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Opetusohjelma #1741
Move #3
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Previously on Gnome Hollow #586559191 ... ([Skip last moves replay])
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Scribal

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Tämän opetusohjelman tekijä: Scribal
0000
Scribal[img]https://x.boardgamearena.net/data/tutorials/img6785edff09c920.54199818.jpg[/img] Welcome to *Gnome Hollow*. In *Gnome Hollow*, you'll join the meadow gnomes in celebrating their Hollow Harvest where they work together to cultivate Mushrooms and gather the magic needed to keep their village hidden for another year. [green][tip] We recommend you complete this tutorial on a large screened device and it will take 10-15 minutes.[/green]1archivecontrol_editmode_centercomment000
ScribalIt looks like our gnome alarm clock didn't go off this morning and we overslept. Our opponent has already started the day by taking their first turn. I can tell that you're a little groggy, not having had time for your morning mushroom tea, so let me help you out with your daily tasks.4overall_player_board_80606858000
ScribalWe are working to build *rings of mushrooms*. On every turn, we'll select and place 2 tiles from the *Garden Tile* board. Let's take this one here on the bottom left. Select it and click continue.5gh_tile_6000
ScribalLet's place it to the bottom right of the stump. You may need to click the right or left arrow to rotate the tile. When you're done, it should look like this. [img]https://x.boardgamearena.net/data/tutorials/img6785edff3c0499.33483448.jpg[/img] When that is done, click continue so we can choose our second tile.6overall_player_board_96564609000
ScribalThe purple mushroom on this tile is the most magical mushroom there ever was. The tile has two ring segments on it: a short curved piece that will let us finish our first ring and a longer segment that can be the start of a new ring. Select it and hit continue.7gh_tile_14000
ScribalPlace it below the first tile we placed. When you're done, it should look like this: [img]https://x.boardgamearena.net/data/tutorials/img6785edff5e0ca0.90207125.jpg[/img]8overall_player_board_80606858000
ScribalAfter you've placed the tile, confirm at the top of the screen should have turned turn blue. Hopefully your tiles match the picture below, but if they don't, that's okay because I can fix them. [img]https://x.boardgamearena.net/data/tutorials/img6785ee005fc738.05021647.jpg[/img] Click Continue.9overall_player_board_96564609000
ScribalWhile rotating the second tile, you may have noticed its border turn red. That means it wasn't a legal placement. When you're placing a tile, the paths need to connect. If the side of the tile is an open green space, you can not place it against the end of a path.1gh_tile_14672f0c71be45300
ScribalAfter we place our 2 tiles, the *Garden Tile* board is refilled. On the left side of the board is a number inside an icon of a bag, showing how many tiles are left in the bag. There are 3 things that will trigger the end game. The first is if there are no more tiles in the bag. I will point out the other two as we come across them. Click *Resolve ring* at the top and click continue.2gh_tile_16672f0c71be45300
ScribalOur first ring was completed and 1 red mushroom was set on it. We'll pick that up in just a moment. First we need to move our *ring marker*. We've created a ring with 3 tiles. We can only move one *ring marker* for a size 3 ring. Click the black circle under the 3.3gh_marker_58672f0c71be45300
ScribalWe've moved the first of our *ring markers* down to mark that we have completed a ring. [red][tip] Placing all 8 ring markers is the second way to trigger the end of the game.[/red] There is a bug preventing text boxes over the next action. Please watch what happens and I will explain it afterward. *Click Confirm at the top.*4gh_marker_58672f0c71be45310
ScribalYou might have noticed 4 buttons appear at the top of the screen, the first of which said *Claim a path*. You'll see them again shortly. When claiming a path, each available path will be highlighted, like in the picture below. [img]https://x.boardgamearena.net/data/tutorials/img6785ee003d68b4.23835010.jpg[/img] The path we just completed isn't highlighted in that picture, but the mushroom is, so that was the path we claimed.1archivecontrol_editmode_centercomment672f0caeb038d00
ScribalI've placed the next 2 tiles for you. I'll have you place a few more soon, but for now I want to highlight other game actions. Select this *gnome* and click continue.1gh_gnome_4672f0d452627000
ScribalWe only have 2 actions available to us. We've already claimed a path, so let's *Get a flower*. Click *Get a flower* and continue.2archivecontrol_editmode_centercomment672f0d452627000
ScribalClicking *Get a flower* moved our *gnome* to the *Flower Market*. In a 2 player game, there will be 2 flowers available at the start. You can only take 1 of each color. [green][tip] They will not be any flowers in the *Flower Market* at the start of a 3 or 4 player game.[/green]3gh_gnome_4672f0d452627000
ScribalClick the orange flower pot on the right to move it down to our player board and click confirm.4archivecontrol_editmode_centercomment672f0d452627010
ScribalNotice there is another [blue]orange flower[/blue] in the *Flower Market*. There is a flower of each color for every player. When we complete our second ring, we'll see a new flower added to the market and we're going to fast forward a couple turns to get to that point. [red][tip] Placing the 8th *flower pot* is the final way to trigger the end of the game.[/red]1archivecontrol_editmode_centercomment672f0d7308d6c00gh_token_23 7
ScribalWe've completed our second ring, which is made up of 6 tiles. Since we've already claimed this ring, resolving it will give us 6 mushrooms. Click *Resolve ring* and then click continue.1archivecontrol_editmode_centercomment672f1019636b000
ScribalSelect the 2nd circle under the 6 tile. That will let us chose a bonus tile from the *Garden Tile* board. In the middle row, we have 2 tiles. Let's take the one on the right with the pink mushroom. That is the second most magical mushroom. After you've taken that tile, click continue.2archivecontrol_editmode_centercomment672f1019636b000
ScribalLook at the space we moved the *ring marker* from. You'll notice it has a small hexagon next to it. It gives us a wild tile that we can use on a future turn, along with another *flower pot*. Just above the main board, we have 6 tiles with *flower pots*. Click the blue *flower pot* to add that *flower pot* to our board and the tile beneath it to our reserve along with the bonus tile we picked.3archivecontrol_editmode_centercomment672f1019636b000
Scribal[green][tip] We can only have 2 bonus tiles in our reserve. If something gives us another bonus tile, we will need to choose one to discard.[/green] Click confirm.4archivecontrol_editmode_centercomment672f1019636b010
ScribalOur turn isn't over, yet! Select the *gnome* on the ring we just completed and you'll see at the top we have a new option available to us. Click *Sell to the market* and then continue.1gh_gnome_3672f10c8a737300
ScribalClicking that button moved us to the *Pinwheel Market* on the stump in the middle of the play area. In order to sell mushrooms, we need at least 2 of a type and we can sell 2 times, either different mushrooms or the same type, assuming we have enough mushrooms.2archivecontrol_editmode_centercomment672f10c8a737300
ScribalWe can only sell the blue and pink mushrooms. Click the 2 magic on the pink line and then the 3 magic on the blue line, like the picture below. [img]https://x.boardgamearena.net/data/tutorials/img6785edff7c4fe0.04837089.jpg[/img] [green][tip] Magic is points in Gnome Hollow and selling mushrooms is the only way to get points during the game.[/green]3archivecontrol_editmode_centercomment672f10c8a737300
ScribalYou'll notice that when you clicked the 3, a tile covered it, but the 2 remained open. Each of the colored spaces can only be used once, but you can always sell 2 mushrooms using the black spaces. Click continue to end your turn.4archivecontrol_editmode_centercomment672f10c8a737300
ScribalOn this turn, we need to place 2 tiles from the *Garden Tile* board and we have the option of placing the tiles in our reserve. Let's place all 4. First, select the top one in our reserve with the pink mushroom and then place it above the ring we completed last turn, like this: [img]https://x.boardgamearena.net/data/tutorials/img6785edff98d6a6.02379619.jpg[/img]1overall_player_board_96564609672f116accbfb00
ScribalPlace the wild tile above the stump, like this: [img]https://x.boardgamearena.net/data/tutorials/img6785edffb80968.57146892.jpg[/img]2overall_player_board_96564609672f116accbfb00
ScribalNext, from the middle row, select the right tile and place it next to the first one we placed, like this: [img]https://x.boardgamearena.net/data/tutorials/img6785edffd83471.39384374.jpg[/img]3overall_player_board_96564609672f116accbfb00
ScribalFinally, we're going to place the left tile in the middle row adjacent to the one we just placed, like this: [img]https://x.boardgamearena.net/data/tutorials/img6785ee00034df9.89871553.jpg[/img]4overall_player_board_96564609672f116accbfb00
ScribalThe completed area should look like this: [img]https://x.boardgamearena.net/data/tutorials/img6785ee007fa711.99998370.jpg[/img] Again, if it doesn't, I'll fix it for you. Click continue.5overall_player_board_80606858672f116accbfb00
ScribalThe first tile we placed completed a ring, so we need to resolve it. Why is it our opponent's turn? After a player claims a path, no other player can place a tile that solely extends that path, but we can place a tile that extends the path we are working on that may also extend their path. When this happens, our opponent needs to approve the placement. Let's see what happens.1gh_tile_27672f1217c8b3700
ScribalFizzy mushrooms! They rejected our placement. Instead of having you place those tiles again, I'll place them for you; then I'll show you the last *Gnome Action* before we wrap up this tutorial.1archivecontrol_editmode_centercomment672f122848f6d00
ScribalIt's time to resolve the ring. When you do, let's select the top circle. That will place a *signpost*, but we need to choose which one to place. I think we should chose the 3rd sign, the *+2 pink mushrooms*. [green][tip] This will place the sign on the ring we just finished and give us 2 pink mushrooms.[/green]2archivecontrol_editmode_centercomment672f127c76b0700
ScribalThere is another bug here, so I'll talk about the next *Gnome Action* after it has been completed. You may see BUG pop up instead of the *Gnome Action* buttons. Click confirm.3archivecontrol_editmode_centercomment672f127c76b0710
ScribalWhen selecting our *Gnome Action*, instead of claiming the path we just completed and collecting the mushrooms on it, we selected *Visit a Signpost* and moved to the *signpost* that was just added to our circle to collect 2 pink mushrooms, making a total of 4 for this turn. I'm sure the mushrooms we left on the path will be fine.1archivecontrol_editmode_centercomment672f12ce9229300
Scribal[green][tip] After the sign is placed, anyone can use a gnome action to visit a sign post, but claiming the mushrooms we produced with our hard work only happens once. Normally, it would be more advantageous to claim the mushrooms from the ring as opposed to visiting the *signpost*.[/green]2archivecontrol_editmode_centercomment672f12ce9229300
ScribalOur opponent just took the mushrooms from the ring we completed and would have collected this turn, if it weren't the end of the tutorial. Oh well. I think you've seen enough to get started, but there are just a couple of quick things I need to cover.1archivecontrol_editmode_centercomment672f1382879c800
ScribalThere are 2 bonus icons connected the ring markers we didn't cover. [img]https://x.boardgamearena.net/data/tutorials/img6785ee00213ab4.36942019.jpg[/img] The top one allows you to take a *flower pot* from the *flower market*. When you select the bottom one, you'll be able to duplicate some of the mushrooms from the ring you just collected.2archivecontrol_editmode_centercomment672f1382879c800
ScribalWhen the end game is triggered, the round will finish, each player will be able to take a final *Gnome Action* and then final scoring will occur.3archivecontrol_editmode_centercomment672f1382879c800
ScribalDuring end game scoring, you'll get points depending on the position of the last *flower pot* at the top of your board and the last *ring marker* that was moved down. If the game had ended here, we would have gotten an additional 3 magic for our *flower pots* and 6 magic for the *ring markers*. [green][tip] You can earn a maximum of 25 magic for each of those.[/green]4gh_token_17672f1382879c800
ScribalThere are 2 options when setting up a table. You can enable the mushroom trade board and the advanced player board. The advanced player board increases the puzzle of the rings by requiring them to be placed in specific shapes to move a *ring marker*.5archivecontrol_editmode_centercomment672f1382879c800
Scribal[blue]Thank you for playing this tutorial for *Gnome Hollow*.[/blue] If you have any questions or comments regarding this tutorial, please send a message to [blue]*Scribal*.[/blue] We'd like to thank everyone involved in bringing this game to BGA. Designer: *Ammon Anderson* Artists: *Ammon Anderson, Patrick Spaziante* Publisher: *the OP* Developer of this implementation: *BanBan* *Good luck!*6archivecontrol_editmode_centercomment672f1382879c800
Scribal

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Gnome Hollow

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Gnome Hollow Rules - BGG
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『ノームホロウ』の遊び方・魅力をご紹介!

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Designer: Ammon Anderson

Artist: Ammon Anderson, Patrick Spaziante

Developed by: BanBan

Release 241027-1535

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Scribal:



Älä unohda selittää pelaajalle mikä toiminto tehdä tekstissä. Huomaa että seuraava toiminto uusinassa TÄYTYY olla pelaajan Visitor-624 tekemä.

Huomaa: voit napsauttaa mitä tahansa pelin elementtiä korostaaksesi sen kun tämä vaihe on käynnissä.

Saatavilla olevat merkinnät :
 *text in bold*
 [red]text in red[/red]
 [green]text in green[/green]
 [blue]text in blue[/blue]
 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

Opetellaan pelaamaan peliä gnomehollow_displayed!

Vinkkejä:

• Ruudulla olevien nappien sijaan voit painaa välilyöntiä siirtyäksesi opetuksessa eteenpäin.

• Voit käyttää    minimoidaksesi opetusohjelmien selitykset tarvittaessa.


Tämän opetusohjelman tekijä: Scribal
Aseta hiiren kursori pelielementin päälle liittääksesi tämän kommentin:
Peruuta Tallenna Tallenna
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