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Opetusohjelma #1810
Move #1
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Previously on Mexica #624175967 ... ([Skip last moves replay])
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Nekonyancer

Opetellaan pelaamaan peliä mexica_displayed!

Vinkkejä:

• Ruudulla olevien nappien sijaan voit painaa välilyöntiä siirtyäksesi opetuksessa eteenpäin.

• Voit käyttää    minimoidaksesi opetusohjelmien selitykset tarvittaessa.


Tämän opetusohjelman tekijä: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6847e67dba5aa2.47040595.jpg[/img] You and the other Pilli Mexica - Aztec Nobles - are constructing Tenochtitlan, the grand capital of the Aztec Empire! [green][tip] This 48-step tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerIn *Mexica,* players will spend actions to construct canals, splitting the island into *districts* of specific sizes. They will also construct *temples* in these districts to honor the gods. Players earn points by completing districts and having the most temples in each district at the end of each round. [green]After 2 rounds, whoever has the most points wins![/green]2maintitlebar_content000
NekonyancerThis is the [red]*Emperor's Palace.*[/red] At the beginning of the game, each player must place their *Pilli Mexica* (P.M.) on one of the outer spaces of the Palace.3mex_cell_7_9000mex_cell_6_8 1 mex_cell_7_7 1 mex_cell_7_9 1 mex_cell_8_8 1
Nekonyancer*Select the [red]right space[/red] of the Palace. Then [blue]"Confirm"[/blue] your action at the top!*4mex_cell_7_9010mex_cell_7_9 1
NekonyancerOkay, everyone's P.M.s have been placed, so now we can start the game! [blue]On our turn, we are given 6 Action Points (APs). We can use them to...[/blue] - Move our Pilli Mexica. - Construct canals. - Construct/move bridges. - Construct temples. - Take action point tokens. [green]We'll start with movement![/green]1maintitlebar_content679ec79ea6b5300
NekonyancerMoving our Pilli Mexica (P.M.) one space up/down/left/right costs *1 Action Point* (AP). If you [blue]*select our P.M.*[/blue] and then hover over some nearby spaces, BGA will show you how many APs it will cost to move to each particular space. [green]Try it![/green]2mex_pilli_1679ec79ea6b5300mex_pilli_1 2
NekonyancerNote that the cost never increases past *5,* even for very distant spaces. You still have our [blue]*P.M.*[/blue] selected, right? *Then move to [red]this location![/red]*3mex_cell_8_19679ec79ea6b5310mex_cell_8_19 1
NekonyancerGreat! That consumed 5 of our 6 APs. With our 1 remaining AP, let's *place a canal* on the board. There are [red]*two sizes*[/red] in the general supply - 2x1 and 1x1 - but the cost is the same: *1 AP* each.1mex_supply_large_canal679ec7bd6f18400mex_supply_small_canal 1 mex_supply_large_canal 1
NekonyancerThe only restriction on canal placement is that we must place them on *empty* spaces. [green]Let's try it![/green] *1.* Select a [blue]*2x1 canal.*[/blue] *2.* Place the canal so that it covers [red]*these two spaces.*[/red] Clicking after placing will *rotate* the tile. *3. [blue]Confirm![/blue]*2pagemaintitletext679ec7bd6f18410mex_cell_6_18 1 mex_cell_7_18 1 mex_supply_large_canal 2
NekonyancerOkay, that was all six of our APs. *Click [blue]here[/blue] to end our turn!* [green](Step 10/48)[/green]1endTurn_button679ec7c7498b910endTurn_button 2
NekonyancerNext turn! *Place another [blue]2x1 canal[/blue] [red]here![/red]*1mex_supply_large_canal679ec7e492f7c10mex_cell_8_18 1 mex_cell_9_18 1 mex_supply_large_canal 2
NekonyancerExcellent! We have now sectioned off an area with exactly *10 spaces* in it. [img]https://x.boardgamearena.net/data/tutorials/img6847e67f3bd2c4.14465925.jpg[/img]1maintitlebar_content679ec7ee5975800
NekonyancerIn the bottom-right corner of the board, there's a box with eight [red]*Calpulli tokens*[/red] in it. You might need to *scroll down* to see them.2maintitlebar_content679ec7ee5975800mex_commands 1
NekonyancerWhenever a player has their P.M. in a sectioned-off area with the *same number* of spaces as the big yellow number on a Calpulli token, they can place that token on the island to *found a district.* They will then gain *victory points* equal to the medium-sized light-blue number on the token.3mex_commands679ec7ee5975800
NekonyancerIn this case, we sectioned off an area with ten spaces. BGA recognized this and highlighted the [blue]*10-space*[/blue] token for us. We can place it anywhere in the area as a *free action* and score 5 points! *1.* Select the [blue]*10-space token.*[/blue] *2.* Place it [red]*here.*[/red]4mex_cell_6_21679ec7ee5975810mex_cell_6_21 1 mex_calpulli_59 2
Nekonyancer*Excellent!* We scored 5 points! Next, if you look at the other end of the island, you'll see that our [red]*opponent*[/red] is trying to finish their own area. It looks like it will be a big one!1mex_cell_4_5679ec7faabe7900mex_cell_3_3 1
NekonyancerWe can earn some points from their hard work. Whenever a district is founded, any *other* P.M.s in the area earn points equal to the *small white number* on the Calpulli token.2mex_cell_4_5679ec7faabe7900
NekonyancerFor example, if our opponent's P.M. was present when we founded [red]*this district,*[/red] they would have earned *3 points* for free!3mex_cell_6_21679ec7faabe7900mex_cell_6_21 1
NekonyancerWith that in mind, I think we should drop in on the district our opponent is building! [red]Hmm, using 5 points to move our P.M. is kind of a lot, though.[/red]4mex_cell_5_5679ec7faabe7900
NekonyancerBut now that we have some canals on the board, we can use them to get around more economically. First, we'll need a [blue]*bridge.*[/blue] Placing a bridge costs *1 AP.* They must be positioned over canals, oriented perpendicularly so P.M.s can walk across. [green]You know, like bridges.[/green] [green](Step 20/48)[/green]5mex_supply_bridge679ec7faabe7900mex_supply_bridge 2
NekonyancerLet's place one! *1.* Select a [blue]*bridge.*[/blue] *2.* Place it [red]*here,*[/red] next to our P.M.6mex_supply_bridge679ec7faabe7910mex_cell_8_18 1 mex_supply_bridge 2
NekonyancerWe'll need one more bridge for this to work. *Select another [blue]bridge.[/blue] Place it [red]here,[/red] on the canal our opponent built.*1mex_cell_5_3679ec802e525710mex_cell_5_3 1 mex_pilli_1 2 mex_supply_bridge 2
Nekonyancer*Next, select our [blue]P.M.[/blue] and move onto the [red]first bridge[/red] we built.*1mex_pilli_1679ec8069f84210mex_cell_8_18 1 mex_pilli_1 2
NekonyancerNow, for one A.P., we can move our P.M. from one bridge to any other bridge by boat! *Select our [blue]P.M.[/blue] again. Select the [red]second bridge[/red] to move there!*1mex_pilli_1679ec80b13cb710mex_cell_5_3 1 mex_pilli_1 2
NekonyancerWheeee! Wasn't that fun? *Finally, select our [blue]P.M.[/blue] and move one space [red]up![/red]*1mex_cell_5_4679ec811d29bd10mex_cell_4_3 1 mex_pilli_1 2
NekonyancerWe're now standing on ground that will officially become part of the new district! [blue]*End our turn!*[/blue]1endTurn_button679ec815a137a10endTurn_button 2
NekonyancerOur opponent founded the district! They scored *6* points, and we scored *3* just by being there!1mex_cell_2_2679ec84c367ee00
NekonyancerNext, let's learn about placing *temples.* [blue]Each player starts the game with 9 temples in their personal supply:[/blue] • 3 1-floor temples. • 3 2-floor temples. • 2 3-floor temples. • 1 4-floor temple. The AP cost to place a temple is equal to number of floors.2mex_supply_temple_2679ec84c367ee00
NekonyancerTemples can be placed on any empty space in the same district - or area that will become a district - as our P.M. Let's place our big one! *Select our [blue]4-floor temple.[/blue] Place it [red]here.[/red]*3mex_supply_temple_4679ec84c367ee10mex_cell_3_4 1 mex_supply_temple_4 2
Nekonyancer*Great!* That took 4 AP, but it was worth it. When all eight [red]*Calpulli tokens*[/red] are on the board - meaning eight districts have been founded - the round will end, and a special [green]scoring round[/green] will take place. [green](Step 30/48)[/green]1mex_temple_17679ec862ea42100mex_commands 1
NekonyancerIn scoring rounds, BGA will count up each player's *temple floors* in each founded district. The player with the highest total will earn points equal to the big yellow number on the district's Calpulli token. The other two numbers are for 2nd place and 3rd place.2mex_cell_2_2679ec862ea42100
NekonyancerWe currently have a total of 4 temple floors in this district. Our opponent has 3, and so does the [red]neutral player,[/red] whose temples are only present in 2-player games. If these circumstances do not change, we will earn *12 points* in each scoring round. Our opponent and the neutral player will each earn *6 points* for second place.3mex_temple_17679ec862ea42100
NekonyancerThere's one more action I need to show you: *taking action tokens.* Each token costs 1 AP. We can take up to 2 per turn. *Click [blue]here.[/blue] Then "Confirm" at the top!*4mex_supply_action_token679ec862ea42110mex_supply_action_token 2
Nekonyancer[red]Great, we spent our last 2 actions to get two tokens![/red] We can spend these tokens on other turns to gain 1 extra AP each. There is no limit to how many you can use on a single turn.1mex_supply_player_token679ec86c7bb2800mex_supply_player_token 1
NekonyancerI've covered all the rules. Let's found one more district together to make sure you've got it! *First, select our [blue]PM[/blue] and move it [red]here.[/red]*1mex_cell_5_4679ec88c30dc910mex_cell_6_3 1 mex_pilli_1 2
NekonyancerThis looks like a good spot for a new district! [green]So... how big should it be? Where should the canals go?[/green]1mex_cell_6_5679ec8a70bce800
NekonyancerThe next largest available [blue]*Calpulli token*[/blue] is for a *9-space* district. We can put canals on [red]*these spaces*[/red] to make it!2mex_cell_8_6679ec8a70bce800mex_cell_6_5 1 mex_cell_7_5 1 mex_cell_8_5 1 mex_cell_9_3 1 mex_cell_9_4 1 mex_cell_9_5 1 mex_calpulli_60 2
Nekonyancer*Select a [blue]1x2 canal tile.[/blue]* *Place it [red]here![/red]*3mex_supply_large_canal679ec8a70bce810mex_cell_6_5 1 mex_cell_7_5 1 mex_supply_large_canal 2
Nekonyancer*Place another [blue]canal tile[/blue] [red]here![/red]*1mex_supply_large_canal679ec8ae5e51910mex_cell_8_5 1 mex_cell_9_5 1 mex_supply_large_canal 2
Nekonyancer*One more!* [green](Step 40/48)[/green]1mex_supply_large_canal679ec8b4b76d910mex_cell_9_3 1 mex_cell_9_4 1 mex_supply_large_canal 2
NekonyancerOkay, the area is ready. *Select the [blue]9-space Calpulli token.[/blue] Place it [red]here![/red]*1mex_cell_6_5679ec8b99db6a10mex_cell_6_2 1 mex_space_3 2
Nekonyancer[green]Great! That's another 5 points for us![/green] Before we move on to another district, let's put a temple down. We have 1 AP left, so we can only place a 1-floor temple...1mex_cell_6_4679ec8c0a132700
Nekonyancer... unless we use some [red]*action tokens!*[/red] *1.* Click [red]*here.*[/red] *2.* Click on the *"+"* at the top. It should say "Spend 2 Action Token(s) now. *3. [blue]Confirm![/blue]*2mex_supply_player_token679ec8c0a132710mex_supply_player_token 1
NekonyancerGreat, we redeemed 2 action tokens to get an extra 2 AP this turn! Let's use them to place a [blue]*3-floor temple.*[/blue] *Select a [blue]3-floor temple.[/blue] Place it [red]here.[/red]*1mex_supply_temple_3679ec8d32d10810mex_cell_7_3 1 mex_supply_temple_3 2
NekonyancerOkay, I think you've seen enough! [green]The round will end when...[/green] • All 8 Calpulli tokens have been used, meaning there are eight districts on the board. *AND* • At least one player has placed all of their temples. Then a special scoring round will take place, as I explained before. Each player will score points for each district they have temples in.1maintitlebar_content679ec8db0677900
NekonyancerAfter the scoring round, each player will receive another 9 temples. Players who did not finish placing their first set of temples will not have to discard them. Another *7 Calpulli tokens* will be revealed and placed in the bottom-right corner of the board. [red]Then the second round will begin![/red]2maintitlebar_content679ec8db0677900
NekonyancerThe second round will play out and end the same way the first one did. When at least one player has played all their temples and all the Calpulli tokens have been used to make new districts, the end of the game will be *triggered.* When all players have had the *same number of turns,* the game will end, and another scoring round will take place. [green]After that, whoever has the most points wins![/green]3maintitlebar_content679ec8db0677900
Nekonyancer[blue]*Thank you for playing through this tutorial for Mexica!*[/blue] If you have any questions or comments about this tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to... • *Michael Kiesling* and *Wolfgang Kramer* for designing this game. • *Super Meeple* for publishing. • *Sir Heo* for bringing it to BGA. Have fun! :D4maintitlebar_content679ec8db0677900
Nekonyancer

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Pelaa mexica_displayed nyt!

Tule mukaan Board Game Arenaan pelaamaan 1 093 eri lautapeliä verkossa ystävien. Meitä on täällä 10 560 000 pelaajaa ympäri maailmaa :)



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Mexica

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Mexica rulebook
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『メキシカ』の遊び方・魅力をご紹介!
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publisher

Designer: Michael Kiesling, Wolfgang Kramer

Artist: Paul Mafayon, Walter Pepperle, Christophe Swal, Franz Vohwinkel

Developed by: Sir Heo

Release 250201-1151

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Tämä on ensimmäinen pelini, joten aikani on kaksinkertaistettu
Kiitos avusta!

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Aloita opetusohjelma alusta?

Ei pysty lataamaan kuvaa: https://x.boardgamearena.net/data/themereleases/current/games/mexica/250201-1151/img/MexicaAssets.png
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Ei pysty lataamaan kuvaa: https://x.boardgamearena.net/data/themereleases/current/games/mexica/250201-1151/img/MexicaBackground.jpg
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Ei pysty lataamaan kuvaa: https://x.boardgamearena.net/data/themereleases/current/games/mexica/250201-1151/img/Bullet.png
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Ei pysty lataamaan kuvaa: https://x.boardgamearena.net/data/themereleases/current/games/mexica/250201-1151/img/MexicaBoard.jpg
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Ei pysty lataamaan kuvaa: https://x.boardgamearena.net/data/themereleases/current/games/mexica/250201-1151/img/MexicaHelp.png
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Ei pysty lataamaan kuvaa: https://x.boardgamearena.net/data/themereleases/current/games/mexica/250201-1151/img/MexicaResources.png
Tarkista yhteytesi tai päivitä tämä nettisivu (Ctrl+F5)
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Nekonyancer:



Älä unohda selittää pelaajalle mikä toiminto tehdä tekstissä. Huomaa että seuraava toiminto uusinassa TÄYTYY olla pelaajan Visitor-200 tekemä.

Huomaa: voit napsauttaa mitä tahansa pelin elementtiä korostaaksesi sen kun tämä vaihe on käynnissä.

Saatavilla olevat merkinnät :
 *text in bold*
 [red]text in red[/red]
 [green]text in green[/green]
 [blue]text in blue[/blue]
 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

Opetellaan pelaamaan peliä mexica_displayed!

Vinkkejä:

• Ruudulla olevien nappien sijaan voit painaa välilyöntiä siirtyäksesi opetuksessa eteenpäin.

• Voit käyttää    minimoidaksesi opetusohjelmien selitykset tarvittaessa.


Tämän opetusohjelman tekijä: Nekonyancer
Aseta hiiren kursori pelielementin päälle liittääksesi tämän kommentin:
Peruuta Tallenna Tallenna
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