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Opetusohjelma #1835
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Nekonyancer

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Tämän opetusohjelman tekijä: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img67d98e964a78b9.18117613.jpg[/img] You are managing a team of cyclists as they maneuver through a race course filled with a variety of terrain types and obstacles! [green][tip] This 53-step tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerAt the beginning of the game, each player must select a country to represent. There is no difference between them - it's just for fun. *Select France!*2player_name_11941354010
NekonyancerOur opponent wisely chose a country whose flag will not get easily confused with ours. I suggest you do the same when you play a real game! :)1mcy-player-panel-flag-9214348767bfcdbc7761c00
NekonyancerNext, each player must choose a team of cyclists. With default settings, each player will have to choose *four* cyclists, but I chose to use smaller teams of *three* for this tutorial.2mcy-team-selector-267bfcdbc7761c00
NekonyancerThere are three types of cyclists: [blue]Domestique:[/blue] fastest on plain terrain. Has a water bottle. [green]Sprinter:[/green] Fastest on sprinting terrain. *Climber:* Fastest on mountainous terrain. We can choose any combination we like, but no more than 2 of each type.3mcy-team-selector-267bfcdbc7761c00
NekonyancerBefore we choose, we should take a look at the race course. Do you see the big purple START arch in the bottom-left corner of the course? Well, [red]*ignore it!*[/red] [img]https://x.boardgamearena.net/data/tutorials/img67d98e974d4d38.51987433.jpg[/img] The starting line is actually the first line of colored circles on the track. In this case, it's a [blue]*blue line.*[/blue]4player_name_1194135467bfcdbc7761c00
NekonyancerBlue lines indicate the beginnings of *plain* sections, which is where Domestiques shine. Yellow lines indicate *mountainous* areas, and green lines indicate *sprinter* sections. [green]If you forget, just remember that they match the colors of the cyclists![/green]5player_name_1194135467bfcdbc7761c00
NekonyancerThe race will end not where the FINISH arch is, but at [blue]*this line:*[/blue] [img]https://x.boardgamearena.net/data/tutorials/img67d98e9818f657.08317629.jpg[/img]6player_name_1194135467bfcdbc7761c00
NekonyancerIt looks like today's race course includes one plain section (blue) and one mountainous section (yellow). In that case, we won't need any sprinters today! *Select the two Domestiques and one Climber. Then [blue]"Confirm"[/blue] our team!*7player_name_1194135467bfcdbc7761c10confirm_teamselect_button 2 mcy-team-selector-0 16 mcy-team-selector-1 16 mcy-team-selector-4 16
NekonyancerOkay, each player has chosen their team. As you can see [red]*here,*[/red] our opponent went with one Domestique and two Climbers. [green](Step 10/53)[/green]1mcy-player-panel-team-comp-9214348767bfcdd104aee00mcy-player-panel-team-comp-92143487 1
NekonyancerNext, players will take turns positioning their cyclists behind the starting line, one cyclist at a time. *Select the Domestique on the left. Place it [red]here:[/red]* [img]https://x.boardgamearena.net/data/tutorials/img67e2350a8d7360.19025241.jpg[/img]2player_name_1194135467bfcdd104aee10mcy-team-selector-0 16
Nekonyancer*Good!* By the way, the terrain behind the starting line is always *plain.* [red]Okay, now our opponent will place a cyclist![/red]1mcy-rider-0-2467bfcdda7b07b00
NekonyancerThey placed a Climber just behind our Domestique, forming a *train.* [green][tip][/green] Like in many other racing games, there are advantages to being just behind another cyclist! [red]!!![/red] Cyclists can be placed immediately behind opponents, but never immediately behind teammates.1mcy-rider-0-2367bfcddfe44ef00
NekonyancerLet's see if we can dissuade our opponent from following our next cyclist by placing it further back. *Select our other Domestique. Place it [red]here:[/red]* [img]https://x.boardgamearena.net/data/tutorials/img67d98e99da7674.74207339.jpg[/img]2player_name_1194135467bfcddfe44ef10mcy-team-selector-1 16
NekonyancerHmm, they still decided to follow us. *Select our Climber. Place it behind our opponent's first climber, [red]here:[/red]* [img]https://x.boardgamearena.net/data/tutorials/img67d98e9b01d097.46382539.jpg[/img]1player_name_1194135467bfcdefbe04010mcy-team-selector-2 16
Nekonyancer[green]Okay, now we're ready to start the race![/green] At the beginning of each round, BGA places a small flag next to each cyclist who does not have another cyclist immediately in front of them. This flag indicates *wind resistance,* reducing their maximum movement by 1. [img]https://x.boardgamearena.net/data/tutorials/img67d98e9c2c0bf9.12891915.jpg[/img]1player_name_1194135467bfce06c9cec00
NekonyancerNext, each cyclist will take a turn, starting with the cyclist in the *lead.* When multiple cyclists are tied for the lead - like right now - the cyclist that is furthest to *their left* goes first. All the cyclists are currently facing left, so their left is *down.* That means [red]*our Domestique*[/red] will go first!2player_name_1194135467bfce06c9cec00mcy-rider-0-24 11
NekonyancerAs you can see by the solid blue circles, cyclists can only move *diagonally* or *straight ahead.* They can't move sideways or backward.3mcy-rider-0-2467bfce06c9cec00
NekonyancerTheir maximum movement is determined by the kind of terrain they're on at the *beginning* of their turn. Domestiques can move *7* spaces on plain terrain and *5* spaces on other kinds (minus 1 for wind resistance, if applicable).4mcy-rider-0-2467bfce06c9cec00
NekonyancerLet's move! *Move one space diagonally, then five spaces straight ahead.* [red]Stop when the circles turn red.[/red] [green](Step 20/53)[/green]5mcy-rider-0-2467bfce06c9cec00
NekonyancerRed circles indicate that the cyclist has moved as far as it can go normally but can go up to [red]*three more spaces*[/red] if it uses its *water bottle.* In this case, I think we should save it. Click on continue. I'll confirm this action for you.10mcy-rider-0-2467bfce06c9cec00
NekonyancerSince our Domestique was at the head of a train, the rest of the train must immediately follow, starting with [red]*our opponent's Climber.*[/red] Climbers normally move up to *7* spaces in mountainous terrain, *5* in plain, and *3* in sprinting, minus 1 if they have wind resistance. [red]But when cyclists are in a train, none of that matters![/red]1mcy-rider-0-2367bfce16360eb00mcy-rider-0-23 11
NekonyancerCyclists in a train have three options: *wheel, relay,* or *pass.* *Wheel:* Move to the space directly behind the cyclist who was in front of them (if available). *Relay:* Move to the space at the front of the train (if available). This action can only be taken by the 2nd or 3rd cyclist in a train. *Pass:* The cyclist can use their normal allotted movement.2mcy-rider-0-2367bfce16360eb00
NekonyancerOur opponent chose to *wheel,* which moved them 7 spaces forward! If this cyclist had been on their own, they would have been able to move only 4 spaces!1mcy-rider-0-2367bfce1d5426e00
NekonyancerThe next cyclist in the train is our own [red]*Climber.*[/red] We have the same three options to consider. [green]What do you think we should do? Wheel, relay, or pass?[/green]2mcy-rider-0-2267bfce1d5426e00mcy-rider-0-22 1
NekonyancerI think it's best to *wheel* here. If we *relay* and become the head of the train, we'll only be able to move four spaces next turn, slowing down the entire train. *Click on the space behind our opponent's climber.*3mcy-rider-0-2367bfce1d5426e10
NekonyancerOkay, the entire train has moved. The next cyclist to move is [red]*our opponent's Domestique.*[/red]1mcy-rider-4-2467bfce23eae7800mcy-rider-4-24 11
Nekonyancer*Whoa!* They chose to *attack,* drinking their water for an extra 3 spaces of movement (9 spaces total). The *base* of the piece turned black to indicate they're out of water.1mcy-rider-4-2467bfce3e239a400
NekonyancerI'm not sure this was a good idea. Domestiques without water have [red]1 less movement per turn.[/red] In addition, they can no longer *wheel* or *relay* in trains.2mcy-rider-4-2467bfce3e239a400
NekonyancerThe next cyclist to go is our other Domestique. The downside is serious, but I think we should *attack* too! When a cyclist at the head of a train attacks, they *break away* from the rest of the train. Our opponent's Climber will be left in the dust! *Move 9 spaces straight ahead. [blue]Confirm! Confirm again![/blue]* [green](Step 30/53)[/green]3player_name_1194135467bfce3e239a410mcy-rider-2-22 11
Nekonyancer*Great!* The last cyclist to go is our opponent's Climber. Since we attacked, they can't wheel or relay. They can only use their normal movement. Again, Climbers get 5 movement on plain terrain.1mcy-rider-2-2167bfce604d10100
Nekonyancer[green]Okay, that was one complete round![/green] BGA reassigned wind resistance flags. Our opponent's Domestique is in the lead, so they will go first!1mcy-rider-4-2467bfce679294c00mcy-rider-4-24 11
NekonyancerHe crossed into the *mountainous* area, but his starting movement was determined at the beginning of his turn. (7 for plain terrain, -1 for wind resistance, -1 for being out of water).1mcy-rider-4-2467bfce77b862e00
NekonyancerOur opponent may have had the right idea in attacking early after all. He crossed through a [red]*Feed Zone!*[/red] [blue]Domestiques who pass through Feed Zones automatically refill their water bottles![/blue] As you can see, the base of our opponent's piece switched back to light blue to indicate this. 2mcy-fuel-3-3767bfce77b862e00mcy-fuel-3-37 1
NekonyancerThough they will certainly benefit from having the water bottle, they can't use it to attack. Cyclists can only attack if they started the turn in their favorite terrain. [red]So, In mountainous terrain, only climbers can attack![/red]3mcy-rider-4-2467bfce77b862e00
NekonyancerIf one of our opponent's climbers manages to catch up to their Domestique, they can *pass* the bottle between them. They must be in adjacent spaces to do this!4mcy-rider-4-2467bfce77b862e00
NekonyancerOur Domestique is next. He can move 5 spaces. *Move to the [red]Feed Zone![/red]* Ooh... we're one space short. Too bad. :( Continue.5mcy-rider-2-2267bfce77b862e00mcy-fuel-3-37 1
NekonyancerOur hydrated Domestique is next. Since there's a Feed Zone ahead, let's break away from our train! *Move onto the Feed Zone, so we're directly behind our opponent's Domestique and our own.* Then continue.1mcy-rider-0-2467bfce88dc0fd00
Nekonyancer*Great!* Moving here required us to use our water, but that's fine because we immediately got a refill.1mcy-rider-0-2467bfceb13e27200
NekonyancerNext, our opponent's Climber will have to move normally. [green](Step 40/53)[/green]2mcy-rider-0-2367bfceb13e27200
NekonyancerOkay, now it's our Climber's turn. Let's *relay* to become the new head of the train! *Click on the space just ahead of our opponent's Climber!*1mcy-rider-0-2267bfcebb6430d10mcy-rider-0-22 11
NekonyancerGreat! Finally, our opponent's second Climber will feebly try to catch up with us.1mcy-rider-2-2167bfcec2704ab00
Nekonyancer[blue]Round 3![/blue] There are some [red]*rocks*[/red] ahead! Cyclists cannot enter those spaces. Our opponent's Domestique will move...1mcy-rider-4-2467bfcec9bb47400mcy-mountain-2-45 1 mcy-mountain-1-46 1 mcy-mountain-2-41 1
Nekonyancer... and now we can wheel or relay. Let's *relay!* *Click on the space just ahead of our opponent!*2mcy-mountain-2-4567bfced579cf610
NekonyancerUnfortunately, our other Domestique can't wheel or relay. They haven't refilled their water bottle yet and will have to move normally (5 movement in mountainous terrain, minus 1 for being thirsty). *Move four spaces ahead.* Then continue.1mcy-rider-2-2267bfcedb2ff5700
NekonyancerIt's our Climber's time to shine! They're starting in mountainous terrain, so they'll get 7 movement speed, minus 1 from wind resistance. *Move to [red]this space:[/red]* [img]https://x.boardgamearena.net/data/tutorials/img67d98e9d3ef832.17019248.jpg[/img] Then continue.1mcy-mountain-2-4567bfcee9de34000
NekonyancerOur opponent's climber will move now! Normally, they'd have to *wheel, relay,* or *pass,* but the relevant spaces for wheel and relay are occupied! In this situation, they can move normally, even though they were in a train.1mcy-rider-0-2367bfcf0d49c7f00
NekonyancerAnd finally, our opponent's last Climber. Poor guy. He's trying so hard. :(1mcy-rider-2-2167bfcf1f59a3200
Nekonyancer[green]Okay, I think you've seen enough of the gameplay![/green] When cyclists pass the [red]*finish line,*[/red] they will immediately *disappear,* preventing other cyclists from using *wheel* or *relay.* When all the cyclists have finished, *medals* will be given out!1mcy-line-5167bfcf25142e100mcy-line-51 1
NekonyancerThe *Best Cyclist* medal goes to the cyclist who passed the finish line first. The *Best Sprinter* medal goes to the cyclist who finished the sprinting section first (if applicable). The *Best Climber* medal goes to the cyclist who finished the mountainous section first (if applicable). [green](Step 50/53)[/green]2player_name_1194135467bfcf25142e100
NekonyancerThere's one more: the *Best Team* medal. When cyclists finish the race, they receive scores based on how many other cyclists they beat. The team with the best overall score receives the *Best Team* medal. [green]The player with the most medals wins! If there's a tie, the player with the Best Team medal wins![/green]3player_name_1194135467bfcf25142e100
NekonyancerIf you need a reminder about anything we covered in this tutorial, click on [red]*"i"*[/red] in the bottom-left corner!4mcy-info-btn67bfcf25142e100mcy-info-btn 1
Nekonyancer[blue]*Thank you for playing through this tutorial for Mind Cycling!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to... • *Philippe Scheinok* for designing this game. • *mscharf* for bringing it to BGA. Have fun! :D6player_name_1194135467bfcf25142e100
Nekonyancer

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mindcycling_displayed-pelin säännöt: interaktiivinen ohjevideo
mindcycling_displayed-pelin säännöt: interaktiivinen ohjevideo
mindcycling_displayed-pelin säännöt: interaktiivinen ohjevideo
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Mind Cycling

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

3
(en)
EN Rules
2
(fr)
Règles Francaises
1
(es)
ES Rules
1
(ja)
『マインド・サイクリング』の遊び方・魅力をご紹介!
0
(pt)
Regras PT
0
(it)
Regole in Italiano

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Game help:


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Game options

Game mode
Normal mode
Game speed
Turn-based • 2 moves per day (+12h00 per turn (maximum 36h00))
Course Length
Short
Team Size
3

Designer: Philippe Scheinok

Artist:

Developed by: mscharf

Release 241230-1229

Ambient music for Mind Cycling

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

-Sinä-
0 •
30
--:--
Show cursor
0
nekonekoneko3
nekonekoneko3
0 •
34
--:--
Show cursor
0
Resign
Abandon

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Nekonyancer:



Älä unohda selittää pelaajalle mikä toiminto tehdä tekstissä. Huomaa että seuraava toiminto uusinassa TÄYTYY olla pelaajan Visitor-535 tekemä.

Huomaa: voit napsauttaa mitä tahansa pelin elementtiä korostaaksesi sen kun tämä vaihe on käynnissä.

Saatavilla olevat merkinnät :
 *text in bold*
 [red]text in red[/red]
 [green]text in green[/green]
 [blue]text in blue[/blue]
 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

Opetellaan pelaamaan peliä mindcycling_displayed!

Vinkkejä:

• Ruudulla olevien nappien sijaan voit painaa välilyöntiä siirtyäksesi opetuksessa eteenpäin.

• Voit käyttää    minimoidaksesi opetusohjelmien selitykset tarvittaessa.


Tämän opetusohjelman tekijä: Nekonyancer
Aseta hiiren kursori pelielementin päälle liittääksesi tämän kommentin:
Peruuta Tallenna Tallenna
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