let's do something exciting. First, let's move onto the nearby [red]Volcano Land.[/red] Whenever you do, you immediately pick up a Lava crystal! *1.* Click on *MOVE.* *2.* Move our *Shaman* onto the Volcano Land. *3.* Move our *Follower* one step.1player_name_9214348766187a28d6f5610
Nekonyancer[red]Good! Now we have two lava crystals![/red] If our Shaman stays there, we'll be able to HARNESS the Volcano in the Cantrips Phase. The Volcano won't go onto our Personal Board the way other Magic Lands do, but we'll still get to trigger its effect.2player_board_9214348766187a394f58a00shadowdice_p92143487 1
NekonyancerThis particular Volcano allows a player to take another Lava Crystal and roll their Shadow Die, getting a new random value. That's excellent for us, since our die is currently at its minimum value (2). [blue]But I have something else in mind...[/blue]3shadowdice_p9214348766187a394f58a00
NekonyancerOne of our characters and one of our opponent's are currently in each other's *Line of Sight,* which means there's a *straight line* between them. [img]https://snipboard.io/I2Wnle.jpg[/img] In this situation, we can use a CONTROL action, exhausting a Magic Crystal to trigger an effect.4player_name_9214348766187a394f58a00
Nekonyancer[blue]Each color does something different:[/blue] *Lava:* Add the value of your opponent's Shadow Die to your own Die. Then MOVE with the combined value. [img]https://snipboard.io/LNHSO6.jpg[/img]5cMCLava_p9214348766187a394f58a00
Nekonyancer*Mana:* Trigger the effect of one of your opponent's Mana lands, even if they have already triggered it. [img]https://snipboard.io/8aKVjD.jpg[/img]6cMCMana_p9214348766187a394f58a00
Nekonyancer*Reef:* Roll a Battle Die and decrease the magic energy of your opponent, weakening them for the next battle! [img]https://snipboard.io/HDBsKA.jpg[/img] [red]You'll see how battles work very soon![/red]7cMCThunder_p9214348766187a394f58a00
Nekonyancer*Vital:* These crystals are *wild.* It can trigger the effect of any other kind of crystal.8cMCVital_p9214348766187a394f58a00
NekonyancerIn this case, I think we should use a Lava crystal. Again it will let us MOVE a number of spaces equal to our die plus our opponent's die. *1.* Click on *CONTROL* at the top. *2.* Click on the red *Lava crystal.* I know you got an error. It will work in a real game. *Click on continue instead.*9cMCLava_p9214348766187a394f58a00
NekonyancerOkay, we can move 4 spaces (2+2)! Let's pick a fight with our enemy! *Select our Shaman. Move it onto the opponent's Shaman!*10player_name_9214348766187a3f9268110
NekonyancerThat was our second action. Our Fate is set! [red]*Let's FIGHT!*[/red]1button_Fight66187a44418b010button_Fight 1
NekonyancerIn combat, players will take turns playing cards or crystals to either push their opponent down [red]*this track*[/red] or pull themselves up! If one player runs out of resources, whoever has done more damage to the opponent wins one of their opponent's *Vital crystals!* [img]https://snipboard.io/vS95Kn.jpg[/img]1maintitlebar_content66187a48a4e3a00battle 6
NekonyancerCombat can also end if one player *abandons* the fight, losing automatically! [green][tip] A player might choose this option because they want to save their resources![/green]2button_Abandon66187a48a4e3a00
NekonyancerWe started this fight, so we must act first. As you can see at the top, we have three options: • *Play cards.* • *Use a Magic Crystal.* • *Abandon the fight.* Let's start by playing cards. *Click on [blue]"Play Card."[/blue] Then continue.*3maintitlebar_content66187a48a4e3a00
NekonyancerWe can play up to 3 cards at once with the *Play Cards* action. Each card will generate 1 or 2 *Combat Units* (CU), depending on whether the card's color matches our player color. *Click on the yellow card at the top to play one!*4maintitlebar_content66187a48a4e3a10button_yellow 16
NekonyancerOkay, we placed one yellow card down, which is worth 2 CU. *Play another yellow card. Place it to the right of the first card!*1maintitlebar_content66187a5902bb310button_yellow 17 battle_player_item_2 18
NekonyancerWhenever two vertical cards are placed side by side, a *horizontal* slot will appear above them. Only cards that match our color can be placed on those slots. Their power is equal to the *sum* of the cards under them. [red]So, if we place another yellow card over our other two yellow cards, it will generate another 4 CU![/red] *Do it!*1maintitlebar_content66187a5c469fe10
NekonyancerAwesome, we have 8 Combat Units to spend! [blue]2 + 2 + (sum of the first two cards) = 8[/blue] Next, we must choose whether to *Attack* with that CU, pushing our opponent down the track, or *Heal,* pulling ourselves up. We cannot split our CU between the two options.1maintitlebar_content66187a622f46a00
NekonyancerBoth of our characters started combat at full health (the middle of the track) so we should attack. *Click on Attack!*2maintitlebar_content66187a622f46a10button_Attack 16
NekonyancerGood! If you scroll down, you'll see that our opponent was pushed down 8 spaces. [img]https://snipboard.io/Mra4TU.jpg[/img]1maintitlebar_content66187a66a2fcd00
NekonyancerThey can be pushed as far as -10. That space is called the *Skull Box.* If a player is in their Skull Box at the start of their turn, they'll have to [red]pay 1 resource[/red] - either a card or a Magic Crystal. [blue]Let's see what our opponent does now...[/blue]2maintitlebar_content66187a66a2fcd00
Nekonyancer[blue]They're fighting back with three blue cards, generating 8 CU![/blue] They chose to *attack* us, instead of healing themselves. But they didn't take our *Magic Land* into account!1maintitlebar_content66187bed75e6300
NekonyancerOur Magic Land can mitigate 2 damage once per battle. *Click on it to use it!*2button_tile_20466187bed75e6300
Nekonyancer[blue]Okay, we were pushed down to -6.[/blue] Don't let up! Let's push our opponent into their Skull Box! We only need *2 CU* to do this. We could use cards, but I want to show you how crystals work in combat.1health_markerI_b_img66187c1c3e33800
Nekonyancer

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Ynaros Fallin

How to play?
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Complete rules:

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Ynaros Fallin Rulebook

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Game speed
Turn-based • 2 moves per day (+12h00 per turn (maximum 36h00))

publisher

Designer: Ugo Tomasello, Luca Sanfilippo

Artist: Swan Keller, Noe Feret

Developed by: Morphus

Release 240402-1838

Ambient music for Ynaros Fallin

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

-Sinä-
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Vital: 4 Life: 0 CU: 0
Die1:
  Die2:
Cards:
Focus:
ID: 92143487
INVERTED
Nekonyancer
Nekonyancer
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Tämä on ensimmäinen pelini, joten aikani on kaksinkertaistettu
Kiitos avusta!

 
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Vital: 4 Life: 0 CU: 0
Die1:
  Die2:
Cards:
Focus:
ID: 11941354
INVERTED
in discard: 0 
Appendix
Resign
Abandon

Aloita opetusohjelma alusta?

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Tarkista yhteytesi tai päivitä tämä nettisivu (Ctrl+F5)
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Ei pysty lataamaan kuvaa: https://x.boardgamearena.net/data/themereleases/current/games/ynarosfallin/240402-1838/img/icon_cardsinhand.png
Tarkista yhteytesi tai päivitä tämä nettisivu (Ctrl+F5)
Ei pysty lataamaan kuvaa: https://x.boardgamearena.net/data/themereleases/current/games/ynarosfallin/240402-1838/img/appendix_tile.png
Tarkista yhteytesi tai päivitä tämä nettisivu (Ctrl+F5)
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Tarkista yhteytesi tai päivitä tämä nettisivu (Ctrl+F5)
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Tarkista yhteytesi tai päivitä tämä nettisivu (Ctrl+F5)
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Tarkista yhteytesi tai päivitä tämä nettisivu (Ctrl+F5)
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Tarkista yhteytesi tai päivitä tämä nettisivu (Ctrl+F5)
Ei pysty lataamaan kuvaa: https://x.boardgamearena.net/data/themereleases/current/games/ynarosfallin/240402-1838/img/board_personal_yellow.png
Tarkista yhteytesi tai päivitä tämä nettisivu (Ctrl+F5)
Ei pysty lataamaan kuvaa: https://x.boardgamearena.net/data/themereleases/current/games/ynarosfallin/240402-1838/img/magiclands_right.png
Tarkista yhteytesi tai päivitä tämä nettisivu (Ctrl+F5)
Ei pysty lataamaan kuvaa: https://x.boardgamearena.net/data/themereleases/current/games/ynarosfallin/240402-1838/img/appendix_border_middle.png
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Nekonyancer:



Älä unohda selittää pelaajalle mikä toiminto tehdä tekstissä. Huomaa että seuraava toiminto uusinassa TÄYTYY olla pelaajan Visitor-577 tekemä.

Huomaa: voit napsauttaa mitä tahansa pelin elementtiä korostaaksesi sen kun tämä vaihe on käynnissä.

Saatavilla olevat merkinnät :
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 [red]text in red[/red]
 [green]text in green[/green]
 [blue]text in blue[/blue]
 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

Opetellaan pelaamaan peliä ynarosfallin_displayed!

Tämä opetusohjelma on ALPHA:ssa: Tarkasta ja arvioi se.

Vinkkejä:

• Ruudulla olevien nappien sijaan voit painaa välilyöntiä siirtyäksesi opetuksessa eteenpäin.

• Voit käyttää    minimoidaksesi opetusohjelmien selitykset tarvittaessa.


Tämän opetusohjelman tekijä: Nekonyancer
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